Chez Geek
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Chez Geek | |
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Players invite people, buy things and do activities in order to be the roommate with the most Slack. |
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Players | 2-5 (more with expansions) |
Age range | 18+ |
Setup time | 5 minutes |
Playing time | 45 minutes |
Random chance | High |
Skills required | Dice rolling, Communication |
requires a six-sided die and a way of recording Slack totals, not included |
Chez Geek is a popular card game that has a humorous take on geek culture and cohabitation. It was created by Jon Darbro and developed by Alain H. Dawson, with additional development by Steve Jackson and Russell Godwin. The cards and rules were illustrated by John Kovalic.
In 2000 Chez Geek won the Origins Award for Best Traditional Card Game of 1999 and in 2003 the spinoff Chez Greek won Best Graphic Representation of a Card Game Product 2002.
Contents |
[edit] Gameplay
Players play the role of roommates living together in a single multi-room apartment or other dwelling. At the start of the game, each player is dealt a special purple-backed Job card which lists free time, income, a special ability and a Slack goal. Players are also dealt five yellow-backed Life cards. Note: In the first edition, the job cards were also yellow-backed. The space in front of a player is their Room, where various cards are played during the game. Slack can be represented using any available chit or counter, but each player begins with a Slack total of zero.
Players take turns as follows:
- Draw Life cards until they have six in hand.
- Make various rolls. Some Job cards have variable free time or income; their values for this turn are decided in this phase. If there are any undesirable people in a player's room, he or she may also roll to send each such person to another room.
- If any of the player's in-hand Life cards are green Person cards, they may roll to invite the person to their room. Some people are bad, and may be placed without a roll in any player's room. Cats (which don't require a roll to enter a room) can also be played in this round.
- For each unit of free time the player's Job card gives them, they may perform one action (play a red Activity card) or go shopping (play any number of blue Thing cards). These cards have a cost; the total cost cannot exceed the income given to them by their Job card.
- At the end of a turn, if a player has more than five cards in hand, the player must discard cards until they have five or fewer. If desired, players can discard all the way down to one card.
Additionally, some Life cards are orange Whenever cards which can be played at any time.
Activity cards and Thing cards typically list a Slack value which is added to the player's Slack total, though some have random Slack totals and some have Slack totals which vary during the game. TV Activity cards and some Whenever cards can be used to cancel cards as they are being played, and some cause previously-played cards to be discarded. Some cards add or subtract Slack from every player's total, while others cause a player to change their Job card (and hence Slack goal). Many cards alter the effects of other cards.
The first player whose Slack total equals or exceeds their Slack goal is the winner.
[edit] Game interest
The game's main attraction is in its humor, evident in the cards' design, flavor text and illustrations. The game itself is very simple to play (although some interactions between cards can be slightly confusing), and requires virtually no setup ahead of time. It also has the advantage of being able to be played with anywhere from 2 to 5 players.
A certain subset of the Activity and Thing cards available are unsuitable for minors (Nookie, Smokes, Booze, Weed, Shrooms), hence the game's 18+ recommended age.
[edit] Expansions
The game lends itself well to expansions, which help keep the humor fresh. In addition to the original 112 card set, the following are available:
- Chez Geek 2 - Slack Attack
- Adds 56 new cards (including a Dog, Beckett) and provides some clarifications of the rules.
- Chez Geek 3 - Block Party
- Adds 56 new cards and a large box to house the combined 224-card set.
[edit] Spinoffs
The game has also seen several stand-alone spinoffs. While these each add some new rules to the Chez Geek core, they are still (in Steve Jackson Games' words) "compatible with the original game".
- Chez Greek
- Chez Geek set in a Fraternity house
- Chez Grunt
- Chez Geek set in the Army
- Chez Goth
- Chez Geek with Goths
- Chez Guevara
- Chez Geek with revolutionaries