Talk:Deja Vu: a Nightmare Comes True
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[edit] Gameplay
I removed the pencil dust part of gameplay - the trick is actually quite well known from the detective stories inspiring the game. Arru 00:10, 6 January 2006 (UTC)
[edit] Trivia
The "smart card" previously mentioned as an anachonism in the game is actually a punch card, which did exist well before the 1940s. "Examine" on the card reads: It's a card with several tiny holes punched into it. Printed on it are the words, "PRIVATE ACCESS CARD, PENTHOUSE SUITE, SIEGEL, APT. 1A." Punchcard-controlled elevators probably weren't constructed by 1941 but fully plausible. Arru 22:06, 29 December 2005 (UTC)
[edit] Release date
As suspected by the game interface (and name...), the MacVentures were first designed for the Mac. For Deja Vu, check out the DOS startup screen Arru 21:24, 18 January 2006 (UTC)
[edit] Error in article: sunglasses as evidence
The article states that you needed to get rid of the sunglasses in order to win the game. It's been many years since I played the game, but I'm quite sure that this was not the case in the original Macintosh version of the game. You did have to get rid of your gun, though, as it really was the murder weapon. Was the sunglasses puzzle added in later versions, or is it a mistake in the article?
- Yes, you are right. I just played the original game and I was able to "clear my name" with the sunglasses still in the inventory. If this is still true for some other version, I suspect it's the Nintendo one since the NES MacVenture versions are known to be altered in numerous ways. I'll remove it, and if someone verifies it for some other version it'll go back in. Arru 00:19, 10 February 2006 (UTC)