Clean room design

From Wikipedia, the free encyclopedia

Clean room design (also known as the Chinese wall technique) is the method of copying a design by reverse engineering and then recreating it without infringing any of the copyrights and trade secrets associated with the original design. Clean room design is useful as a defense against copyright and trade secret infringement because it relies on independent invention. However, because independent invention is not a defense against patents, clean room designs typically cannot be used to circumvent patent restrictions.

The term implies that the design team works in an environment that is 'clean', or demonstrably uncontaminated by any knowledge of the proprietary techniques used by the competitor.

Typically, a clean room design is done by having someone examine the system to be reimplemented and having this person write a specification. This specification is then reviewed by a lawyer to ensure that no copyrighted material is included. The specification is then implemented by a team with no connection to the original examiners.

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[edit] Examples

A famous example is that of Columbia Data Products who built the first clone of an IBM computer through a clean room implementation of its BIOS. Another is VTech's successful clones of the Apple II ROMs for the Laser 128, the only computer model, among dozens of Apple II compatibles, which survived litigation brought by Apple Computer.

Another example of this technique is for designing the structure and operation of companies which have agreed to merge. In April 2005, SBC Communications and AT&T announced that independent business consultants were using clean room design techniques to develop recommendations for the structure and operations of their upcoming newly merged company. The work was kept secret until the companies closed on the merger deal; thereafter the results were presented to upper management. This approach allowed the companies to adhere to business laws (specifically antitrust legislation) while they were still competitors, but gave the newly merged company a head start in its structure and operations, when all legal rules have been satisfied for the merger.

[edit] Case law

Sony Computer Entertainment, Inc. v. Connectix Corporation was a 1999 lawsuit which established an important precedent in regard to reverse engineering. Sony sought damages for copyright infringement over Connectix's Virtual Game Station emulator, alleging that its proprietary BIOS code had been copied into Connectix's product without permission. Sony won the initial judgment, but the ruling was overturned on appeal. Sony eventually purchased the rights to Virtual Game Station to prevent its further sale and development. This established a precedent addressing the legal implications of commercial reverse engineering efforts.

During production, Connectix unsuccessfully attempted a Chinese wall approach to reverse engineer the BIOS, so its engineers disassembled the object code directly. Connectix's successful appeal maintained that the direct disassembly and observation of proprietary code was necessary because there was no other way to determine its behavior. From the ruling:

Some works are closer to the core of intended copyright protection than others. Sony's BIOS lay at a distance from the core because it contains unprotected aspects that cannot be examined without copying. The court of appeal therefore accorded it a lower degree of protection than more traditional literary works.

[edit] References

  • United States Court of Appeals for the Ninth Circuit (2000). Sony Computer Entertainment, Inc.; Sony Computer Entertainment America, Inc. v. Connectix Corporation, 203 F.3d 596 (9th Cir. 2000). Accessed online on August 29, 2006. [1]
  • Computerworld article on clean room design

[edit] See also

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