Characters of Final Fantasy VI
From Wikipedia, the free encyclopedia
Square Co., Ltd.'s computer role-playing game Final Fantasy VI features fourteen permanent player characters, the largest number of any game in the main Final Fantasy, as well as a number of characters who are only briefly controlled by the player.
[edit] Main playable characters
- All first names used are the game's default names. The full names of the main playable characters are revealed upon beating the game, while the surnames of the other characters are given in other official sources.
[edit] Terra Branford
Terra Branford is a girl of mysterious origins born with the power of magic. In the Japanese versions of the game, her name is Tina Branford (ティナ・ブランフォード Tina Buranfōdo?). Terra is the first character to be introduced and her background is pivotal to the events of the first half of the story. In the Japanese versions of the game, her job class is given as "Magic Fighter"; the GBA version gives her class as "Magitek Elite".
Terra is the daughter of the Esper Maduin and a human mother, Madeline. Her heritage as a magical being is the source of her powers. Terra was raised as a soldier of the Empire after Gestahl's forces attacked the Espers' home and captured several of the creatures. Her potential was quickly realized and it's said that she had once destroyed fifty Magitek-equipped Imperial soldiers in an exercise. When the game begins, Terra is wearing a Slave Crown that suppresses her free will and gives the Empire complete control over her. An encounter with the frozen Esper, Valigarmanda (Tritoch in the original US translation), in the mines of Narshe breaks the Crown's control over her, but leaves her as an amnesiac. She is rescued by Arvis, and later, Locke, both members of the Returners, an underground anti-Empire resistance movement, and eventually joins its ranks.
After the destruction of the Floating Continent, Terra finds her way to Mobliz, and has lost the will to fight. She looks after the orphaned children with the teenaged Duane and Katarin, until one day when Humbaba, a monster that had defeated her before, attacks; she assists the party in defeating him once and for all, and joins them. Although she is expected to fade along with the rest of the Espers when magic disappears from the world, she is told by the Magicite remains of her father Maduin that she can choose to leave her Esper side behind, and she does.
Terra's special skill, Trance (Morph in the SNES version), does not appear until later in the game. Contact with Valigarmanda unleashes her unknown Esper form: a naked glowing pink figure with wild hair. In this form, she can fly. Afterwards, she possesses the ability to switch between human and Esper forms. When in Esper form her physical power, magical power and magical defense all double. However, she can only keep the form for a limited period of time. Additionally, when riding Magitek armor, Terra has access to a number of unique techniques, including Bio Blast, Confuser, Magitek Missile and Banisher, since she has access to a more advanced form of armor that Biggs and Wedge do not have access to. She is also one of only two characters with the ability to learn magic without the aid of Espers, although her magic is relatively limited until she acquires the Espers.
[edit] Locke Cole
Locke Cole (ロック・コール Rokku Kōru?) is a thief, secondary character, though he personally prefers to identify himself as a "treasure hunter." In the Japanese versions of the game, his name is spelt Lock Cole. In the Japanese and GBA versions, his job class is given as "Adventurer".
Locke was in love with a woman from Kohlingen named Rachel, who would occasionally accompany Locke on his travels. During one such treasure hunt, Rachel suffers from injuries which lead to amnesia; she later has no idea who Locke is. Locke, heartbroken and angry, leaves Kohlingen, and during his absence, the town is attacked by the Empire. Rachel loses her life during the attack, but regains her memory before she dies. Her last word is Locke's name. Blaming himself for Rachel's death, he searches for a way to restore her to life; his success is only temporary, but Rachel convinces him to not blame himself, and sacrifices the life that the Phoenix magicite has given her to restore its power. His anger towards the Empire also leads him to ally himself with the Returners, and he performs various missions for them, including smuggling Terra out of Narshe, and serving as Edgar's contact with the resistance movement.
