Talk:City 17
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[edit] Citadel screenshot
I think a screenshot of the Citadel would be more impressive if it was of the first screenshot we see of it, i.e. after stepping out of the train station. Want me to take a shot at that? --Yar Kramer 16:02, 4 October 2005 (UTC)
- Why not? I put this in basically as a place-holder. The page was looking a bit bland and I had this screenshot kicking around not doing anything, so ... --Plumbago 16:30, 4 October 2005 (UTC)
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- Okay, how's this look? --Yar Kramer 02:22, 27 October 2005 (UTC)
[edit] 13 or 14 new screenshots, question
I've decided to provide a fair balance of screenshots for locations for City 17, per Black Mesa Research Facility. The picture locations are just as crucial in the storyline as the Citadel.
Also, is the seaside harbor where Freeman starts off with the dune buggy to Nova Prospekt within City 17 jurisdiction? ╫ 25 ring-a-ding 16:08, 20 November 2005 (UTC) ╫
[edit] Cleanup
Did general cleanup (esp. verb tense consistency) in the middle (spoiler) section; hope no-one minds. --69.196.212.30 00:40, 15 April 2006 (UTC)
- I changed "was" to back to "is" in the lead, since you don't tell people who never played HL2 that City 17 is no longer and spoil it. Thunderbrand 01:32, 2 June 2006 (UTC)
[edit] Abandoned cars
Czech Avias is rather aiplain. Car should probably be Aero. But I'm really not sure. — Roman Dawydkin 21:23, 23 September 2006 (UTC)
[edit] CITY 12 Origins
City 17 most probably has its origins from the film "Equilibrium", which shares many similarities to the Half-Life city, including emotional suppression and walls around the city. The number 17 can be seen as the two "Clerics" first enter the city after the opening sequence.—The preceding unsigned comment was added by 196.1.61.4 (talk • contribs).
- May still be speculative. They may be similar in name, but in this case, I would like to see evidence that City 17 was inspired by Equilibrium. Nowhere does The Final Hours of... mention anything about the movie; take this crucial excerpt, for example:
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At first the team considered designing a game where Gordon would teleport to various planets around the galaxy and combat the Xen aliens from the first game. But Laidlaw says the team ultimately rejected that idea because it would be hard to create continuity between levels. Then Viktor Antonov--Valve's Bulgarian-born art director--suggested that the team think of setting the game in the suburban and outlying areas around an Eastern European-style city. The team liked the idea. Soon "City 17" was born.
- An e-mail to Valve on this and the publishing of the response on a notable fan site will set things straight. Before that, I remain unconvinced of this connection. ╫ 25 ◀RingADing▶ 11:52, 13 October 2006 (UTC) ╫