Diemer-Duhm Gambit

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This article uses algebraic notation to describe chess moves.
Image:chess_zhor_26.png
Image:chess_zver_26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png

The Diemer-Duhm Gambit (DDG) is a chess opening that begins either with

The Gambit is accepted if black plays 3...dxe4. After that the main line is 4. Nc3 Nf6 5. f3, though there are many variations. After 5. f3 the Gambit splits into three main lines, the Kmoch Variation, the Keres Variation, and the Exchange variation, which are 5...Bb4, 5...c5, and 5...exf3 respectively.

The name of the opening comes from the German master Emil Joseph Diemer, father of Blackmar-Diemer Gambit.

No books have been written about the DDG, but games, analysis and articles are found on the DDG site.

In short, the DDG is a dubious opening, but fun to play.

Books

  • Dany Sénéchaud, « Emil Diemer (1908-1990), missionnaire des échecs acrobatiques ». France, 3rd ed., 2003. 226 p. Sur le site Mieux jouer aux échecs
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