Locke's special skill, Steal, allows him to steal various items from enemies. After equipping a relic called "Thief Glove," Locke's Steal ability turns into Capture. The Capture command steals from an enemy and also inflicts physical damage on its target in the process. When equipped with both a "Thief Glove" and an "Offering", Locke's Capture ability will hit 4 times, in a similar fashion to Cyan's Quadra Slam and Quadra Slice. The relic was renamed as "Brigand's Glove" and "Capture" became "Mug" in the Advance remake.
[edit] Edgar Roni Figaro
Edgar Roni Figaro (エドガー・ロニ・フィガロ Edogā Roni Figaro?) is king of Figaro, and secret ally of the Returners. He is also the older twin brother of Sabin. In the Japanese versions of the game, his job class is given as literally "Machinery," but is more fitting as "Machinist", which the GBA version uses.
When Edgar and Sabin's father died, neither child wished to inherit the crown. They decided to toss a coin, with the loser agreeing to take their father's place. Edgar, however, could not bear to see the heavy burden of being a king lain upon his brother's shoulders, and used a double-sided coin to ensure that Sabin would lose the toss. As Figaro's king, Edgar is publicly allied with the Empire, but secretly provides support and aid to the Returners. He fancies himself a ladies' man and flirts with every woman he meets, but seldom gets anywhere with any of them. In the World of Ruin, he is the second mandatory party member, after Celes and before Setzer.
Edgar's special skill, Tools, allows him to utilize tools found throughout the game to achieve various effects, most frequently inflicting damage on enemies. Examples of Edgar's tools include "Auto Crossbow," which inflicts physical damage on enemies present on the battle screen, and "Drill," which inflicts physical damage on one enemy without regard to its defense statistic.
The coin previously mentioned plays a slightly humorous part, specifically when Celes is attempting to convince Setzer to allow them to commandeer the "Blackjack". The coin was no ordinary coin, as it was given to Edgar by their father, specially made, and had two heads, one of Edgar, and the other of his brother, Sabin. Celes borrowed the coin and made Setzer a gamble that she would flip it. If tails, she would marry him. If it came up heads, he would allow them the use of his vessel. Obviously swindled, Setzer laughs at himself when he discovers the ruse, and, being the good sport gambler that he is, allows them the use of the airship.
[edit] Sabin Rene Figaro
Sabin Rene Figaro leaves his royal heritage behind in order to train himself in martial arts. He is the younger twin brother of Edgar. In the Japanese versions of the game, his name is Mash Rene Figaro (マッシュ・レネ・フィガロ Masshu Rene Figaro?). In the Japanese and GBA versions, his job class is given as "Monk."
Sabin wins a coin toss, rigged by Edgar in his brother's favor, to decide who would not inherit their father's throne. Leaving Figaro Castle, Sabin begins his martial arts training at the school of the world-famous Duncan. Vargas, Duncan's son and student, becomes jealous of Sabin, believing Duncan would leave the school in Sabin's hands. Vargas attempts to kill Duncan and flees to Mt. Koltz, only to be defeated by Sabin. In the World of Ruin, Sabin is found in Tzen, using all of his strength to hold up a collapsing house, until the party rescues a child trapped inside. Having been given hope from finding one of the others, Sabin joins the party to search for their remaining friends.
Sabin's special skill, Blitz, can be used in battles to perform various martial arts techniques. They are executed by selecting the Blitz option and pressing a certain sequence of buttons, much like a special move in a fighting game. A total of eight blitzes can be learned throughout the course of the game.
[edit] Celes Chere
Celes Chere (セリス・シェール Serisu Shēru?) is a former general of the Empire, genetically enhanced and artificially infused with magic, making her the second MagiTek Knight. In the Japanese and GBA versions of the game, her job class is given as "Rune Knight."
Celes was one of the two leading generals of the Empire, along with Leo. Accused of treason against the Empire, she is imprisoned and tortured in the town of South Figaro, where she is rescued by Locke, and allies herself with the Returners. In the World of Ruin, Celes is the first character reintroduced, awakening from a year-long coma on an unnamed island, and vowing to find her friends and defeat Kefka once and for all.
