Comparison of racing simulators
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The following tables compare general and technical information for a number of racing simulators. Please see the individual products' articles for further information. This article is not all-inclusive or necessarily up-to-date.
In each table, the simulators list follow the same order; the ordering is by sim engine and evolution:
- Grand Prix Legends, NASCAR 2003 (all developed with David Kaemmer)
- Racer
- GTR, GT Legends, GTR 2, rFactor, Race (using evolutions of the ISI engine)
- netKar Namie, netKar Pro (Using Stefano Casillo engine)
- Live for Speed
- Richard Burns Rally, Drivers Republic (different engines, but both physics engines are developed by lead physics designer Eero Piitulainen)
- Virtual Grand Prix 2
Contents |
[edit] Physics
[edit] Tire simulation - part 1
Mathematical tire model | The whole grip formula is re-calculated at every iteration | Uses data from tire manufacturers | Dynamic wear | Dynamic temperature | Dynamic pressure | |
---|---|---|---|---|---|---|
Grand Prix Legends | Milliken & Pacejka "Similarity" Model | ? | No | No | Yes | Yes |
NASCAR 2003 | Milliken & Pacejka "Similarity" Model | ? | Goodyear | Yes | Yes | Yes |
Racer | Pacejka | No | Partial 7 | No | No | No |
GTR | Pacejka-like | No 6 | Yes[citation needed] | Yes | Yes | Yes |
GT Legends | Pacejka-like | No 6 | Michelin, Goodyear, Avon, Dunlop Tyres[citation needed] | Yes | Yes | Yes |
GTR 2 | Pacejka-like | No 6 | Yes[citation needed] | Yes | Yes | Yes |
Race | Pacejka-like | No | ? | Yes | Yes | Yes |
rFactor | Pacejka-like | No 6 | ? | Yes | Yes | Yes |
netKar Namie (v0.9.9) | Milliken & Pacejka "Similarity" Model 1 | Yes | ? | Yes | Yes | ? |
netKar Pro (v1.0) | Pacejka 96 full model 2 | Yes | Avon | Yes | Yes | Yes |
Live for Speed (S2) | Own System 3 | Yes | No | Yes | Yes9 | Yes |
Richard Burns Rally | Own System 3 | Yes | Michelin and Pirelli | No | Yes | Yes5 |
Driver's Republic | ? | ? | ? | ? | ? | ? |
Virtual Grand Prix 2 | Quasi-finite elements | Yes | Avon | Yes | Yes | Yes |
Note 1: with several modifications.[citation needed]
Note 2: "plus some integration for dynamic behaviour for the quick spinning on the Y axis of the tire (quick steer)".[1]
Note 3: similar to models like "string model", "spring model", "brush model", "slip model".[citation needed]
Note 5: tire pressure set at the setup before driving.
Note 6: interpolated lookup tables.
Note 7: All cars available for Racer are user created, so the source of the Pacejka data varies from car to car. There are several manufacturer-sourced Pacejka parameter sets that are commonly used.
[edit] Tire simulation - part 2
Flat spots | Flat spots produce physics-derived force feedback | Number of flat spot points | Dirt on tire affects grip | Being off the racing line affects grip | Deformations of rolling tires that affect handling | Blistering | Graining | |
---|---|---|---|---|---|---|---|---|
Grand Prix Legends | No | No | No | No | No | No | No | No |
NASCAR 2003 | No | No | No | No | Yes | No | No | No |
Racer | No | No | No | No | No | No | No | No |
GTR | No | No | No | No | Yes | No | No | No |
GT Legends | No | No | No | No | Yes | No | No | No |
GTR 2 | No | No | No | No | Yes | No | No | No |
Race | No | No | No | No | Yes | No | No | No |
rFactor | No | No | No | No | No | No | No | No |
netKar Namie (v0.9.9) | No | No | No | Yes | Yes | No | ? | ? |
netKar Pro (v1.0) | Yes | No10 | No10 | Yes | No | No | ? | ? |
Live for Speed (S2) | Yes | Partial8 | 489 | Yes | No | Yes | No | No |
Richard Burns Rally | No | No | No | No | No | ?4 | ? | ? |
Driver's Republic | ? | ? | ? | ? | ? | ? | ? | ? |
Virtual Grand Prix 2 | No | No | No | Yes | Yes | Yes | No | No |
Note 4: tire data files show parameters related to tire wall deformation, and is likely to have been implemented.
