Dimahoo

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Dimahoo
Dimahoo Title Screen
Developer(s) 8ing/Raizing
Publisher(s) Capcom
Release date(s) January 2000
Genre(s) Scrolling shooter
Mode(s) Single player, 2 player Co-op
Platform(s) Arcade
Input 8-way Joystick, 3 Buttons
Arcade cabinet Upright
Arcade system(s) CPS-2
Arcade display Raster, 224 x 384 pixels (Vertical), 4096 colors

Dimahoo (J:Great Mahou Daisakusen) is a 2000 vertically scrolling shooter arcade game developed by 8ing/Raizing and published by Capcom on their CPS-2 arcade system board.

[edit] Gameplay

The game fits well into the category of manic shooters, with extremely fast-paced action and bosses that fire incredible numbers of bullets. The player has a main gun, a supply of smart bombs, and can obtain power-ups for satellite guns to fly along side the ship. Shot power-ups will boost the strength of the main gun, while Magic power-ups will give the player the satellite guns. Yellow crystals can be picked up to add to a bar of energy, that when full will give the player an extra smart bomb.

As long as the player has at least one Magic power-up, a secondary attack can be performed by holding down the Fire button for a moment. This causes the satellite guns to carry out a special attack (also called the Charge Attack). The Charge Attack's effect varies depending on which character is selected. While holding Fire, the ship alternates colors between red and blue. The ship's color when Fire is released determines the color shown by the Charge Attack. A majority of the enemies and their bullets are either red or blue, and using the Charge Attack with the opposing color will deal more damage. However, it is possible to neutralize enemy bullets by hitting them with a Charge Attack of the same color.

When destroyed with the Charge Attack, most enemies will leave behind items which can be picked up. In stark contrast to the small selection of medals seen in most shooters, there are well over a hundred unique treasures to collect, modeled after items that one might see in a medieval adventure game. Although there are all kinds of weapons, armor, food and accessories to find, they have no real effect in gameplay, and are just a source of points. When the game ends, the player is shown all of the items they picked up.

[edit] External link