Conquest (gametype)

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Conquest is a gametype used mainly by EA and Digital Illusions CE's Battlefield franchise. To win a game of Conquest, the teams in the game (usually two) must capture pre-determined spawnpoints labeled by flags. Depending on the amount of friendlies in the capture radius of a flag, the capture timer will charge faster, thereby shortening the time of capture. If an enemy is in the area, the timer will stop until that enemy leaves or is killed. Once these flags are captured, a player can then choose to spawn at the flag's location, at any of the invisible pre-determined spawn points within its general area.

There are two different types of Conquest game modes. They are:

[edit] Conquest: Assualt

The attacking team starts off with one or two uncapturable bases. The attacking must fight to control all of the defending team's flags. The defending team must defend all of its control points from the enemy.

[edit] Conquest: Head-On

Both teams start off with one uncapturable flag. Each team must fight to control more than half of the total number of flags.


[edit] Win conditions

If a team has more captured points than the opposing team, the opposing team's spawn tickets will start to decrease. A game ends when either:

  • The timelimit is reached (this is a server option), the team with the most tickets wins.
  • One team's ticket count reaches zero.
  • A team captures all flags and then kills all the remaining enemies. This cannot happen if the team has an uncapturable base (or 'Uncap').

Games currently in development or released that use a concept similar to Conquest: