I.G.I.-2: Covert Strike

From Wikipedia, the free encyclopedia

I.G.I.-2: Covert Strike
Developer(s) Innerloop Studios
Publisher(s) Codemasters
Designer(s) Technical consultant: Chris Ryan
Release date(s) March 3, 2003
Genre(s) Stealth action
Mode(s) Single player
Rating(s) ESRB: Mature (M)
Platform(s) Microsoft Windows
Media CD-ROM
System requirements 700 MHz processor, 128 MB RAM, 32 MB video card
Input Keyboard, mouse

I.G.I.-2: Covert Strike is a computer game developed by Innerloop Studios and released by Codemasters in 2003. The game is a stealth-based first person shooter. It is the sequel to Innerloop's Project I.G.I.: I'm Going In. The original, published by Eidos Interactive, offered only single-player play with no save game feature; it was polished and well-executed. Covert Strike added multiplayer play and limited save game capability, but was riddled with design flaws and bugs; this led Eidos to pass on the title, and it was picked up by Codemasters instead. The technical problems of the game led to poor sales, and contributed to Innerloop's demise.

Contents

[edit] Story

The protagonist, David Llewellyn Jones, a covert operative for the Institute for Geotactical Intelligence (IGI), is sent on a mission to recover stolen computer chip technology. The trail leads the player to a Chinese general, who intends to employ an EMP device to knock out US satellites, and consequently the GPS system, rendering US intelligence services blind.

The storyline is based on US Congressional Defense hearings. Although the game was not released in China, it was banned by the Chinese government for defamation of national character.

[edit] Gameplay

Since the idea of the Covert Strike is the game's dominant motif, it often requires the player to carry minimal ammo supply with just one primary weapon and one secondary weapon. The concept of disallowing a player to carry an armory of weapons makes the game very difficult at times as applying a strategy is made indirectly proportional to the allowed bullet count instead. At times it becomes literally impossible to deploy a covert strike against enemy targets and the player might get killed with no place to hide. Overall the gameplay revolves around patience and practice.

[edit] Strategy/Tips

The enemy AI in the game is quite buggy, giving players ample number of ways too overcome the enemy. One can crouch behind a wall or behind a door and keep on preying on the enemies one by one. The enemy soldiers keep coming in small groups or singly, giving the player the chance to take them out, one by one. Even if there is a huge pile of dead bodies by a doorway, the enemies do not try to use a grenade or a rocket launcher unless the player is in plain view. In certain levels, it is possible to take out staggering number of enemy soldiers without moving a single inch, using this trick. Find a safe nook and keep taking out the enemies, one by one. The map computer comes in very handy for this. The other tip is that one can fire bullets from guns like the AK-47, the Minimi, the FN-MAG or the Steyr right through walls, killing enemies on the other side. As long as the enemy does not see the player, there won't even be any return fire. Weapons like the UZI and MAC10 however, cannot fire through the walls. To be effective and accurate, it helps to use the infrared mode on the map computer to peek through a wall, before opening fire.

[edit] Equipment

Knives: Combat Knife
Sidearms: Glock 17 SD, Mk23 Tactical, Colt Anaconda, Desert Eagle, Makarov PM
Submachine Guns: MP5A3, SMG2, Mac10, Uzi (also in pair), Type 64
Assault Rifles: M16A2/M203, G36, AUG, G11, AK47
Shotguns: SPAS12, M1014, Mk3A1 Jackhammer
Sniper Rifles: M82A1 Barret (also with thermal optics), PSG1 (also with silencer), SVD Dragunov
Heavy Weapons: M249 Minimi, LAW80, RPG7, M2HB
Explosives: HE Grenade, Flashbang, Smoke Grenade, Proximity Mine, C4 Satchel Charge
Special: Binoculars, Computer Satellite Map, Thermal Goggles, Laser Designator, Medical Syringe

[edit] See also

[edit] External links

In other languages