Digital classics

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Digital Classics is the application of the tools of Digital Humanities to the field of Classics, or more broadly to the study of the ancient world.

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[edit] History

  Quoniam Quidem
Quoniam Quidem

Classics was one of the first of the humanities disciplines to adopt computing approaches. The fragmentary nature of many of the texts and languages of the ancient world, the scattered evidence from the material culture of ancient Greece and Rome, and the necessity to evaluate all these varieties of evidence in context are particularly likely to benefit from digital approaches such as databases, text markup, and image manipulation.

The first references to the use of computing in the classical humanities date to the early 1960s, though there was a project at IBM to create a computer generated concordance of Aquinas beginning in 1949.[1] which might be surprising considering the reputation of the discipline as old-fashioned and stuffily traditionalist.[2] The Index Thomisticus is one of the first humanities computing projects and deals specifically with the digitisation of this Latin text as well as reflecting on the nature and purpose of this field of scholarship. Major projects such as the Thesaurus Linguae Graecae, founded in 1972, [3] and the text collections of the Packard Humanities Institute set the trend, and there are still a significantly large number of ancient world projects among Humanities Computing projects today.[4] Also, the success of traditional scholarly publications in digital guises, such as seen in the Bryn Mawr Classical Review[5], and the early adoption of hypertext in high profile projects like the Perseus Digital Library helped to legitimize computing in the study of classics in ways that has not always been the case in other areas of the humanities. The Perseus Project was originally published on the HyperCard platform in 1990 - around the time of the invention of the World Wide Web.[6]

[edit] Digital Classics Projects

There are currently several major projects that aim to encourage and develop digital approaches to classical scholarship. The Stoa Consortium at the University of Kentucky distributes news of the discipline, and serves as a peer-reviewed electronic publication venue, and encourages open source approaches to digital Classics. The Perseus Project is a digital library that also provides a collection of digital texts and analysis tools to the public; principally (but not exclusively) classical. Digital Classicist is another project and community which shares information and advice about the Digital Humanities applied to the field of Classics. [7]

[edit] References

  1. ^ Theodore F. Brunner, "Classics and the Computer: The History of a Relationship," in Accesing Antiquity: The Computerization of Classical Studies (1993), ed. Jon Solomon, Tucson: U. Arizona Press.
  2. ^ Busa, Roberto. (1980). ‘The Annals of Humanities Computing: The Index Thomisticus’, in Computers and the Humanities 14:83-90.
  3. ^ e.g. http://www.tlg.uci.edu/TLG_Info.html for the history of this project
  4. ^ See e.g. the projects listed at http://www.kcl.ac.uk/cch/research/projects.html or http://jefferson.village.virginia.edu/iathrails/projects/homepage
  5. ^ See http://ccat.sas.upenn.edu/bmcr/about.html for information on the history and scope of this publication
  6. ^ see archival versions of the Perseus 1.0 documentation, http://vanth.perseus.tufts.edu/Help/P1/Doc1.info.html and the Platform-Independent Perseus documentation http://vanth.perseus.tufts.edu/Help/PIP2/Goals_Help.html, Mylonas, "The Perseus Project," http://xml.coverpages.org/mylonasPerseus.html, and Mylonas, Crane, Morrell, and Smith, "The Perseus Project: Data in the Electronic Age" in Solomon,Accessing Antiquity
  7. ^ See http://wiki.digitalclassicist.org/Main_Page

[edit] See Also

[edit] External Links