Day of Defeat maps
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Day of Defeat maps contains a list of maps for the team-based multiplayer World War II first-person shooters Day of Defeat (DoD) and Day of Defeat: Source (DoD:S), both of which are Half-Life modifications. Also included on this page are descriptions of what maps are and their general file structures. These two games run on different engines and so they require different types of maps.
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[edit] What is a Map?
A map, in the case of Day of Defeat and Day of Defeat: Source, is a 3d level composed of several elements to form a virtual world that players can interact in. The maps are often themed in the style of the European Theater of World War II, as DoD is based in that time period, although some custom maps feature present day themes (such as dod_walmart). Every map includes a skybox, an area in which players can walk around and interact, and objectives.
[edit] Map Objectives
- Capture the flag
Players can capture a flag by standing near the flag for a certain amount of time. Certain flags require more than 1 player for capture. Flags are presented as either uncaptured (Grey), Axis (Red) or Allies (Green or the Union Jack if the Allied team is British). Certain maps (dod_charlie) do not allow a captured flag to be recaptured by the defending team.
- Destroy target
Players destroy a target by first planting a bomb at the target. The bomb is obtained from the spawn area. This bomb can also be picked up from the body of dead comrades. To plant the bomb, the player has to just stand within the designated bomb area. Bombs once planted cannot be defused and will detonate in a sizeable explosion. In certain maps, players may destroy targets (tanks) using bazookas.
- Capture target
This is a variation of the capture the flag. Instead of a flag, a target (truck, airplane, or building) can be captured. - Capture item
Players attempt to capture an item (secret documents) and return it to a designated location.
[edit] Map Structure
Each map must include some basic files in order to work properly. Some items are optional, but may aid in gameplay. Each map package must follow a specific file structure so the files get zipped into the correct locations. Descriptions below are shown in this file structure (folders are in bold).
[edit] Pre-Source Map Structure
- dod
→ mapname.cfg (optional) - This is a configuration file used to set limits on weapons in-game.- gfx (optional)
- env
→ xbk.tga / xft.tga / xlf.tga / xrt.tga / xup.tga / xdn.tga - These Targa images are used to build the skybox for a map.
- env
- maps
→ mapname.bsp - This is the actual map file, often in the format 'dod_mapname.bsp'.
→ mapname.txt (optional) - This is the map credits file, it shows up in game when the map is first loaded. - models (optional)
- mapmodels (or sometimes another folder, usually mapname)
→ modelname.mdl - A non-official model file used to represent an object in the game (such as a tank, shrub, or chair)
- mapmodels (or sometimes another folder, usually mapname)
- overviews (optional)
→ mapname.bmp - This is the map overview file, it is an overhead view of the entire map that appears in-game when you press 'm'.
→ mapname.txt - This file contains specific directions on how the overview should be displayed in game. - sound (optional)
- ambience (or sometimes another folder, usually mapname)
→ soundfile.wav - A non-official sound file used in the map, perhaps for background noise or special effects.
- ambience (or sometimes another folder, usually mapname)
- sprites (optional)
→ sprite.spr - Sprites can be used for a variety of things in-game such as smoke, steam, fire or even changing elements of the HUD.- obj_icons
- mapname
→ icon_obj_customx_allies.spr / icon_obj_customx_axis.spr / icon_obj_customx_neutral.spr - These files change the object icons displayed for particular objectives.
- mapname
- obj_icons
- gfx (optional)
[edit] Source Map Structure
Due to the release of the new engine, several mapping elements have changed including the file structure and required files for a map release (although it is still very similar to the structure of pre-source maps). For an in-depth description of maps made for the Source engine please refer to the Level Design section of the Valve SDK Documentation.
[edit] Pre-source Map Listing
The maps below were created for Day of Defeat version 1.3 and earlier. They are grouped into two categories, Official Maps, or maps officially endorsed by Valve, and Custom Maps, which were maps created by community members in order for more game content.