Note 8: Flatspots can be felt through force feedback in extreme cases through corners.
Note 9: Each tire has 48 independent sampling points for heat and wear.[2] The 48 sections per tire are arranged as 3 across the width of the tire by 16 along the circumference of the tire.
Note 10: Removed in version 1.0.2
[edit] Suspensions
Wishbone component | Strut bar component | Axle component | monoshock component | Trailing arms | Double wishbone | multilink | Front MacPherson strut | Rear MacPherson strut (Chapman strut) | |
---|---|---|---|---|---|---|---|---|---|
Grand Prix Legends | Yes | Yes | No | ? | No | Yes | No | No | No |
NASCAR 2003 | Yes | ? | Yes | ? | No | Yes | No | No | No |
Racer | No | No | No | No | Partial 1 | Partial 1 | Partial 1 | Partial 1 | Partial 1 |
GTR | Yes | ? | ? | ? | ? | ? | ? | ? | ? |
GT Legends | Yes | ? | ? | ? | ? | Yes | ? | ? | ? |
GTR 2 | Yes | ? | ? | ? | ? | Yes | ? | ? | ? |
Race | ? | ? | ? | ? | ? | ? | ? | ? | ? |
rFactor | Yes | ? | ? | ? | ? | Yes | Support for 4-link rear suspension | ? | ? |
netKar Namie (v0.9.9) | Yes | No | Yes | ? | No | Yes | No | No | No |
netKar Pro (v1.0) | Yes | Yes | Yes | Yes | ? | Yes | approximated as wishbone + dynamic toe | Yes | ? |
Live for Speed (S2) | Yes | No | No | No | Partial 2 | Yes | No | Yes | Yes |
Richard Burns Rally | Yes | ? | ? | ? | No | ? | No | Yes | No |
Driver's Republic | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Virtual Grand Prix 2 (v1.06) | Yes | No | Yes | Yes | Yes | Yes | approximated as wishbone + dynamic toe | No | No |
Note 1: Instead of dynamically modeled suspension components, Racer uses parameters that define linear camber and toe change per unit of suspension deflection. This allows a rough approximation of the camber and toe effects that a dynamically modeled suspension has. Roll centers are static, and their placement is defined by a parameter.
Note 2: Suspension geometry in LFS can move only in X-Y plane, so trailing arm is approximated by moving the wheel up and down along the Y-axis.
[edit] Drivetrain
4wd support | Rwd support | Fwd support | Open (standard differentials) | Locked | LSD - Clutches 4 | LSD - Viscous | LSD - EDL | LSD - TBD | Lockers | Active Differentials | 3 connected differentials for 4wd | Other differentials | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grand Prix Legends | No | Yes | No | No | ? | Salisbury | No | No | No | No | No | No | No |
NASCAR 2003 | No | Yes | No | No | ? | No | No | No | No | Detroit Locker | No | No | No |
Racer | Partial 6 | Yes | Yes | Yes | ? | ? | Yes | ? | ? | No | No | No | No |
GTR | Partial 3 | Yes | Yes | Yes | ? | (clutch pack) | ? | ? | ? | Yes | No | No | No |
GT Legends | Partial 3 | Yes | Yes | Yes | ? | (clutch pack) | ? | ? | ? | Yes | No | No | No |
GTR 2 | ? 3 | Yes | Yes | Yes | ? | (clutch pack) | ? | ? | ? | Yes | ? | ? | ? |
Race | ? | Yes | Yes | Yes | ? | ? | ? | ? | ? | ? | ? | ? | ? |
rFactor | Yes | Yes | Yes | Yes | Yes | Yes | ? | ? | ? | Yes | No | Yes | ? |
netKar Namie (v0.9.9) | ? | Yes | Yes | Yes | ? | Salisbury | No | No | Torsen | No | No | No | No |
netKar Pro (v1.0) | Yes | Yes | Yes | Yes | ? | Salisbury | ? | ? | Torsen | ? | ? | Yes | ? |
Live for Speed (S2) | Yes | Yes | Yes | Yes | Yes | (clutch pack) | Yes | No | No | No | Yes | Yes | No |
Richard Burns Rally | Yes | Partial 1 | Yes | Partial 2 | ? | No | ? | ? | ? | Partial 2 | Partial 5 | Yes | No |
Driver's Republic | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Virtual Grand Prix 2 (V1.06) | No | Yes | No | No | ? | Electronic Clutch | No | EDL | No | Partial 2 | No | No | No |
Note 1: No proper RWD support; the RWD cars available for testing are made by switching the front and the back end, therefore handbrake affecting to the front wheels[citation needed].
