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The descriptions of the highest and lowest dps classes are subjective. Newer patches to the game make any superlative comparisons obsolete, and a class' measurable dps is variable in any event, depending on such factors as a character's gear, the target's armor and resistances, and random combat elements such as hit rates on the target.
[edit] Merge with DPS
Definitely looks like the "DPS" and "Damage Per Second" articles should be merged. The articles are completely redundant. Jeffhoy 12:12, 14 March 2007 (UTC)
- Done. --Mrwojo 06:31, 24 March 2007 (UTC)