Celes's special skill, Runic, allows her to absorb the next magic spell cast, converting it into magic points which she then absorbs. This ability works on both hostile and friendly magic, and Celes must be equipped with a bladed weapon or the ability will not be available. Celes is the only character besides Terra who can learn traditional magic without the aid of Espers.
[edit] Setzer Gabbiani
Setzer Gabbiani (セッツァー・ギャッビアーニ Settsā Gyabbiāni?) owns the Blackjack and later helps the party find the Falcon; these are the only functional airships in the world. Although drawn by Yoshitaka Amano, this character's concept was designed by Tetsuya Nomura.[1]
In the Japanese and GBA versions of the game, his job class is given as "Gambler." In Final Fantasy VI Original Sound Version, Setzer's theme is called "Setzer". His leitmotif is also found in the tracks Blackjack and Epitaph.
Setzer announces his intention to abduct Maria, a world-famous opera singer, during her performance of "The Dream Oath: Maria and Draco." Needing access to the Blackjack, Celes agrees to impersonate Maria during the performance to gain access to Setzer's ship. Appealing to Setzer's gambling instincts, Celes uses the same two-sided coin Edgar used to "win" the coin toss for Figaro's throne to force Setzer to transport the Returners to the southern continent. In the World of Ruin, after the Blackjack's destruction, Setzer helps the party recover the only other airship in the world, the Falcon, previously owned by Setzer's deceased friend, Daryl.
Setzer's special skill, Slot, uses a slot machine to activate a variety of special attacks and techniques, most valuable being "7 7 7", which instantly kills all enemies. Matching two "7"'s with a bar icon, however, is known as "Joker Doom" which kills everybody in battle. After equipping the relic called "Heiji's Jitte" ("Coin Toss" in the original US translation), Slot is transformed into Gil Throw (GP Rain in the original US translation), allowing him to throw coins at all enemies in battle, causing an amount of damage equal to the amount of money lost.
Setzer also makes a small appearance in Kingdom Hearts II, as the reigning champion of Twilight Town's Struggle tournament. He was redesigned by Tetsuya Nomura to fit the style of the game. He is voiced by Crispin Freeman in the English version
[edit] Shadow
Shadow (シャドウ Shadō?) is a paid assassin and mercenary. Although drawn by Yoshitaka Amano, this character's concept was designed by Tetsuya Nomura.[2]
He is accompanied by his faithful dog, Interceptor. In the Japanese and GBA versions of the game, his job class is given as "Assassin." In Final Fantasy VI Original Sound Version, Shadow's theme is called "Shadow", and it consists of an acoustic guitar and whistling sound effects.
Shadow appears several times throughout the first half of the game, occasionally offering his services to the Returners, and occasionally to the Empire (but always for a price). While there are points at which he will briefly join the party, he comes and goes as he pleases. On the Floating Continent, he stays behind to buy time for the party's escape, and if the player chooses to wait for him before fleeing the crashing continent, Shadow will eventually rendezvous with the party and flee with them. In the World of Ruin, Shadow can permanently join the party. By sleeping at inns with him in the party, Shadow dreams about his past. These dreams also reveal that he may have some type of connection to Relm (and may, in fact, be Relm's father). Although the player may choose to wait for Shadow at the Floating Continent, he chooses to split off from the rest of the party in the game's ending, speaking of "beginning again".