Note 2: This diff behaviour can be achieved through correct setup of the active differential mappings.
Note 3: No proper 4WD support. Cars can be set to 4WD, but power distribution is always 50%/50% (front/rear), and there are no means to adjust centre diff locking. This gives the 4WD cars a tendency to understeer.
Note 4: Limited Slip Differentials (LSD), are divided in four categories: Viscous Coupling (Syncro), Clutches, EDL and Torque Biasing Differentials. The Clutches category include Passive Clutch, Progressive/Locking Clutch (Positraction or Salisbury type), Simple Hydraulic Clutch and Electronic Clutch.[3]
Note 5: An active diff is a diff which can be set by the driver in the race, it is also constantly varying locks dependent on more factors than just acceleration and deceleration. Starting in 2006, the WRC has ruled that active diffs can only be used by drivers who have not placed in the top 6 in the WRC in the last 5 years. However, active center diffs are still allowed freely in competition. RBR uses simplified active diffs and the diff cannot be changed in an actual race, only in the service areas.[citation needed]
Note 6: Power distribution is customizable. Racer is hardcoded so that only one differential per car is allowed. Therefore in a 4WD car, all four wheels are driven, but only two of the wheels can have a "real" differential. Also, Racer does not implement a center differential for 4WD.
[edit] Road surfaces and covers that affect handling
Asphalt concrete | Concrete | Tarmac | Unpaved, dirt road | Unpaved, gravel road | Unpaved, ice | Water (rain) | Snow | Hail | Dirt (sand/soil) on non-dirt-roads | Mud | Tire rubber | Oil (engine) | Rubber marbles | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grand Prix Legends | Yes | Yes | Yes | Partial3 | ? | Partial3 | Partial3 | Partial3 | No | Yes | No | No | No | ? |
NASCAR 2003 | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | No | No | No |
Racer | Yes | Yes | Partial5 | Partial5 | Partial5 | Partial5 | Partial5 | Partial5 | No | Partial5 | Partial5 | No | No | No |
GTR | Yes | Yes4 | Yes4 | ? | ? | ? | Yes | No | No | ? | ? | Yes | ? | Yes |
GT Legends | Yes | Yes4 | Yes4 | ? | ? | ? | No | No | No | ? | ? | Yes | ? | ? |
GTR 2 | Yes | Yes4 | Yes4 | ? | ? | ? | Yes | ? | ? | ? | ? | Yes | ? | ? |
Race | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
rFactor | Yes | Yes4 | Yes4 | Partial8 | Partial8 | Partial8 | No9 | No | No | ? | Yes4 | ? | No | ? |
netKar Namie (v0.9.9) | Yes | ? | ? | No | No | No | Partial1 | No | No | No | No | No | No | ? |
netKar Pro (v1.0) | Yes | ? | ? | ? | ? | ? | Partial1 | No | No | ? | ? | No | ? | ? |
Live for Speed (S2) | Yes | Yes | Yes | Yes | Yes | Partial6 | No | No | No | Partial7 | No | No | No | No |
Richard Burns Rally2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes4 | Yes | No | No | ? |
Driver's Republic | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Virtual Grand Prix 2 (V1.06) | Yes | Yes | Yes | Yes | Yes | No | Yes | No | No | No | No | Yes | No | ? |
Note 1: The physics of the interaction between tire and wet asphalt is fully implemented, but in version 1.0.1 is not used yet[citation needed].
