Dave Mirra Freestyle BMX
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Dave Mirra Freestyle BMX | |
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Developer(s) | Z-Axis Ltd. Neon Studios (Game Boy Color port) |
Publisher(s) | Acclaim |
Designer(s) | Tin Guerrero (Game Design) |
Engine | Modified Thrasher: Skate and Destroy engine |
Release date(s) | PlayStation version September 26, 2000 October 13, 2000 February 22, 2001 Dreamcast Version |
Genre(s) | Sports game |
Mode(s) | Single player, 2 Player Multiplayer (PlayStation & Dreamcast versions only) |
Rating(s) | ESRB: E ELSPA: 3+ OFLC: G8+ |
Platform(s) | PlayStation, Windows PC, Dreamcast, Game Boy Color |
Media | CD-ROM (PlayStation & PC), GD-ROM (Dreamcast), Cartridge (Game Boy Color) |
Input | PlayStation Controller, Keyboard, Joystick, Dreamcast Controller |
Dave Mirra Freestyle BMX is a video game released in 2000 featuring Dave Mirra and other professional BMX riders. It was developed by Z-Axis Ltd. and published by Acclaim, and was released on the PlayStation, Dreamcast, Game Boy Color and the Windows PC. The player's main objective in the game is to choose one of the riders and work their way through a total of 12 different levels, completing objectives to unlock new equipment.
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[edit] Gameplay
Following in the footsteps of the Tony Hawk's Pro Skater series, the player holds the assigned Jump button in preparation of performing a trick, and releases it to jump. When in the air, 'Big Air' tricks can be performed that can also be 'modified' with the aid of the modifier button, or the Big Air button again (modifiers themselves can also be modified). For example, the player jumps from a ramp, and performs a Superman (Big Air trick). Pressing the combination for a No Hander (Modifier trick) immediately after will modify the trick into a No Hander Superman. The same applies for Modifier + Modifier and Big Air + Big Air. This adds more replayability to the game as many different combinations can be performed and discovered, although it also adds a slight element of unrealism as some combinations would not be physically possible to perform outside of the game (and as such can look rather awkward). The game also features slightly exaggerated ragdoll physics that are primarily for use in the 'Wipeout' multiplayer game mode.
There are a total of four game modes.
[edit] Proquest
Proquest is the main mode of the game, and could also be called 'Career mode'. The player chooses one of the riders and seeks to progress through all the levels of the game, in a series of two minute runs. The first six levels are completed by finishing all the set challenges within them, and the competition levels can only be cleared when the player finishes a run worthy of winning the contest. Once the player finishes each successive level, they will receive new bikes (a total of four to buy) and clothing, and eventually upon completion of the game, videos of Dave Mirra and Ryan Nyquist and special cheat codes (depending on the character chosen).
[edit] Session
Any unlocked levels can be played here. The player has the same timed runs as in the Proquest mode, but there are no goals to complete, judges to impress or new items to gain. The only real 'objective' of this mode is to improve upon the player's own high score.
[edit] Freeride
A mode where the player can freely ride any level that has been unlocked in the Proquest mode. There is no time limit, so the real aim of the mode is to allow full and unrestricted exploration of the level to find the best spots to score and to practice performing tricks.
[edit] 2 Player
Note: only the PlayStation and Dreamcast versions have a multiplayer mode.
There are several different multiplayer modes available. Unlike many other similar extreme sports video game titles, the game modes are turn based. As with any other mode, any level unlocked can be played.
- Best Run - Each player has a two minute run to get the highest score.
- High Five - A series of 30 second runs to see which player can get the highest scoring single trick.
- B-M-X - Basically the same as the game mode 'H-O-R-S-E' in the Tony Hawk series. One player does a combination of tricks, and the other player has to gain more score than them. Whenever one player fails, they are assigned each successive letter of B-M-X, until one player has all the letters and the game finishes.
- Random Spot - The game chooses 5 random spots in the level to perform tricks in. Each player has 15 seconds to perform the biggest scoring single trick at the designated area.
- Wipeout - Taking advantage of the ragdoll physics is the Wipeout game mode. Each player takes turns in crashing into objects, trying to score the most amount of points (and bodily harm).
- Longest Grind - The player who performs the longest single grind in one run wins.
- Highest Wall Tap - The highest wall tap (Jump button + Right direction button) at any spot in the level wins.
- Big Air Contest - When players ride up on verts, the height of their jump is measured. Therefore, the aim of this game mode is to get the highest measured 'air' up a vert.
- Furthest Jump - The player who jumps the furthest, wins.
- Longest Manual - Jumping, then pressing Down, and holding Down again performs a manual (using Up performs a Nose Wheelie). The player with the longest held manual wins this game mode.
[edit] Riders featured
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[edit] Levels
The first six levels are all 'challenge-based'. The player must complete specific goals in order to advance to the next. The six, and final levels are 'competition-based' levels, where the player is judged on their performance in a number of timed runs.
[edit] Challenge-Based Levels
Greenville
- Vail Trail
- Greenville Park
- The Backyards
Woodward
- Woodward Trails
- Lot 8
- Titanic Vert
[edit] Competition-Based Levels
Pro Tour
- Sleepy's Ditch
- Eastwood Ramp Park
- San Jose Ramp Club
Acclaim Max Games
- Acclaim Max Games: Dirt
- Acclaim Max Games: Street
- Acclaim Max Games: Vert
[edit] Soundtrack
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