Chronology of computer role-playing games
From Wikipedia, the free encyclopedia
This is not a complete list of all computer role-playing games, but a list of some of the most significant, influential or well-regarded CRPGs of all time. A number of titles which were initially released for Windows were later ported to the Macintosh or to console platforms. Likewise, a number of console-specific RPGs were later ported to other consoles or to the IBM PC. Games listed below do not necessarily include pure CRPGs, but also Action RPGs, MMORPGs, FPS/RPG hybrids, etc that are commonly noted for their RPG elements. A more comprehensive list of CRPGs can be found here.
[edit] Chronology of computer RPGs
[edit] 1974
[edit] 1975
[edit] 1979
- Space and Space II (Apple II): An adaptation of Traveller, which was taken off the market after a lawsuit by Game Designers Workshop.
[edit] 1980
- Akalabeth, designed by Richard Garriott, is sometimes known as Ultima 0
- Rogue is released, marking the creation of the roguelike genre and inspiring future games like Diablo (UNIX, ported to many other OSes later)
[edit] 1981
[edit] 1982
[edit] 1983
- Ultima III is released, pioneering many innovations that would become standard on many CRPGs [for both computer and console] that followed (DOS, Apple II, Atari ST, Commodore Amiga, Commodore 64, Macintosh)
- Moria
- Questron was SSI's first (and successful) foray into the fantasy CRPG genre
[edit] 1984
[edit] 1985
- Bard's Tale was one of the first CRPGs that put Interplay Entertainment on the map as a future CRPG developer (Apple II, later Commodore 64, Amiga, Apple IIgs, Atari 8-bit family, DOS, Macintosh)
- Alternate Reality
- Phantasie series debuts (Apple II, Atari ST, Commodore 64, DOS)
- SunDog: Frozen Legacy (Atari ST)
- Ultima IV: Quest of the Avatar was the first major CRPG to move from "hack and slash" gameplay to a "virtuous" story-driven approach (DOS)
[edit] 1986
- Starflight, a rare example of a sci-fi CRPG and the spiritual ancestor to games such as Star Control 2 and Space Rangers. (Apple II, Atari ST, Amiga, DOS, Macintosh)
[edit] 1987
- Deathlord
- Dungeon Master, the first 3D real-time Action RPG (DOS, Atari ST, Amiga, Apple IIGS, others)
- Might and Magic series debuts (DOS, Commodore 64, Macintosh)
- Nethack, considered by many to be the greatest roguelike of all time, is released and still in continued development
[edit] 1988
- Pool of Radiance, first game in the Gold Box series, uses AD&D rules and Forgotten Realms campaign world
- Ultima V (Apple II)
- Wasteland depicts a grim post-apocalyptic world that would later inspire Fallout (Apple II, Commodore 64, DOS)
- Wizardry V: Heart of the Maelstrom (DOS)
- Might and Magic II: Gates to Another World (DOS)
[edit] 1989
- Quest for Glory I: So You Want to be a Hero (DOS, PC)
- Curse of the Azure Bonds Gold Box D&D RPG
- Dragon Wars
- Hillsfar
- Starflight 2 (DOS)
- Sentinel Worlds I: Future Magic (DOS, Commodore 64)
[edit] 1990
- Angband spawned a new subgenre of roguelikes based on the source code of the original
- Centauri Alliance (Commodore 64)
- Countdown to Doomsday Gold Box - Buck Rogers
- Champions of Krynn, Gold Box D&D RPG , uses Dragonlance campaign world
- Eye of the Beholder (DOS, Amiga, Sega CD, Super Nintendo)
- Hard Nova (DOS, Amiga)
- Secret of the Silver Blades Gold Box D&D RPG (Amiga, C64, MS-DOS)
- Quest for Glory II: Trial by Fire (DOS, PC)
- Ultima VI is the last turn-based game in the Ultima series (DOS)
- Worlds of Ultima: The Savage Empire is published as the beginning of a spinoff series that features the Ultima VI engine (DOS)
- Wizardry VI: Bane of the Cosmic Forge (PC)
[edit] 1991
- Neverwinter Nights, the first graphical MMORPG debuts; ran on AOL 1991-1997.