Note 2: RBR initially has a total of 132 different surfaces (be it road surfaces or elements such as different types of rocks, water... even several types of bushes and poles!).
Note 3: There are 3rd party tracks featuring non-conventional surface types, such as snow, dirt (Blackwood for GPL), rain (Nurburgring in rain), and probably more. Also, there is a track surface type (surface type 8) that was supposedly going to be used as water, however it wasn't finished and doesn't work properly. It usually results in the car sinking into it, then being launched.
Note 4: In every surface type, there are parameters such as SoilThickness and SoilDensity in RBR and WetGrip/DryGrip in ISI-based sims that can be adjusted.
Note 5: Racer surface types have several parameters that can be customized on a per track basis. Specifically, these are grip, rolling resistance and viscosity.
Note 6: Ice is only used for internal testing, not present in the official tracks yet.
Note 7: Only visible, no effect on grip.
Note 8: rFactor engine can be adapted to model any kind of surface editing a terrain data file, but at the moment there is no specific support to model the interaction of different tire models with different surfaces.
Note 9: The tire modeling supports a separate beahviour for wet surfaces, but in game there is no option for having a race happen under rain yet.
[edit] Aerodynamics
Downforce simulation | Wings | Undertray | Ground Effect | Car pitch affects downforce | Car yaw affects downforce | Slipstream | Flexible wings | Aerodynamics damage | Aerodynamics dependent engine performance | Computational fluid dynamics | Wind affects Handling | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Grand Prix Legends | Yes2 | Yes2 | No | No | No | No | Yes | No | No | No | No | No |
NASCAR 2003 | Yes | Partial | ? | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes |
Racer | Yes | Yes | No | No | No | No | No | No | No | No | No | No |
GTR | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | ? | No | No |
GT Legends | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | ? | No | No |
GTR 2 | Yes | Yes | Yes | Yes | Yes | Yes | Yes | ? | Yes | ? | ? | ? |
Race | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
rFactor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | ? | No | ? |
netKar Namie (v0.9.9) | Yes | Yes | ? | ? | ? | ? | ? | No | ? | ? | No | No |
netKar Pro (v1.0) | Yes | Yes | ? | ? | ? | ? | ? | No | ? | ? | No | No |
Live for Speed (S2) | Yes | Yes | Partial1 | No | Partial1 | Partial1 | Yes | No | No | No | No | Yes |
Richard Burns Rally | Yes | Yes | Yes | Yes | Yes | Yes | ? | No | ? | ? | No | ? |
Driver's Republic | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Virtual Grand Prix 2 (V1.06) | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Partial (really basic) | No | No | ? |
[edit] Chassis
Anti-roll bars | Chassis flex | Axle flex | Engine torque transmitted onto chassis | |
---|---|---|---|---|
Grand Prix Legends | Yes | No | ? | Yes |
NASCAR 2003 | Yes | No | ? | Yes |
Racer | Yes | No | No | Yes |
GTR | Yes | No | No | Yes |
GT Legends | Yes | No | No | Yes |
GTR 2 | Yes | No | No | Yes |
Race | Yes | No | No | Yes |
rFactor | Yes | No | No | Yes |
netKar Namie (v0.9.9) | Yes | No | No | ? |
netKar Pro (v1.0) | Yes | No | No | ? |
Live for Speed (S2) | Yes | No | No | Yes |
Richard Burns Rally | Yes | ? | ? | Yes |
Driver's Republic | ? | ? | ? | ? |
Virtual Grand Prix 2 | Yes | No | No | Yes |
[edit] Damage
Visual car body damage | Suspension damage | Steering alignment damage | Engine damage | Gearbox damage | Aerodynamics damage | Brake wear and fade | Normal wear and tear | Driver injuries | |
---|---|---|---|---|---|---|---|---|---|
