Crashday
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Crashday | |
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Developer(s) | Atari/Moon Byte |
Publisher(s) | Atari |
Distributor(s) | OniGames |
Release date(s) | 23 February 2006 3 March 2006 |
Genre(s) | Racing game |
Mode(s) | Single player/Multiplayer |
Rating(s) | PEGI: 12+ USK: 12 |
Platform(s) | PC (Windows 2000/XP) |
Media | CD (1) |
Crashday is a racing/car stunts game developed by Moon Byte and published by Atari. It was released in February 2006.
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[edit] Gameplay
The game combines various styles of preceding racing games. Several modes are available, including race, a Destruction Derby-like arena, various capture-the-flag variants, and stunt competition. The cars all have weapons, similar to those in Full Auto, with which to attack competitors in both race and arena modes. The stunt mode involves the player driving around a purpose-build stunt track, performing flips, rolls and other stunts to receive points. The more combo stunts you perform, the more points you recive. The hold the flag mode contains a flag that should be driven thru a number a random checkpoints. The flag can be stolen from another player by toughing his/her car.
[edit] Known Game Issues
- Crashday refuses to recognize the triggers on an Xbox 360 controller, though it recognizes all other buttons on the controller.
- During arena matches, the AI cars drive to the edge of the arena, then simply turn around and drive back.
- Game crashes are frequent and remain unfixed after the first patch.
[edit] Criticism
- The game lacks a full damage model for each of the cars.