[edit] Official Maps
Image | Version | Title | Type | Author | Information |
---|---|---|---|---|---|
Beta 2.0 Source 1.0 |
dod_anzio | CTF | Davide "Chow Yun Fat" Pernigo Valve |
"January, 1944, Italy. The Allies have prepared a simple, fast beach assault to capture the city of Anzio. Little did they know that the Germans were already there, waiting." | |
Beta 2.0 Source 1.0 |
dod_avalanche | CTF | Iikka "Fingers" Keranen Valve |
"September, 1943, Italy. A couple of days after establishing a beachhead at Salerno, the American advance towards the hills was stopped by a vicious German counterattack on September 13. Intense street fighting ensued, with some towns changing hands several times a day." | |
Beta 1.0 Beta 2.0 1.0 |
dod_caen dod_caen2 |
CTF | Helvan Tim "Waldo" Holt |
"July, 1944, France. The battle of Caen was planned even before D-day, and was not over until mid July. What took place in the streets was some of the fiercest combat of the Western Front." This map originally had tanks that the players could fire. In the update from Beta 2.0 to Retail 1.0, the Allies were changed to British soldiers and the map was once again called just 'caen.' | |
1.0 | dod_charlie | OBJ | Joel "c0w" Weech | "June 6, 1944, Normandy, 'D-Day.' Today is the turning point of the war! Failure is not an option - move up the beach, or perish!" | |
1.0 | dod_chemille | CTF | Chris "Narby" Auty | "March, 1944, Western Front. Chemille has become a wasteland of vicious urban combat - pick your way through the destroyed ruins to capture the city." | |
Beta 1.3 Beta 2.1 |
dod_cherbourg | CTF | Brian "Arcturus" Schurko | "The allies have landed in Normandy. The Battle for Cherbourg will take guts and precision." | |
1.0 Source 1.0 |
dod_donner | CTF | Svante "xerent" Ekholm Valve |
"June, 1944, Normandy. The Allies struggle through the hedgerow country towards the key town of Sainte Lo - the intersection for roads to key cities such as Caen and Carentan." This map is a renamed remake of dod_thunder. | |
1.0 | dod_escape | OBJ | Arjan "IR" Bak | "Holland, 1944. Operation market garden launched a few hours ago, and the allies are moving into position. Paratroopers of the 101st division secured a bridge and a key supply route along the river Maas. Unfortunatly an axis paratrooper unit is stationed in the area, and are shelling the allies with nebelwerfers. It wont be long before the axis launch an attack to destroy the bridge." | |
1.3 | dod_falaise | OBJ | Wes "FuzzDad" Shull | "June, 1944, France. Allied paratroopers are trying to capture a small French Village near the Falaise Gap in an attempt to cutoff the remainder of the German forces attempting to escape the Cotentin Pennisula. German Fallschirmjäger have been sent to the rear to hold off the allies so the remainder of the German Army can escape to the east. It's the beginning of what will soon be called 'The Miracle in the West'." | |
1.0 Source 1.0 |
dod_flash | CTF | Svante "xerent" Ekholm Valve |
"October, 1944, German Countryside. British troops have advanced into what appears to be a small, quiet village. A few platoons are ordered forward to check out the situation." | |
1.1 1.3 |
dod_flugplatz | CTF / OBJ | Wes "FuzzDad" Shull | "March 1945, Germany. American troops are advancing into Germany and have assaulted an airfield where ME-262 jet pilots are being trained. Crack German paratroopers are guarding the base and they will do anything to drive the Allies out." | |
1.0 | dod_forest | OBJ | Brian "Arcturus" Schurko | "August, 1944, Western Front. Two opposing forces have dug-in within the cover of a French forest. Walk carefully and capture the trenches!" | |
Beta 3.0 1.0 1.3 |
para_glider dod_glider |
OBJ | Wesley "Fuzzdad" Shull | Originally a "para" style map with one life rounds, later converted into a respawn version. "Allied paratroopers have dropped behind the D-Day beaches to disrupt enemy communication and reinforcement to the front." | |
Beta 3.0 | para_hedgerow | OBJ | ? | A "para" style map with one life rounds. Oft criticized for being too dark, but much loved by some. | |
Beta 2.0 Beta 3.1 1.1 |
dod_heutau | OBJ | "Helvan" Michael "Sector-Effector" Goemmel |
