Choker (Dungeons & Dragons)

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Dungeons & Dragons creature
Choker
Alignment
Type Aberration
Source books
First appearance
Image Wizards.com image
Stats OGL stats

In the Dungeons & Dragons fantasy roleplaying game, the choker is an aberration.

Contents

[edit] Ecology

[edit] Environment

Chokers usually lair underground.

[edit] Typical physical charactaristics

A choker resembles a small (roughly 3 and a half or so feet tall) greyish-black humanoid. Its four limbs are tubular and very flexible, having a snake-like bone structure. These ophidian limbs, instead of ending in hands/feet, break off into five short, teethed, padded tentacles. The choker has a serated spine, and a sci-fi-esque face.

[edit] Alignment

Chokers are usually chaotic evil.

[edit] Society

Chokers are solitary, elusive, vicious creature shrouded in mystery. A choker's only desire in life seems to be to kill those it encounters and run off. Using its padded tentacles it can climb and crawl on almost any surface, and it catches prey by lurking above doorways, archways, staircases, wells, in ceiling corners and ambushing those who pass through. It attacks by either reaching down from its hiding space or leaping off and grappling their head. It then, as its name suggest, chokes the victim. After a kill, or if it ends up on the floor/ground, the choker scampers off and hides again, waiting for a new victim.

Chokers speak Undercommon.

[edit] References


Dungeons & Dragons creatures

Creature types: AberrationAnimalConstructDragonElementalFeyGiantHumanoidMagical beastMonstrous humanoidOozeOutsiderPlantUndeadVermin

Categories: Dragonlance creaturesEberron creaturesStandard creaturesUndead creaturesSpelljammer creaturesGreyhawk creaturesForgotten Realms creaturesExtraplanar creatures

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