Cybertron Mission
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Cybertron Mission | |
---|---|
Developer(s) | Micro Power |
Publisher(s) | Micro Power |
Designer(s) | Matthew Bates |
Release date(s) | 1984 |
Genre(s) | Shooter |
Mode(s) | Single player |
Platform(s) | Acorn Electron, BBC Micro, Commodore 64 |
Input | keyboard |
Cybertron Mission is a two-dimensional shooter game, released by Micro Power (formerly Program Power) in 1984 for several computer systems. The player controls a man who has penetrated the electrified Cybertron Fortress, in order to retrieve the priceless treasures within - namely golden keys, rings and bars.
The player character has 8-directional movement, and may shoot in the direction he is facing. The objective of each level was to find all the listed treasure, and then touch the safe, located at a random position on the level. The amount of treasure required increased by one item every level, up to the maximum of six. Cybertron Mission had four maze-like levels, repeating the series every four levels, with palette shifts in order to make them appear different.
There are four enemy types. Spinners (appearing on all levels) move blindly towards the player, but cannot harm him even when touching, unless he walks into them. Clones (appearing from level 2 onwards) move pseudo-randomly, and shoot in the direction they were moving/facing. Cyberdroids (appearing from level 3 onwards) move in straight lines for a period. They change direction when they hit a wall, see the player, or after a certain period of time. They will fire towards the player. The fourth enemy type is Spook, the ghost of a previous entrant to the fortress. He appears if you spend too long on any one screen, moving towards you and ignoring walls. He cannot be destroyed, but may be paralysed if shot. Touching the electrified walls of the maze kills the player.
Like many games of the era, Cybertron Mission does not end, each level simply brings a greater number of enemies to fight, which fire more frequently and with greater accuracy.