- Gateway to the Savage Frontier Gold Box D&D RPG
- Eye of the Beholder II: The Legend of Darkmoon
- Pools of Darkness Gold Box D&D RPG
- Might and Magic III: Isles of Terra (DOS)
[edit] 1992
- Matrix Cubed (1992), Gold Box - Buck Rogers
- Ultima Underworld: The Stygian Abyss, Looking Glass Studios' first CRPG and an inspiration to many other first person dungeon-crawlers that came after (DOS, a PlayStation version was released in 1997)
- Ultima Underworld II: Labyrinth of Worlds (DOS)
- Treasures of the Savage Frontier Gold Box D&D RPG, perhaps the first game where an NPC can fall in love with a player character if their conduct earns it
- Ultima VII: The Black Gate becomes the first CRPG to offer advanced NPC activity "scheduling" and the first in the series to use a real-time engine (DOS)
- Darklands, an early example of nonlinear "sandbox" style gameplay (DOS)
- Wizardry VII: Crusaders of the Dark Savant (PC)
- Might and Magic IV: Clouds of Xeen (DOS)
[edit] 1993
- Forgotten Realms Unlimited Adventures (DOS, Macintosh)
- Lands of Lore series debuts after Westwood Studios split with SSI over "artistic differences" (DOS)
- Eye of the Beholder III: Assault on Myth Drannor was the first in the series not to be written by Westwood Studios and many fans felt it lacked the "feel" of the previous games
- Dungeon Hack (DOS)
- Betrayal at Krondor (DOS)
- Ultima VII Part 2: The Serpent Isle is the second part of the critically acclaimed Ultima VII, which some gamers believe to be the high-point of the series (DOS)
- Realms of Arkania: Blade of Destiny (Amiga, Atari ST, DOS) the original German version was released in 1992
- Might and Magic V: Darkside of Xeen (DOS)
[edit] 1994
- The Elder Scrolls series debuts with The Elder Scrolls: Arena (DOS)
- Realms of Arkania: Star Trail is the most well-regarded of the series (DOS)
- Jagged Alliance series debuts (DOS)
[edit] 1995
- Ravenloft: The Stone Prophet (DOS)
- Exile I: Escape from the Pit, later reborn in the Avernum series, demonstrates untapped potential in the Indie CRPG market (Windows, Macintosh)
[edit] 1996
- The Elder Scrolls II: Daggerfall demonstrates the power of procedurally-generated quest and buildings in a CRPG(DOS)
- Diablo is released as an Action RPG with wide appeal, renewing interest in the CRPG genre (Windows, Macintosh)
- Albion (DOS) Was released in Germany in 1995
[edit] 1997
- Fallout series debuts, quickly becoming a cult classic and influencing several future games including Arcanum (Windows, Macintosh)
- Ultima Online, the first major MMORPG, and a foreshadower of many MMORPG design philosophy disagreements, such as over "PKing" (Windows)
- Final Fantasy VII, though not as critically acclaimed as on the PS1, some CRPG developers such as Chris Avellone cite it as a minor influence on their games (Windows)
[edit] 1998
- Baldur's Gate series debuts, sparking a second revolution in the implementation of D&D in CRPGs with the Infinity Engine (Windows, Macintosh)
- Fallout 2 (Windows, Macintosh)
- Realms of Arkania: Shadows over Riva (DOS) the original German version was released in December of 1996
- Might and Magic VI: The Mandate of Heaven (Windows)
[edit] 1999
- Planescape: Torment, a classic in the CRPG genre that was critically lauded but commercially unsuccessful (Windows)
- EverQuest is released, quickly defeating Ultima Online and becoming a landmark MMORPG whose profits inspired a flood of new MMORPGs in the following years (Windows, Macintosh)
- Septerra Core is a major example of a CRPG inspired and influenced by console role-playing games (Windows)
- System Shock 2 pioneers the creation of the FPS/RPG hybrid genre (Windows)
