DemonWare
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DemonWare | |
Type | |
---|---|
Founded | 2003 |
Headquarters | Dublin, Ireland |
Key people | Dylan Collins co-founder and CEO, Sean Blanchfield co-founder and CTO |
Industry | Video games |
Products | DemonWare State Engine & Matchmaking+ |
Employees | 20 |
Slogan | "Networking & Lobby Services for Publishers and Developers" |
Website | http://www.demonware.net/ |
DemonWare is a maker of network middleware for the gaming industry. Their products are used in titles for the console and PC market. Their clients include many of the biggest games publishers including THQ, Sega, Activision, Namco, Treyarch and Empire Interactive. Games featuring DemonWare's middleware include Starship Troopers, Call of Duty 2: Big Red One, Call of Duty 3, Splinter Cell: Double Agent and Rainbow Six: Vegas.
DemonWare's products enable games publishers to outsource their networking requirements, allowing them to concentrate on playability. Outsourcing is becoming popular in the industry and was pioneered by companies like Havok whose physics engine has become popular in the games and special effects industries.
The two main products developed by DemonWare are the DemonWare State Engine and Matchmaking+. The State Engine is a high-performance state synchronization C++ programming framework that eliminates the need to re-invent netcode for your multiplayer games. Matchmaking+ provides services for multiplayer games such as matchmaking, user profiling and gaming statistics.
[edit] ACTIVISION
In February 2007, DemonWare was purchased by Activision for a reported €15 million although no financial terms of the agreement were disclosed to the press.