Grand Prix Legends | No | Yes | Yes | Yes | No | No | No | ? | No |
NASCAR 2003 | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | No |
Racer | No | No | No | No | No | No | No | No | No |
GTR | Partial 4 | Yes | Yes | Yes | ? | Yes | Yes | ? | No |
GT Legends | Partial 4 | Yes | Yes | Yes | ? | Yes | Yes | ? | No |
GTR 2 | ? 4 | Yes | Yes | Yes | ? | Yes | Yes | ? | ? |
Race | ? | ? | ? | ? | ? | ? | ? | ? | ? |
rFactor | Partial 4 | Yes | Yes | Yes | ? | Yes | Yes | ? | No |
netKar Namie (v0.9.9) | No | Yes | Yes | Yes | ? | No | No | ? | No |
netKar Pro (v1.0) | Partial3 | Yes | Yes | Yes | Yes | Partial2 | ? | ? | Yes |
Live for Speed (S2) | Partial1 | Yes | Yes | Yes | No | No | No | No | No |
Richard Burns Rally | Yes | Yes 5 | Yes | Yes | Yes | Yes | Yes | Yes | Yes |
Driver's Republic | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Virtual Grand Prix 2 | Partial 2 | Yes | Yes | Yes | Yes | Yes | No | Yes | No |
Note 2: Only wings and suspensions.
Note 3: Front wing.
Note 4: Simple graphical representation, only large body panels fall off.
Note 5: Includes damage vulnerability based on suspension stiffness with stiffer settings on uneven/bumpy surface causing damage more easily.
[edit] Force Feedback
Physics based FF | Effects based FF | |
---|---|---|
Grand Prix Legends | ? | ? |
NASCAR 2003 | Yes | Yes |
Racer | ? | ? |
GTR | No | Yes |
GT Legends | No | Yes |
GTR 2 | No | Yes |
Race | No | Yes |
rFactor | No | Yes |
netKar Namie (v0.9.9) | Yes | Yes |
netKar Pro (v1.0) | Yes | Yes |
Live for Speed (S2) | Yes | No |
Richard Burns Rally | Yes | No |
Driver's Republic | Yes | ? |
Virtual Grand Prix 2 | Yes | No |
[edit] Artificial Intelligence
AI | Player blocking | Dynamic strategy | Track learning | Faster as tires warm | AI mistakes | |
---|---|---|---|---|---|---|
Grand Prix Legends | Yes | Partial | Partial1 | No | ? | Yes |
NASCAR 2003 | Yes | Partial | Partial1 | No | Yes | Partial2 |
Racer | Yes | No | No | No | No | No |
GTR | Yes | No | No | No | ? | ? |
GT Legends | Yes | ? | ? | No | ? | ? |
GTR 2 | Yes | ? | ? | ? | ? | ? |
Race | ? | ? | ? | ? | ? | ? |
rFactor | Yes | No | No | Yes3 | Yes | Partial4 |
netKar Namie (v0.9.9) | ? | ? | ? | ? | ? | ? |
netKar Pro (v1.0) | No | No (Does not apply) | No (Does not apply) | No (Does not apply) | No (Does not apply) | No (Does not apply) |
Live for Speed (S2) | Yes | ? | ? | Yes | Yes | Yes |
Richard Burns Rally | No | No (Does not apply) | No (Does not apply) | No (Does not apply) | No (Does not apply) | No (Does not apply) |
Driver's Republic | No | No (Does not apply) | No (Does not apply) | No (Does not apply) | No (Does not apply) | No (Does not apply) |
Virtual Grand Prix 2 | ? | ? | ? | ? | ? | ? |
[edit] Multiplayer
[edit] Connection quality
Includes online multiplayer | Max number of peers connected | Dynamic throttling 1 | Join without significant lag 2 | Cars of new peers are loaded directly | |
---|---|---|---|---|---|
Grand Prix Legends | Yes | 19 | ? | Yes | ? |
NASCAR 2003 | Yes | 42 | ? | Yes | No |
Racer | Yes | ? | ? | ? | ? |
GTR | Yes | ? | Yes6 | Yes5 | ? |
GT Legends | Yes | 32 | ? | ? | ? |
GTR 2 | Yes | ? | ? | ? | Yes |
Race | ? | ? | ? | ? | ? |
rFactor | Yes | 64 | Yes[citation needed] | Yes | Yes4 |
netKar Namie (v0.9.9) | Yes | ? | ? | ? | ? |
netKar Pro (v1.0.1) | Yes | 15 | ? | No | Yes |
Live for Speed (S2) | Yes | 23 | No | Yes | Yes |
Richard Burns Rally | Partial3 | 12 | No | Yes | ? |
Driver's Republic | ? | ? | ? | ? | ? |
Virtual Grand Prix 2 (V1.06) | Yes | 20 | No | Yes | Unapplicable |
Note 2: "Yes" is good. Here, "significant" means any outright freeze of the program or a decrease or stutter of fps significant enough to impact the driving experience negatively (e.g. causing a crash or loss of control).
