Command & Conquer: Continuum

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Command & Conquer: Continuum
Developer(s) Westwood Studios
Publisher(s) Westwood Studios
Release date(s) Cancelled
Genre(s) MMORPG
Mode(s) Multiplayer
Platform(s) PC
Input Keyboard, Mouse

Command & Conquer: Continuum was to be Westwood Studios' second MMORPG, developed on the "Westwood 3D" engine, set in the Tiberian Universe. It was canceled, due to the termination of Westwood Studios in 2003. As said by Adam 'Ishmael' Isgreen and Rade Stojsavljevic, it was supposed to be a non-stand-and-swing MMORPG, instead focusing on fluid and movement-oriented combat. Range was important for weapons use, and there were layers of counters for the weapon types.

Playable factions were set to include Global Defense Initiative, the Brotherhood of Nod and The Forgotten. The extent (or even existence) of character classes remains unknown.

A moving and evolving Tiberian world, where the players could play a great role in the entire story was also set to be included as a feature. Also lanned was a newer concept at the time of instance dungeons, called "crisis zones," replete with scripted boss battles. Enemy creatures were planned to have "console-game-boss sensibilities," in that you could expose weaknesses on them and then hit those for extra damage. Some of these instances were named as Los Angeles (partially submerged), Area 51, Dino Island, Newark Liberty International Airport, and a Forgotten city.