Classificatory disputes about art

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Fountain by Marcel Duchamp. 1917
Fountain by Marcel Duchamp. 1917

It is common in the history of art for people to dispute about whether a particular form or work, or particular piece of work counts as art or not. Philosophers of Art call these disputes classificatory disputes about art. For example, Ancient Greek philosophers debated about whether ethics should be considered the “art of living well.” Photography and cinema were both considered not to be examples of art early in their histories. Several critics proclaimed that the works of Picasso were not art, early in his career. Nonetheless, the consensus of critics today is that certain examples of photography, particular movies, and the paintings of Picasso are art.

Disputes about what does and does not count as art continue to occur today. Classificatory disputes in the 20th century included: cubist and impressionist paintings, Duchamp’s urinal, the movies, superlative imitations of banknotes, propaganda, and a crucifix immersed in urine. Conceptual art often intentionally pushes the boundaries of what counts as art and a number of recent conceptual artists, such as Damien Hirst and Tracy Emin have produced works about which there are active disputes. Video games and role-playing games are both fields where many critics have asserted that they do count as art, and many have asserted that they do not. In the 21st century the still active classificatory disputes seem to center on conceptual art pieces, video games and role-playing games.

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[edit] Definitions of art

Aesthetics and the philosophy of art, often engage in disputes about the best way to define art, and many (but not all) disputes about whether to consider something art or not, wind up revolving around our definition.

By its original and broadest definition, art (from the Latin ars, meaning "skill" or "craft") is the product or process of the effective application of a body of knowledge, most often using a set of skills; this meaning is preserved in such phrases as "liberal arts" and "martial arts". However, in the modern use of the word, which rose to prominence after 1750, “art” is commonly understood to be skill used to produce an aesthetic result (Hatcher, 1999). Britannica Online defines it as "the use of skill and imagination in the creation of aesthetic objects, environments, or experiences that can be shared with others"[1]. But how best to define the term “art” today is a subject of much contention; many books and journal articles have been published arguing over even the basics of what we mean by the term “art” (Davies, 1991 and Carroll, 2000). Theodor Adorno claimed in 1969 “It is self-evident that nothing concerning art is self-evident any more.” Indeed, it is not even clear anymore who has the right to define art. Artists, philosophers, anthropologists, and psychologists all use the notion of art in their respective fields, and give it operational definitions that are not very similar to each others.

One sense of the word “art” is close to the older Latin meaning, which roughly translates to "skill" or "craft", and also from an Indo-European root meaning "arrangement" or "to arrange". In this sense, art is whatever is described as having undergone a deliberate process of arrangement by an agent. A few examples where this meaning proves very broad include artifact, artificial, artifice, artillery, medical arts, and military arts. However, there are many other colloquial uses of the word, all with some relation to its etymology. This meaning of the word art is so broad that there isn’t really much point in arguing what does and doesn’t fit under it.

The second, more narrow, more recent sense of the word “art” is roughly as an abbreviation for creative art or “fine art.” Here we mean that skill is being used to express the artist’s creativity, or to engage the audience’s aesthetic sensibilities, or to draw the audience towards consideration of the “finer” things. Often, if the skill is being used in a lowbrow or practical way, people will consider it a craft instead of art. Likewise, if the skill is being used in a commercial or industrial way, it will be considered design instead of art. On the other hand, crafts and design are sometimes considered applied art. Some thinkers have argued that the difference between fine art and applied art has more to do with value judgments made about the art than any clear definitional difference (Novitz, 1992).

In colloquial speech, a shorthand reference to fine art is capital "A" art, sometimes referred to as art with a capital "A."


[edit] Theories of art

Leo Tolstoy
Leo Tolstoy

Many have argued that it is a mistake to even try to define art or beauty, that they have no essence, and so can have no definition. Often, it is said that art is a cluster of related concepts rather than a single concept. Examples of this approach include Morris Weitz and Berys Gaut.

Another approach is to say that “art” is basically a sociological category, that whatever art schools and museums, and artists get away with is considered art regardless of formal definitions. This "institutional definition of art" has been championed by George Dickie. Most people did not consider the depiction of a Brillo Box or a store-bought urinal to be art until Andy Warhol and Marcel Duchamp (respectively) placed them in the context of art (i.e., the art gallery), which then provided the association of these objects with the values that define art. The placement of an object in an artistic context is a common characteristic of conceptual art, prevalent since the 1960s; notably, the Stuckist art movement criticizes this tendency of recent art.

