Talk:Command & Conquer: Generals - Zero Hour

From Wikipedia, the free encyclopedia

Knight chess piece. This article is within the scope of WikiProject Strategy games, an effort by several users to improve Wikipedia articles on strategy games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
??? This article has not yet received a rating on the assessment scale.


Famicom style controller This article is within the scope of WikiProject Video games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
Start This article has been rated as Start-Class on the assessment scale.
Low This article is on a subject of Low priority within gaming for inclusion in Wikipedia 1.0.

why were the info for different general fractions removed? They were quite informative... Evil Deep Blue 06:55, 30 August 2006 (UTC)

Some one should add the new units introduced to the game —The preceding unsigned comment was added by 12.144.116.166 (talk • contribs).

I don't see how a decent amount of information could be written about these - WP:NOT a game guide Cynical 21:18, 12 April 2006 (UTC)

How do you get the other generals? Is it something to do with other difficulty levels? --The1exile 10:03, 21 January 2006 (UTC)

No. See, the boss generals were originally to be added to the game for the Generals Challenge portion and possibly for the campaigns, but due to some reasons unknown, EA only left Leang in and a reference to Deathstrike (for the first GLA mission), and Ironsides was completely removed from the plot. I would like to also raise the point that the Boss Generals section should be revamped or placed in its own section as the Boss Generals aren't exactly part of the game and are only accessible through a mod. AllStarZ 06:31, 4 February 2006 (UTC)

Contents

[edit] mod for generals

So where can you find this mod to get the three boss generals because ihave downloaded the latest version but still can't get them! i have v1.04. so where did you find them

Version 1.04 is not a mod, its a patch. I am not sure what mod is referred to, but I have only played Reborn. --The1exile 16:23, 6 March 2006 (UTC)

So what do i ahve to do to get these boss generals is there a code we can change in the text to play as them.

Download the Pro:Gen mod from www.deezire.net. It lets you play as them in both Skirmish and Generals' Challenge and against all of them in the Generals Challenge (though only one each time you play Generals' Challenge). It also unlocks a huge variety of unused features, such as new units, buildings, powers, and upgrades for all of the generals/sides, unused unit voices and portraits, and a new POW game element. It also lets you play against Generals Fai and Juhziz in the Generals' Challenge, as you couldn't before. It makes some original modifications and improvements as well. - Conrad Devonshire 02:26, 10 March 2006 (UTC)

I have a small concern about the mod. Will you still be able to play online once you mod the game? I have had friends who were banned from playing online after modding certain games. Wiseman45 16:31 28 March 2006

I have used network play with the reborn mod without problems, but never attempted net play. --The1exile - Talk - Contribs - 21:25, 12 April 2006 (UTC)

I am absolutely certain you can. Generals Online will automatically gray out any players that are not using your mod (in my experience). B|Cube|contribs 20:50, 7 August 2006 (UTC)

I have a problem when i start ZH my base explodes after some seconds what can i do. Can anyone answer it now.(PLEASE,PLEASE).

This question would be better asked at the reference desk. If you leave a message there, someone will likely respond to your question. TomStar81 (Talk) 06:21, 16 November 2006 (UTC)

I think there should be a section about the MOD for this game. It doesn't have to be long, but it should let readers know that there are mods circling around the community and the tools used to make them.

[edit] Remove Ironside.

The Fact is that no two boss-general modifications portray Ironside, Deaethstrike, or Leang with the same technology is enough to remove them from this page. Deathstrike and Leang have minor roles in the single-player, but Ironside has been completely removed from the official game (save what was left in the coding) so he has no place in this article in my opinion. -JYM2

I agree. Does anyone disagree? He's not part of the official game. This shouldn't really be a page for talking about mod unlockables. He could receive a brief mention elsewhere for being cut. Makron1n 14:11, 23 September 2006 (UTC)
While I agree that he isn't part of the official game and should be removed, I think there should still be at least one line, like "In addition to Deathstrike and Leang, a boss U.S.A. general named Ironside was included in early versions of the game. However, he was ultimately cut from the final version." And you're forgetting- there is at least one mention to Ironside in-game, though he isn't labelled as such. His bio picture is seen in the start-up cinematic (the one that looks like a naval officer). I don't disagree that he should be removed, but he isn't completely gone from the game.--AK-17 17:47, 2 October 2006 (UTC)
Right, I'm going to brutally edit the Ironside bit now...Makron1n 23:07, 4 October 2006 (UTC)

[edit] Removed "Bad Rating"

I took the liberty of removing the Bad Rating section as it was lacking in grammar, spelling and generally without discernable meaning.--89.14.186.40 01:19, 6 December 2006 (UTC)

[edit] All quotes removed

To spearhead cleanup of this article. I made another short-lived article titled Factions in Command & Conquer: Generals - Zero Hour, deleted because of its irregularity. This article focused far more on the individual factions than that deleted article. Don't get me wrong, we have a lot of useful information. I just think we may have added too much. -JYM2

[edit] Cleaning up the army...

I've started pruning the game guide information from the Generals descriptions. Well, I say pruning, but since each description is 98% game guide detailing different units and suggesting strategies for dealing with them, it's more a case of slash-and-burn. The Kinslayer 09:16, 22 January 2007 (UTC)

[edit] About Zero Hour

Zero Hour is extremely buggy, and release was rushed. Plus many aspects that should've been in the original game were shoved in. Its a nice expansion to the game but it was never cleaned up. Typical of EA. AllStarZ 01:56, 9 February 2007 (UTC)

Thank you for sharing that with us. The Kinslayer 09:00, 9 February 2007 (UTC)

[edit] Incorrect capitalization, spelling errors, SAGE trashing

Could someone fix the paragraph "SAGE Improvment"

Command & Conquer: Generals - Zero Hour's SAGE Engine received a few tweaks while in development, The Game runs more efficiently compared to "Command & Conquer: Generals". The Particle System was "optimized" to provide "SOMEWHAT" smoother gameplay, The Developers also added a heat distortion effect system for the Particle Effects Engine, They added a few other nifty features.

However, The same problem of the original Generals SAGE was not fixed in the Optimized SAGE, Like the Collision Engine bug where tanks or infantries go THROUGH Each other, The Pathfind Engine where unit's usually get stuck, Random missile flight paths Where missiles usually skid to the terrain, etc."

The units do get stuck Italic textsometimesItalic text during the gameplay, but that's more of exception than a rule, typically related to bad map design instead. "They added a few other nifty features" does not convey any information whatsoever. The collision detection is a "bug" that actually enhances the gameplay, because otherways disproportionally sized units would block each others routes all the time. You can position units between terrain or some other structure for tactical advantage.

There are sure are other problems in the game, including frequent lost multiplayer synch, unability to save or pause multiplayer games and airplanes assigned to area guard just flying in a circle when being shot, not attacking back or retreating...