Note 3: Hotseat included, network game via third-party plug-in. As RBR is a rally sim, no wheel to wheel racing is included.
Note 4: Must be enabled in .PLR settings.
Note 5: Only when cars of new joined players are loaded into garage. It is settable in multiplayer settings or .PLR file
Note 6: Settable in .PLR file
[edit] Configurability options
Configurable sessions (e.g. practice, quali, warmup, race) | Track can be changed w/o stopping server or disconnecting peers | Allowed cars can be changed w/o stopping server or disconnecting peers | Automatic download of personal car textures (aka skins) | System keeps track of contact or crash ratio | Results consider multi-class racing (e.g. 3rd overall, 1st in class) | Statistics can be accessed online | Setup changing | Driver Changes | |
---|---|---|---|---|---|---|---|---|---|
Grand Prix Legends | Yes | No | No | No | No | No | Partial1 | No | No |
NASCAR 2003 | Yes | Yes | No | No | Yes | No | No | Yes | Partial2 |
Racer | No | No | No | No | No | No | No | No | No |
GTR | Yes | Yes | ? | No | ? | ? | ? | ? | ? |
GT Legends | Yes | Yes | ? | No | ? | ? | ? | Yes | ? |
GTR 2 | Yes | Yes | ? | ? | ? | ? | ? | Yes | Yes |
Race | ? | ? | ? | ? | ? | ? | ? | ? | ? |
rFactor | Yes | Yes | No | No | Yes3 | Yes | Yes | Yes | Yes |
netKar Namie (v0.9.9) | ? | ? | ? | No | ? | ? | ? | ? | ? |
netKar Pro (v1.0.1) | Yes | ? | ? | No | Yes | ? | ? | ? | ? |
Live for Speed (S2) | Yes | Yes | Yes | Yes | No | No | Yes | Yes | Yes |
Richard Burns Rally | ? | ? | ? | No | ? | No | ? | ? | No |
Driver's Republic | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Virtual Grand Prix 2 (V1.06) | Yes | No | No | No | No | No | No | ? | ? |
Note 2: Possible by killing the program then the next driver connecting with the same name.
Note 3: Results (XML) log contacts and incidents and these stats can be viewed, for example, when uploading XML results file for viewing with rFactor Report (one example).
[edit] Sound
Dynamic1 | Sampled | Echo | Doppler effect | 3D Sound | |
---|---|---|---|---|---|
Grand Prix Legends | No | Yes | ? | Yes | No |
NASCAR 2003 | No | Yes | Yes | Yes | Yes |
Racer | No | Yes | No | No | No |
GTR | No | Yes | No | Yes | No |
GT Legends | No | Yes | No | Yes | No |
GTR 2 | No | Yes | No | Yes | No |
Race | No | Yes | No | Yes | No |
rFactor | No | Yes | ? | Yes3 | No |
netKar Namie (v0.9.9) | No | Yes | ? | Yes | No |
netKar Pro (v1.0) | Yes2 | Yes2 | ? | Yes | No |
Live for Speed (S2) | Yes | Yes | Yes | Yes | No |
Richard Burns Rally | No | Yes | Yes | Yes | Yes |
Driver's Republic | ? | ? | ? | ? | ? |
Virtual Grand Prix 2 (V1.06) | No | Yes | basic delay filter | Yes | Yes |
Note 2: The game has two sound engines.