Proceduralists often suggest that it is the process by which a work of art is created or viewed that makes it, art, not any inherent feature of an object, or how well received it is by the institutions of the art world after its introduction to society at large. For John Dewey, for instance, if the writer intended a piece to be a poem, it is one whether other poets acknowledge it or not. Whereas if exactly the same set of word was written by a journalist, intending them as shorthand notes to help him write a longer article latter, these would not be a poem. Leo Tolstoy, on the other hand, claims that what makes something art or not is how it is experienced by its audience, not by the intention of its creator. Functionalists, like Monroe Beardsley argue that whether a piece counts as art depends on what function it plays in a particular context, the same Greek vase may play a non-artistic function in one context (carrying wine), and an artistic function in another context (helping us to appreciate the beauty of the human figure).

[edit] Theory and disputes about art

Philosopher David Novitz has argued that disagreement about the definition of art, are rarely the heart of the problem, rather that “the passionate concerns and interests that humans vest in their social life” are “so much a part of all classificatory disputes about art” (Novitz, 1996). According to Novitz, classificatory disputes are more often disputes about our values and where we are trying to go with our society than they are about theory proper. For example, when the Daily Mail criticized Hirst and Enim’s work by arguing "For 1,000 years art has been one of our great civilising forces. Today, pickled sheep and soiled beds threaten to make barbarians of us all" they are not advancing a definition or theory about art, but questioning the value of Hirst’s and Enim’s work.

On the other hand, Thierry de Duve[2] argues that disputes about the definition of art are a necessary consequence of Duchamp's presentation of a readymade as a work of art. In his 1996 book Kant After Duchamp he reinterprets Kant's Critique of Judgement exchanging the phrase "this is beautiful" with "this is art", using Kantian aesthetics to address post-Duchampian art.

[edit] Conceptual art

Main article: Conceptual art
The Physical Impossibility of Death in the Mind of Someone Living by Damien Hirst (1991)
The Physical Impossibility of Death in the Mind of Someone Living by Damien Hirst (1991)

Conceptual art is art in which the concept(s) or idea(s) involved are considered the real substance of the art, in distinction to the traditional expectation of a made art object to be the criterion. Conceptual art may not even produce an art object, but rather a physical manifestation that is to be viewed as a document of the art.

The work of the French artist Marcel Duchamp from the 1910s and 1920s paved the way for the conceptualists, providing them with examples of prototypically conceptual works (the readymades, for instance) that defied previous categorisations. Conceptual art emerged as a movement during the 1960s. The first wave of the "conceptual art" movement extended from approximately 1967 to 1978. Early "concept" artists like Henry Flynt, Robert Morris and Ray Johnson influenced the later, widely-accepted movement of conceptual artists like Dan Graham, Hans Haacke, and Douglas Huebler.

More recently, the “Young British Artists” (YBAs), led by Damien Hirst, came to prominence in the 1990s and their work is seen as conceptual, even though it relies very heavily on the art object to make its impact. The term is used in relation to them on the basis that the object is not the artwork, or is often a found object, which has not needed artistic skill in its production. Tracey Emin is seen as a leading YBA and a conceptual artist, even though she has denied that she is and has emphasised personal emotional expression.

[edit] Recent examples of disputed conceptual art

1991: Charles Saatchi funds Damien Hirst and the next year in the Saatchi Gallery exhibits his The Physical Impossibility of Death in the Mind of Someone Living, a shark in formaldehyde in a vitrine.

1993: Vanessa Beecroft holds her first performance in Milan, Italy, using models to act as a second audience to the display of her diary of food.

1999: Tracey Emin is nominated for the Turner Prize. Part of her exhibit is My Bed, her dishevelled bed, surrounded by detritus such as condoms, blood-stained knickers, bottles and her bedroom slippers.

2001: Martin Creed wins the Turner Prize for The Lights Going On and Off, an empty room where the lights go on and off.[3]

2005: Simon Starling wins the Turner Prize for Shedboatshed, a wooden shed which he had turned into a boat, floated down the Rhine and turned back into a shed again. [4]

[edit] Controversy in the UK

A Dead Shark Isn't Art, Stuckism International 2003
A Dead Shark Isn't Art, Stuckism International 2003

The Stuckist group of artists, founded in 1999, proclaimed themselves "pro-contemporary figurative painting with ideas and anti-conceptual art, mainly because of its lack of concepts." They also called it pretentious, "unremarkable and boring" and on July 25, 2002 deposited a coffin outside the White Cube gallery, marked "The Death of Conceptual Art". [5]

In 2002, Ivan Massow, the Chairman of the Institute of Contemporary Arts branded conceptual art "pretentious, self-indulgent, craftless tat" and in "danger of disappearing up its own arse ... led by cultural tsars such as the Tate's Sir Nicholas Serota. [6] Massow was consequently forced to resign. At the end of the year, the Culture Minister, Kim Howells (an art school graduate) denounced the Turner Prize as "cold, mechanical, conceptual bullshit". [7]

In October 2004, the Saatchi Gallery told the media that "painting continues to be the most relevant and vital way that artists choose to communicate."[8] Following this Charles Saatchi began to sell prominent works from his YBA collection.

