Charlie's Angels (video game)

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Charlie's Angels
Developer(s) Neko Entertainment
Publisher(s) Ubisoft
Release date(s) Flag of United States July 9, 2003
Genre(s) Action
Mode(s) Single Player
Rating(s) ESRB: Teen (13+)
Platform(s) GameCube, PlayStation 2

Charlie's Angels is a a third-person action-adventure video game released stateside in 2003 for the Nintendo GameCube and developed by Neko Entertainment. The game is based on the recent 2000 and 2003 films rather than the original television series. The game has received very low ratings from both consumers and critics.

Charlie's Angels follows the continuing adventures of private investigators Alex (Lucy Liu), Dylan (Drew Barrymore) and Natalie (Cameron Diaz) as they attempt to solve the mystery of a series of missing national monuments. The heroines do not use firearms but can utilize blunt weapons and certain environmental objects.

[edit] Gameplay

Based in the 3D beat-em-up realm, the game begins on a beach beauty pageant runway. Wearing swimsuits, Natalie and Alex must each individually fight their way from the beach through the community and warehouses to the docks. Joined there by Dylan, the three continue to each fight their way through a series of enemy locations (ships, islands, monasteries, etc.).

Charlie's Angels was critically panned primarily for its low quality graphics and bland, repetitive gameplay. From the pinnacle of 2D beat-em-ups (Final Fight, Streets of Rage, etc.), many game developers have had difficulty translating the genre into 3D. Perhaps the most critically successful 3D beat-em-up title in recent years has been The Warriors, based on the cult film of the same name and developed by Rockstar Toronto in 2005.

While Charlie's Angels does feature the voice talents of film stars Cameron Diaz, Lucy Liu and Drew Barrymore, the rest of the game serves as a textbook example of a poorly licensed game. Each playable character has only a handful of available moves, and the already weak graphics are further handicapped by stilted animation. Invisible walls ensure that you follow a linear path throughout the adventure, and the original storyline doesn't make much sense.