Clamping (graphics)
From Wikipedia, the free encyclopedia
In computer graphics, clamping is the process of limiting a position to an area. Unlike wrapping, clamping merely moves the point to the nearest available value. Pseudocode for it is
function clamp(X, Min, Max:Real):Real; if X > Max then X := Max; if X < Min then X := Min; return X;
[edit] Uses
One of the many uses of clamping in computer graphics is the placing of a detail inside a polygon--for example, a bullethole on a wall. It can also be used with wrapping to create a variety of effects.