Stronghold: Crusader
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Stronghold: Crusader | |
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Developer(s) | Firefly Studios |
Publisher(s) | Take 2 Interactive and God Games |
Release date(s) | September 25, 2002 |
Genre(s) | Real-time strategy, Simulation |
Mode(s) | Single player, multiplayer (IPX, TCP/IP or Modem) |
Rating(s) | ELSPA: 11+ ESRB: T |
Platform(s) | Microsoft Windows |
Media | CD (1) |
System requirements | 300 MHz CPU, 64MB RAM, 850 MB HD |
Input | Keyboard, mouse |
Stronghold: Crusader is a standalone expansion of Firefly Studios's 2001 game Stronghold; Firefly's first Stronghold is not required to play Stronghold: Crusader.[1] Crusader differs from its predecessor in the fact that the game is no longer set in a pseudo-Europe, but is instead set in the Middle East during the crusades. [2] The game features several new Arabian units that can be purchased in a new building, the mercenary post. Though the Arabian troops don't require any resources to produce, they are rather expensive.
[edit] Gameplay Differences
The gameplay between Crusader and the original differs in the fact it's a completely different setting. Since Crusader is set in the Middle East, there are limited resources and farmland. Instead of being able to build farms wherever you choose in the original, you are limited to building farms only in oases, or grassy areas of the map. This creates a rivalry among opponents and allies alike for farmland and makes the game more competitive. Also, there are 4 or 8 new AI opponents (depends on which version of the game purchased) and several new Arabian units purchasable from a mercenary post.