Dice chess

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This article uses algebraic notation to describe chess moves.

Dice chess is a chess variant in which the moves available to each player are determined by rolling a pair of ordinary six-sided dice. Several different versions of dice chess are known, one of which is described here.

[edit] Rules

The players alternate rolling the dice and, if possible, moving. On each of the dice, the one represents a pawn, two a knight, three a bishop, four a rook, five a queen, and six a king. The player may move either of the pieces indicated on the two dice. For example, a player rolling a one and a two may move either a pawn or a knight. A player who rolls doubles (the same number on both dice) may play any legal move. Otherwise, standard chess rules apply, with these exceptions:

  • a player who has no legal move with either of the pieces indicated by the dice loses that turn;
  • if castling is otherwise legal, a player may castle upon rolling a four, six, or doubles;
  • an en passant capture of a pawn is possible only if the player rolls a one, or doubles, immediately once the opportunity for the en passant capture arises;
  • a player who is in check can only play a legal response to that check (capturing the checking piece, moving the king, or interposing a piece);
  • a player who is in check but does not make a roll allowing a legal response to the check loses that turn, but does not automatically lose the game;
  • except in the unlikely event that the game ends in a draw pursuant to standard chess rules, the game ends when one player either checkmates the opponent or captures the opponent's king.
Image:chess_zhor_26.png
Image:chess_zver_26.png
a8 b8 c8 d8 e8 f8 g8 h8
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Image:chess_zver_26.png
Image:chess_zhor_26.png
Black is checkmated

[edit] Sample game

Here is a sample game of dice chess. White rolls doubles, allowing her to play any move, and selects 1.e4. Black rolls a two and a three; no bishop move being possible, he plays 1...Nc6. White rolls a three and a four, and plays 2.Bc4. Black rolls a four and a five; since no queen move is possible, he must play the only legal rook move, 2...Rb8. White rolls a three and a six, and plays 3.Bxf7+. Black rolls a two and a four; since no knight or rook move is a legal response to the check, he must pass. (Only a six, or doubles, would have allowed him to move.) White rolls a two and a four, and chooses 4.Nh3. (A three or five would have enabled an immediate win with 4.Bxe8, 4.Qf3# or 4.Qh5#). Black rolls a one and a three; again, this does not allow a legal response to the check, so he must pass. White rolls a two and a four, and plays 5.Ng5#. (See final position at right.)