Clonk

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Clonk
Screenshot of a Clonk Endeavour-round
Screenshot of a Clonk Endeavour-round
Developer(s) RedWolf Design
Latest version 4.95.5
Release date(s) 2005, 27 December (4.95.5)
Genre(s) Genre-Mix
Mode(s) Single player, Multiplayer (Internet, LAN & Split-screen)
Rating(s) USK 6
Platform(s) Windows 9x/ME/2K/XP, Linux (beta)
Media Downloadable Shareware / Freeware
System requirements PC, 600 MHz CPU, 128MB RAM, Windows 9x/ME/2K/XP, DirectX 8.1, decent graphics card
Input Keyboard and Mouse

Clonk is a computer game developed by RedWolf Design. The game is a genre-mix of action, economic simulation and platform game. The games of the series are traditionally released as Shareware; older versions have become available as Freeware. Using the integrated developer mode, experienced players are able to create extensions on their own.

Contents

[edit] Contents

In Clonk, the player controls small, humanoid beings - the so-called Clonks - within a two-dimensional, dynamically modifiable landscape using keyboard or mouse. Clonks interact with their surrounding landscape, animals, buildings and objects. The game can be played alone or in multiplayer in split-screen or via local network or internet. The game goal depends on the scenario being played, varying between melees, in which players fight each others, strategical team siege scenarios and cooperative missions.

[edit] Extensions

Several extensions are available for registered players:

  • Knights: Medieval object pack, in which knights fight each other with axes, swords and bows by foot or on horse. Castles can be built using a modular castle building system and some medieval economy branches are available.
  • Hazard: A futuristic pack, in which Clonks fight against aliens or other Clonks using a variety of weapons. This pack was not released for Clonk Endeavour.
  • Far worlds: Three elaborate scenarios (deep sea, jungle and arctic), in which the Clonks live in inhospitable areas, where mere survival is a challenge.
  • Golems: Clonkian magicians receive the ability to animate Golems.
  • Fantasy: Dragons, magic, adventures and more.
  • Western: Cowboys, Indians and accessories. This object pack was originally created for a design contest, but has been developed into an official extension.

Additionally, several unofficial extensions have been created by players.

[edit] Comprehensive Clonk Archive Network

The Comprehensive Clonk Archive Network (short: CCAN) is the largest and most popular download-page for the Clonk-community. Players are distributing extensions for the game on a daily basis. In order to participate, a valid registration code is required. Extensions for older (freeware) versions of Clonk can be downloaded for free.

[edit] Development

Since the release of Clonk Planet, every registered player may start developing of his own using the integrated developer mode. It's possible to add new objects (such as Clonks, weapons, buildings, etc.), scenarios or complete packs such as the official Extensions.

Many players have used these options and created extension packs, which can be downloaded from the fan sites.

[edit] History

  • DOS games
    • 1994 - Clonk 1
    • 1994 - Clonk 2 Debakel
    • 1995 - Clonk A.P.E. (Advanced Player Edition)
    • 1996 - Clonk 3
  • Windows games
    • 1998 - Clonk 4
    • 1999 - Clonk Planet
    • 2001 - Golden Wipf Edition (inofficial extension for Clonk Planet)
    • 2004 - Clonk Endeavour
  • Cross platform (Windows, Linux, MacOS)
    • unknown - Clonk Rage (in development)
    • unknown - Clonk Extreme (in development)

Starting from 2001, RedWolf Design stopped development of Clonk Planet and started developing Clonk Extreme. The source code of the Clonk Planet engine was released, and attracted a team of players who developed Clonk Planet GWE. Within this fan-project, several sorely missed features have been implemented, such as more editability and modern 32Bit graphics.

Later, in 2003, RedWolf Design revived the series by collaborating with the GWE team and creating the current Clonk title called "Clonk Endeavour" from the previous GWE 4. The development continues, and several extensions such as a new network architecture for faster internet games are being developed.

The other development goal is called "Clonk Extreme" - short "ClonkX", which is supposed to transform the game principle of Clonk into a 3D-game. Development progresses slowly, and only early alpha versions of the game exist.

[edit] Press releases

In German game magazines

In Russian game magazines

[edit] Weblinks

In other languages