- Asheron's Call series begins (Windows)
- Jagged Alliance 2 (Windows, later ported to Linux)
- Ultima IX: Ascension, the last installment of the series by Richard Garriott (Windows)
- Might and Magic VII: For Blood and Honor (PC)
[edit] 2000
- Icewind Dale is most often remembered for its soundtrack, considered one of the best by Jeremy Soule (Windows, Macintosh)
- Diablo II appears in stores, becoming one of the most frequently played games online in history (Windows, Macintosh)
- Nox (Windows)
- Deus Ex, another major FPS/RPG that became a smash hit, ending up on many RPG Hall of Fames (Windows, Macintosh)
- Baldur's Gate II: Shadows of Amn becomes one of the best-selling CRPGs of all time and establishes Bioware as a major developer in the years to come (Windows, Macintosh)
- Might and Magic VIII: Day of the Destroyer (PC)
- Wizards and Warriors (PC)
[edit] 2001
- Arcanum: Of Steamworks and Magic Obscura, Troika's first game, makes its debut (Windows)
- Gothic series debuts (Windows)
- Anachronox (Windows)
- Wizardry 8 (Windows), perhaps the most critically acclaimed game of the Wizardry series, is released with disastrous commercial results
- ADOM, another popular modern roguelike on par with Nethack (Linux, DOS, Windows, Amiga, Mac OS X) Note: public beta versions were released prior
- Geneforge series debuts (Windows, Macintosh)
[edit] 2002
- Final Fantasy XI, the first MMORPG in the series, debuts (Windows)
- Dungeon Siege represents Chris Taylor's entry into the RPG market (Windows, Macintosh)
- Icewind Dale II, Black Isle Studios' final CRPG, is released, using the D&D 3rd edition rules (Windows)
- Neverwinter Nights, designed as essentially a P&P game to be played online with a dungeon master, demonstrates the potential power of regular user-made content (Windows, Macintosh, Linux version in 2003)
- The Elder Scrolls III: Morrowind (Windows)
- Arx Fatalis (Windows)
- Divine Divinity (Windows)
- Asheron's Call 2: Fallen Kings (Windows)
- Gothic II (Windows)
- Freedom Force, a unique tactical RPG that parodies the Silver Age of Comic Books (Windows)
- Might and Magic IX (PC)
- Space Rangers is a landmark title integrating CRPGs with multiple other genres (Windows)
[edit] 2003
- Star Wars: Knights of the Old Republic series debuts (Windows, Macintosh)
- The Temple of Elemental Evil released, uses D&D 3.5 rules, Greyhawk campaign world (Windows)
[edit] 2004
- City of Heroes (Windows)
- EverQuest II (Windows)
- World of Warcraft marks Blizzard's entry into the MMORPG market, defeating Everquest II among others to gain the largest MMORPG market share (Macintosh, Windows)
- Vampire: The Masquerade - Bloodlines fails financially, marking the end of the ill-fated Troika company (Windows)
[edit] 2005
- Dungeon Siege II (Windows)
- Guild Wars begins a new MMORPG marketing strategy by not requiring monthly payments (Windows)
- Fable: The Lost Chapters becomes one of the first CRPGs to offer homosexual intercourse and marriage (Windows)
- Knights of the Old Republic 2: The Sith Lords is the first game released by Obsidian Entertainment, which was formed after the collapse of Black Isle Studios (Windows)
- Dungeon Lords (PC)
[edit] 2006
- The Elder Scrolls IV: Oblivion is released, featuring a new "Radiant AI" engine with mixed results (Windows)
- Guild Wars: Factions (Windows)
- Guild Wars Nightfall (Windows) ArenaNet adheres to their originally planned 6-month development lifecycle for new campaigns with the release of Nightfall in the same year as Factions.
- Neverwinter Nights 2 (Windows)
- Gothic 3 (Windows)
[edit] 2007
- Jade Empire is ported to PC despite Bioware's claims that it would be console only (Windows)