Note 3: In rFactor doppler effects are simulated, and can be adjusted through the PLR file, as the "Speed Of Sound=" variable.
[edit] Graphics
[edit] part 1
Newest graphics API used | Normal mapping | Specular mapping | Displacement mapping | Dynamic lighting (changes with daytime while on track) | Dynamic environment reflections | Soft shadows | Visual tire deformations | Visual tire wear | Visual dirt on tire | Visual 3D suspension travel | |
---|---|---|---|---|---|---|---|---|---|---|---|
Grand Prix Legends | DirectX 7 & OpenGL(beta only) | No | No | No | No | No | ? | No | No | No | Yes |
NASCAR 2003 | DirectX 8.1 & OpenGL | No | Yes | No | No | No | No | No | No | No | Yes |
Racer | OpenGL | Yes | No | No | Partial | Yes | ? | No | No | No | Partial |
GTR | DirectX 8.1 | Yes | Yes | No | Yes | No | ? | No | No | No | ? |
GT Legends | DirectX 9 | Yes | Yes | No | Yes | No | ? | No | No | No | ? |
GTR 2 | DirectX 9 | Yes | Yes | ? | Yes | ? | ? | ? | ? | ? | ? |
Race | DirectX 9 | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
rFactor | DirectX 9 | Yes | Yes | No | Yes | No | Yes | No | No | No | Yes |
netKar Namie (v0.9.9) | ? | ? | ? | No | ? | ? | ? | No | No | No | ? |
netKar Pro (v1.0.1) | DirectX 9 | Yes | Yes | No | No | Yes | ? | ? | Yes | Yes | Yes |
Live for Speed (S2 U) | DirectX 8.1[4] | No | No | No | No | No | No | Yes | No | No | Yes1 |
Richard Burns Rally | DirectX 9 | Yes | Yes | No | No | Yes | Partial | No | No | No | Yes |
Driver's Republic | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? | ? |
Virtual Grand Prix 2 (V1.06) | OpenGL | No | Yes | No | No | Yes | Partial | No | No | No | Yes |
[edit] part 2
Rain | Raindrops on the wet ground | Wind affects raindrops on the ground | Animated 3D Box crew | View changeable to Topview | |
---|---|---|---|---|---|
Grand Prix Legends | Partial1 | No | No | No | Partial2 |
NASCAR 2003 | No | No | No | Yes | Yes |
Racer | No | No | No | No | Yes |
GTR | Yes | No | No | No | No |
GT Legends | Yes | No | No | Yes | No |
GTR 2 | Yes | No | No | Yes | Yes |
Race | Yes | ? | ? | ? | ? |
rFactor | No | No | No | Yes | ? |
netKar Namie (v0.9.9) | No | No | No | ? | ? |
netKar Pro (v1.0.1) | No | No | No | ? | ? |
Live for Speed (S2 U) | No | No | No | No | Yes |
Richard Burns Rally | Yes | No | No | Yes | ? |
Driver's Republic | ? | ? | ? | ? | ? |
Virtual Grand Prix 2 (V1.06) | Yes | No | No | ? | ? |
Note 2: A configuration file hack allows players to change the driving view to the rollbar (top) view.
[edit] References
^ Post by Stefano "kunos" Casillo on DrivingItalia.net forum, accessed May 07, 2006. ^ LFS website, News item of Jun. 25th, 2005, 20:00 ^ http://www.houseofthud.com/differentials.htm ^ LFS S2, Patch U, readme
[edit] External links
Differentials descriptions: [1], [2], [3] Race Sim Central: The world's largest simracing forum RBR: differentials Live for Speed: LFS Forum, LFS Manual Wiki Racer: Wiki, AWD problems, 3 differentials, Some tire data The Pits: oldest sim racing site, files & forums Virtualracing.org: biggest german simracing community