"As the Invasion neared its end, there was only one barrier left to prevent the Allied Forces from entering the southern regions of the Reich: the Chiemgau Region with the key city Heutau, the Wehrmacht´s last real stronghold." | |
Beta 1.1 1.0 |
dod_hill dod_hill_classic |
OBJ | 7" | A very hilly map in which the axis are defending a stronghold atop of a hill. They are equipped with mortars which rain down around the allied spawn. The allied players must make it to the axis-defended hill and secure several key positions. | |
1.0 | dod_jagd | OBJ | Arjan "IR" Bak | "June, 1944, Near Caen. The British Army is advancing towards Caen, but is being held up in the town of Viller-bocage by a German Panzer division. To make matters worse, a Horsa glider carrying plans for the attack on Caen has crashed in enemy territory." | |
1.0 | dod_kalt | CTF | Tim "Waldo" Holt | "December, 1944, Western Front. The half-frozen town of Kalt became the setting for some of the most brutal fighting of the war - firefights raging in the streets, houses, and sewers." | |
Beta 1.3 Beta 2.1 |
dod_koln | CTF | Tim "Waldo" Holt | "It is not good for the Fatherland - the Allies are overrunning the countryside, and now a horrendous battle rages in the town of Koln (Cologne). The Axis defense group must keep the Allies from taking the rail yard and factory, giving reinforcements time to arrive and perhaps drive them back to the beaches. The Allies must capture a vital rail yard and factory to prevent an Axis advance thru the northern part of town." | |
Beta 3.0 1.0 |
para_kraftstoff dod_kraftstoff |
OBJ | Chris "Unreal" Scott | Originally a "para" style map with one life rounds, later converted into a respawn version. "October, 1944, Deep in Allied territory. German forces, on a major offensive, have discovered an Allied fuel dump. Low on fuel for their tanks, the Axis troops decide to capture the town's supplies." | |
1.0 | dod_merderet | CTF / OBJ | Arjan "IR" Bak | "German troops are attempting to regain a foothold against the invading Allied forces - in order to do so, they need to capture a key bridge." This map is a renamed upgrade of dod_ramelle. | |
1.3 | dod_northbound | CTF | Arttu "skdr" Maki | "January 20, 1945, Northern Front. After the successful operation in the western front, allied troops called for more backup to the north. Forces have to capture unknown urban area and advance through a countryside town to the center of the city." | |
1.3 | dod_saints | OBJ | Arjan "IR" Bak | "1943, Sicily. After being pushed out a key village in the hills of sicily, the Allies prepare a counterattack; Operation: Saints." | |
Beta 2.0 | dod_schwetz | OBJ | "Kamikazi!" | 1944, Germany. The Axis squad has pushed further inland towards Schwetzingen. They are within yards of taking the town and must hold the bridge and the 4 specified buildings to capture and the town. Meanwhile, the Allies are near and set upon pushing the Axis forces back. A unique attribute of this map was that the teams switched sides after each round. | |
1.3 | dod_sturm | CTF / OBJ | Arjan "IR" Bak | "German troops are attempting to regain a foothold against the invading Allied forces - in order to do so, they need to capture a key bridge." | |
1.1 | dod_switch | CTF | Jeremy "Izuno" Miller | "Late September, 1943, Italy. Intense fighting continues in the mountains of Italy. This town with switchbacked streets is a key strategic point in the Allied advance." | |
Beta 2.0 | dod_thunder | CTF | Svante "xerent" Ekholm | "July 18 1944. The Allies reach the town of Saint-Lô after the British and Canadian assault on, and siege of, Caen. The 1st American army with 35th and 29th infantry divisions begins the assault, while Saint-Lô is supported by the German 84th infantry division and the 2nd Fallshirmjäger division. The Americans must seize control of the town to prevent the approach of the German 7th army from the southwest and support a German perimeter defence line which could delay the American and British campaign." This map was later remade and renamed dod_donner. | |
