Dead Three
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In the Forgotten Realms Dungeons & Dragons campaign setting, the Dead Three were a triad of evil gods known as Bane, Myrkul, and Bhaal.
In the mists of the past, the Dead Three were three power-hungry mortals: Bane the Tyrant, Myrkul the Necromancer, and Bhaal the Assassin. The three forged a pact to achieve godhood or die trying. With their eyes on the ultimate prize of the portfolio of Jergal, Lord of the End of Everything, the three endured epic quests and obstacles until they finally faced the mighty god upon his throne. To their surprise, Jergal willingly stepped aside, claiming that he was happy to grant his powers to the three mortals. He then asked which among them would rule, at which point a fierce argument broke out among the three. However, Jergal resolved their dispute with a game of chance, and the succession was eventually decided thus: Bane took the portfolio of hatred, strife, and tyranny, Myrkul that of the dead, and Bhaal that of death and murder. Jergal remained as a demigod, aide to the new god of the dead, and thus the Dead Three became the most fearsome force of evil in the Forgotten Realms.
However, the Dead Three's reign came to an end with the Time of Troubles. During this period, each of the three gods was slain: Myrkul was destroyed by Mystra, goddess of magic, Bane by Torm, demigod of paladins, and Bhaal to the sword Godsbane (the god Mask in disguise), wielded by a young mortal named Cyric. At the conclusion of the Time of Troubles, when the Lord Ao permitted the gods to return to their posts, Cyric and Bane's son Iyachtu Xvim were granted all of the collective portfolio of the Dead Three between them.
However, the Dead Three have proven difficult to destroy. Bane has returned from his grave, having sired Iyachtu Xvim as a sentient cocoon from which he recently emerged, restored to near-full power. Myrkul is known to be inhabiting the evil artifact, the Crown of Horns, whereabouts unknown, but certainly plotting his return to godhood. Bhaal, who foresaw his own demise, fathered scores of children during the Time of Troubles as part of a scheme to return to power, the details of which are central to the plot of the Baldur's Gate series.