Chronology of computer role-playing games

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This is not a complete list of all computer role-playing games, but a list of some of the most significant, influential or well-regarded CRPGs of all time. A number of titles which were initially released for Windows were later ported to the Macintosh or to console platforms. Likewise, a number of console-specific RPGs were later ported to other consoles or to the IBM PC. Games listed below do not necessarily include pure CRPGs, but also Action RPGs, MMORPGs, FPS/RPG hybrids, etc that are commonly noted for their RPG elements. A more comprehensive list of CRPGs can be found here.

Contents

[edit] Chronology of computer RPGs

[edit] 1974

[edit] 1975

[edit] 1979

[edit] 1980

Wizardry was one of the earliest graphical computer role-playing games, debuting on the Apple II in 1981.
Wizardry was one of the earliest graphical computer role-playing games, debuting on the Apple II in 1981.

[edit] 1981

[edit] 1982

[edit] 1983

[edit] 1984

[edit] 1985

[edit] 1986

[edit] 1987

[edit] 1988

[edit] 1989

[edit] 1990

[edit] 1991

[edit] 1992

[edit] 1993

[edit] 1994

[edit] 1995

  • Ravenloft: The Stone Prophet (DOS)
  • Exile I: Escape from the Pit, later reborn in the Avernum series, demonstrates untapped potential in the Indie CRPG market (Windows, Macintosh)

[edit] 1996

  • The Elder Scrolls II: Daggerfall demonstrates the power of procedurally-generated quest and buildings in a CRPG(DOS)
  • Diablo is released as an Action RPG with wide appeal, renewing interest in the CRPG genre (Windows, Macintosh)
  • Albion (DOS) Was released in Germany in 1995

[edit] 1997

  • Fallout series debuts, quickly becoming a cult classic and influencing several future games including Arcanum (Windows, Macintosh)
  • Ultima Online, the first major MMORPG, and a foreshadower of many MMORPG design philosophy disagreements, such as over "PKing" (Windows)
  • Final Fantasy VII, though not as critically acclaimed as on the PS1, some CRPG developers such as Chris Avellone cite it as a minor influence on their games (Windows)

[edit] 1998

[edit] 1999

[edit] 2000

[edit] 2001

[edit] 2002

Neverwinter Nights showcasing its powerful 3D graphics engine.
Neverwinter Nights showcasing its powerful 3D graphics engine.

[edit] 2003

[edit] 2004

[edit] 2005

Oblivion Gate in Elder Scrolls IV: Oblivion
Oblivion Gate in Elder Scrolls IV: Oblivion

[edit] 2006

[edit] 2007

  • Jade Empire is ported to PC despite Bioware's claims that it would be console only (Windows)

[edit] See also