1.1 | dod_vicenza | OBJ | Jeremy "Izuno" Miller | "April, 1945, Italy. The Allies have advanced up the rocky spine of Italy, nearly to the city of Vicenza. Tanks have fired shells from a distance, but before they can roll into the city the King Tiger tank and Half Track must be destroyed." | |
Beta 2.0 | dod_zafod | CTF / OBJ | David "Zaphod" Marsh | The city of Zafod is the last defense for the fatherland. The only way through the city is the bridge in the middle of town, defend it and drive the enemy from our sacred land. Zafod is a key strategic point to launch operations further into the heart of Germany. The city has resisted for weeks because the Germans cannot be driven out of the cramped city streets. The Allies must secure the town and wait for reinforcements. | |
1.0 | dod_zalec | OBJ | Patrick "Mojo" Krefting | "January 15, 1945, Western Front. Paratroopers have landed near the city of Zalec with the objective of capturing the town and removing all German resistance." |
[edit] Custom Maps
- dod_advance
- dod_adrenalin4
- dod_ambushcombat
- dod_belfort_b2
- dod_belgium
- dod_cal_sherman2_b5
- dod_campagne
- dod_carta2
- dod_cr44
- dod_d-day
- dod_density_b4
- dod_devastation_b10
- dod_diversion
- dod_fabrik
- dod_factory
- dod_festung_v4
- dod_harrington
- dod_hill_classic (a remake of the original dod_hill)
- dod_kampf
- dod_kettle
- dod_kirkenes
- dod_neutrino
- dod_ramelle (later dod_merderet and dod_sturm)
- dod_railroad
- dod_railroad2_b2
- dod_saints (cr44)
- dod_sampol3
- dod_solitude
- dod_snowtown
- dod_strom
- dod_stuka
- dod_tiger2_b2
- dod_veghel_b3
- dod_verdun_b4
- dod_walmart
Please note that the list of custom maps here is hardly exhaustive, as there are literally hundreds of custom maps available. If you are looking for custom DoD maps to download, please refer to the links in the Map Downloads section below.
[edit] Source Map Listing
The maps below were created for Day of Defeat: Source. Much like pre-source maps, they are grouped in two categories corresponding to whether or not they are officially endorsed by Valve; Official Maps and Custom Maps. There are currently eight official maps available with Day of Defeat: Source. In addition many custom maps are being created by the Day of Defeat community and are being released at the official forums. Any official new maps will be distributed via Valve's Steam online distribution system.
When the game was released there were only four maps available, Anzio, Flashville, Operation Avalanche and Donner, all of which had been recreated based on maps in the previous iteration of Day of Defeat. An entirely new map, Argentan, was added on 30 November 2005 [1], followed by a remake of Kalt on January 26, 2006. Colmar and Jagd, both examples of the new 'Detonation' gameplay mode, were released on June 28, 2006.
[edit] Official Maps
- dod_anzio
- dod_argentan
- dod_avalanche
- dod_colmar
- dod_donner
- dod_flash
- dod_jagd
- dod_kalt
[edit] Custom Maps
- dod_anemia
- dod_anvil
- dod_assault
- dod_campazzo_b2
- dod_charlie_source
- dod_churchyard_b5
- dod_coire_rc2
- dod_dijon
- dod_flurry
- dod_harbor
- dod_highlander
- dod_omaha_v1
- dod_orange_fight_arena
- dod_paysage_b7
- dod_plateau_b3
- dod_salerno
- dod_sora_b3
- dod_strand_b4 (remake of dod_charlie)
- dod_thunder
- dod_tiger
- dod_tunisia
[edit] See also
- Half-Life
- Level design
- Level designer
- Level editor
- Day of Defeat
- Day of Defeat: Source
- Valve Software
- Valve Hammer Editor
- Steam
[edit] External links
- Official Websites
- Official Day of Defeat site
- Valve Software website
- Official Steam website
- Official Custom Map Release Forum
- Community Sites
- Day of Defeat: Source Map Name Reference Database
- Day of Defeat Network
- Kustom Kettle
- Day of Defeat Directory
- Planet Half-life: Day of Defeat
- Day of Defeat Editing Center
- FPSBANANA > DOD
- DoD Plugins.net: DoD AMXX Community
- Valve ERC Collective
- Map Downloads
- Land of Ozz
- 907th RAID Day of Defeat Map Downloads
- 907th RAID Day of Defeat: Source Map Downloads
- DoD-Federation 'Day of Defeat: Source Map Downloads
- Day of Defeat: Source at FileFront
- 10 Meric Cartes
- DoD Maps DoD and DoD Source Map Downloads
- Map Developing Tools