Solid Snake, Big Boss and Liquid Snake. Three of the central characters in the Metal Gear series of video games created by Hideo Kojima.
Solid Snake, Big Boss and Liquid Snake. Three of the central characters in the Metal Gear series of video games created by Hideo Kojima.

[edit] Computer and video games

Main article: Video Games

Computer games date back as far as 1947, although they didn’t reach much of an audience until the 1970s. The computer game industry is worth well over 10 billion dollars a year. It would be difficult and odd to deny that computer and video games include many kinds of art. The graphics of a video game constitute digital art, graphic art, and probably video art; the music of a video game clearly constitutes electronic music. However it is a point of debate whether the video game as a whole should be considered a piece of art of some kind, perhaps a form of interactive art.

Film critic Roger Ebert, for example, has gone on record claiming that video games are not art, and for structural reasons will always be inferior to cinema [9]. Likewise, video game designer Hideo Kojima has argued that video games are not art. [10] On the other side, video game designer Chris Crawford argues that video games are art[11]. Esquire columnist Chuck Klosterman also argues that video games are art. [12]

Vampire: The Masquerade a roleplaying game which advocated emphasizing artistry and storytelling during gameplay
Vampire: The Masquerade a roleplaying game which advocated emphasizing artistry and storytelling during gameplay

[edit] Role-playing games

Main article: role-playing games

Modern role-playing games were invented and popularized in the 1970s and were an important influence on the development of video games; indeed the popular genre computer role-playing games probably count as role-playing games and computer games at the same time. Other role-playing games are often acted out physically (called live-action role-playing games) or enacted verbally in the style of a radio drama while consulting written notes (called “tabletop” or “pen and paper” role-playing games). The non-computer segment of the role-playing game market seems to be somewhere in the several 100 million dollar a year range.

Again it would be hard to deny that many role-playing game products include graphic art or fiction. However some have asserted that the performance of a role-playing game sometimes constitutes a form of interactive fiction, or performance art or that the game design itself might count as art. Daniel Mackay, a sociologist, for example, argues that role-playing games are a performing art[13]. Role-playing game designer Mike Pohjola, has founded the Turku School of role-playing which insists that roleplaying is an art form, and should emphasize its artistic aspects. [14] Contrariwise, philosopher David Novitz has argued that role-playing games are not art. (Novitz 1996).

[edit] See also

[edit] References

  1. ^ Britannica Online
  2. ^ Thierry de Duve, Kant After Duchamp. 1996
  3. ^ BBC Online
  4. ^ The Times
  5. ^ stuckism.com
  6. ^ The Guardian
  7. ^ The Daily Telegraph
  8. ^ Reynolds, Nigel 2004 "Saatchi's latest shock for the art world is – painting" The Daily Telegraph 10 February 2004. Accessed April 15, 2006
  9. ^ [4]
  10. ^ http://www.next-gen.biz/index.php?option=com_content&task=view&id=2098&Itemid=2
  11. ^ Chris Crawford, The Art of Computer Game Design 1982 mirrored with permission at [5]
  12. ^ Chuck Klosterman “The Lester Bangs of Video Games” Esquire July 2006. at [6]
  13. ^ Daniel Mackay The Fantasy Role-Playing Game: A New Performing Art 2001
  14. ^ The Turku School
For Further Reading
  • Noel Carroll, Theories of Art Today. 2000
  • Thierry de Duve, Kant After Duchamp. 1996
  • Evelyn Hatcher, ed. Art as Culture: An Introduction to the Anthropology of Art. 1999
  • David Novitz, ’’Disputes about Art’’ Journal of Aesthetics and Art Criticism 54:2, Spring 1996
  • Nina, Felshin, ed. But is it Art? 1995
  • David Novitz, The Boundaries of Art. 1992
  • Stephen Davies, Definitions of Art. 1991
  • Leo Tolstoy, What Is Art?