Conversation games
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Conversation games are games that only require one's conversational ability and possibly alcohol consumption. Conversation games owe their popularity to their ability to be played almost anywhere with almost anyone and for their ability to generate conversation. There popularity has gained in part due to the Hip Hip Culture and TV shows like Wild 'N Out and Yo Momma.
- The Dozens – A popular game originating from Hip-hop culture where players verbally spar in an attempt to entertainingly insult one another. Related to your mom.
- I Have Never game – A popular drinking game among university students in which a person makes a statement in the form of "I have never X". All people who have done X must then drink. Often people try to craft questions in order to find out interesting information about others.
- "The Game" – A social phenomenon in which players must forget the game itself in order to avoid losing.[1]
- Twenty Questions – A 2 player game where one person has a noun in mind and the other player is allowed to ask 20 yes/no questions to try to guess the noun.
- Walrus – A game in which players go back and forth stating nouns that "beat" their opponent's nouns eventually resulting in ridiculous arguments over whether a noun, in fact, beats another noun, e.g., whether Jack Bauer beats Chuck Norris. Also known as existential rock paper scissors.
- What Are They Thinking? – A game played in a public place where one player points to another in the room and asks the other player to describe what they are thinking, how are they feeling, etc. Players may also ask where they work, if they are happy, as well as any other questions.
- Would you rather… – A game in which one player poses two scenarios, both equally revolting and dreadful, to another player who must then chose in which scenario they would rather find themselves. The challenge of the game is to not only come up with the horrific scenarios but find the advantages and disadvantages of each scenario and make a judgement call on which seems like the lesser of two horrors. A notably extreme example of this is Must Choose, a website that poses user-submitted challenges with two options and counts the number of selections for each.
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- ^ If you are playing The Game, then by reading this, you have lost.