City Connection
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City Connection | |
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City Connection gameplay, in a New York City level. The player must jump gaps in the highway in order to reach roads not yet painted |
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Developer(s) | Jaleco |
Publisher(s) | Jaleco/Kitcorp (under the name Cruisin) |
Release date(s) | 1985 |
Genre(s) | Platform |
Mode(s) | Two players alternating turns |
Platform(s) | Arcade, NES, MSX |
Input | 8-way joystick, 2 buttons |
Arcade cabinet | Upright, Cocktail |
Arcade CPU(s) | M6809 (@ 2.048 Mhz) |
Arcade sound system(s) | Sound CPU: M6809 (@ 640 Khz). Sound Chips: AY8910 (@ 1.25 Mhz), YM2203 (@ 1.25 Mhz) |
Arcade display | Raster, 240 x 224 pixels (Horizontal), 1664 colors |
City Connection is a video game published in 1985 by Jaleco for the arcade, and later ported to the MSX and Nintendo Entertainment System. The game supports up to two players. The object of the game is to drive through a series of cities and paint every part of the roads in each city as proof of the player's visit to that city. City Connection was remarkable for its time in that each city you drove through had its own background and music which was a variation on the main theme of the game.
[edit] Gameplay
The main character in the game is a driver of a Honda City on a tour of all the sights and roads across the world. To prove that he has visited a particular location, he must drive around the location painting every section of the road white. However, the police, who have no tolerance for vandalism, attempt to stop the driver from completing his goal. The player's car can jump and fire cans of oil.
To avoid forcing the player from retracing the same roads again, the roads change color when the car drives over them, indicating that that specific road has been painted. There are three main obstacles: police, cats, and spikes. The police chase after the car, and if a police car comes into contact with the main character's car, the car "explodes" by turning into a group of hearts, and the player loses a life. To combat this, the player can obtain cans of oil, which can be used to cause the police cars to spin out of control, allowing the player to bump them off the screen. Other enemies include cats, which, when hit, causes the player to lose an extra life as the cat goes Diagonally off the screen with comical music(but does not cause the car to "explode"), and spikes, which make the car "explode" on contact.
Occasionally, a balloon may float by during any given stage. If the car touches one of these balloons, it collects it, and collecting three such balloons will activate a warp that sends the car multiple stages ahead, and provides significant bonus points. Although the city you travel to will change, the difficulty pattern of the road will remain the same, and as the number of cities you travel to loop without end, the game is not shortened by taking a warp.
One particular thing about this game is the "catchy" tune that plays in the background as you enter a new city. Although it suffers "ethnic" variations according to the destination it's an adaptation of a famous classic piece, "Allegro non troppo e molto maestoso" from Tchaikovsky's Piano Concerto No.1.
[edit] Trivia
- The title of this game might be a reference to Emmanuel Lewis' song "City Connection," a song that topped the Japanese charts around the release of this game.
- At this game's 10th stage, you'll be able to hear the opening theme of Batman's TV series (1960), in a medley with the Tchaikovsky's music.