There is a small controversy as to the gender of Shadow due to a misplaced pronoun and his use of the Memento Ring. The Memento Ring, however is "the memory of a departed mother's love", and Shadow is still alive. (In addition, he is able to equip this ring along with Relm, which is further evidence that he may be Relm's father and that the "departed mother" the ring's description refers to is Shadow's deceased significant other). In the Cave on the Veldt, the party refers to Shadow as a 'her'. This is a small oversight in programming, as Relm will be in the cave if the player did not wait for Shadow on the Floating Continent. Shadow is referred to as a "He" several other times in the game, and is a "he" in his dreams about his past, where he is known by his real name, Clyde (クライド Kuraido?). This confusion was avoided in the GBA version of the game by deliberately leaving ambiguous the gender of the character being saved in the party's dialogue so that it could apply equally to Shadow and Relm.
Shadow's special skill, Throw, allows him to throw any weapon in the inventory, such as swords, spears, shuriken, and skeans/edges/scrolls (which affect multiple foes). This attack ignores physical defense and often hits for high damage. In addition, Shadow possesses a secret status effect that causes his dog, Interceptor, to randomly reduce damage from a physical attack aimed at Shadow and counterattack against the enemy responsible for a lot of damage.
[edit] Cyan Garamonde
Cyan Garamonde hails from Doma, a nation at war with the Empire, where he serves as loyal retainer to Doma's king. In the Japanese versions of the game, his name is Cayenne Garamonde (カイエン・ガラモンド Kaien Garamondo?). In the Japanese and GBA versions, his job class is given as "Samurai." The American names of Cyan's wife and child, Elayne and Owain (Japanese "Mina" and "Shun"), are taken from characters of the tales of Arthurian legend. Elaine was the name of Lancelot's mother, and (perhaps more well-known) the name of a lover of his who bore his son, Galahad. Owain was the nephew of King Arthur. In Final Fantasy VI Original Sound Version, Cyan's theme is called "Cayenne" ("Cyan" in the U.S.). It is also the background music of Doma Castle.
When Kefka poisons Doma's water supply, Cyan is left as one of the castle's only survivors along with one of the guards. Driven close to madness by the death of his family and his king, Cyan launches a suicidal assault on the Empire's encampment, where he is rescued by Sabin. Cyan joins the Returners to bring Kefka and the Empire to justice, but it soon becomes clear that Cyan blames himself for failing to save his family and his homeland. Cyan will rejoin the party in the World of Ruin at the top of Mount Zozo. He had been writing love letters to a young woman in Maranda named Lola, posing as her boyfriend, who disappeared one year earlier. Despite all that has happened, Cyan is still haunted by the horrific event at Doma. He can opt to overcome his guilt and sorrow during the World of Ruin by revisiting the Doma ruins, where the party must help him vanquish the difficult memories.
Cyan's special skill, Bushido (originally SwdTech, short for Sword Technique), consists of a set of powerful skills accessed via a time gauge that charges through eight levels. Successive technique levels can be learned as Cyan increases in experience level, and all eight levels are learned by completing a sidequest in the World of Ruin. Players have the chance to return to Doma Castle and complete a side-quest to clear his conscience. The term Swdtech has been retconned with the release of Final Fantasy VI Advance.[3]
[edit] Gau
Gau (ガウ?) is a feral child who lives among the animals on the Veldt. In the Japanese versions of the game, his job class is given as "Wild Child", whereas the GBA version uses "Feral Youth". In Final Fantasy VI Original Sound Version, Gau's theme is called "Gau". His leitmotif is also found in the track Ending Theme [Character Medley]. Gau's theme is also featured in the Final Fantasy VI arranged album, Final Fantasy VI Grand Finale, in the track "Gau".
Gau is the son of an "aged man" who lives in the house along the shore of the Lethe River. Gau's mother died in childbirth and his father, believing the child to be possessed by demons, abandoned the then infant Gau in the Veldt. Sabin encounters and gains his trust after feeding him Dried Meat from the item shop in Mobliz. Gau guides Sabin to an underwater helmet which can be used to breathe while riding the currents in the underwater Serpent Trench to Nikeah. In the World of Ruin he can once again be found on the Veldt, but only if encountered by a party of three or fewer characters.
Gau's special skill consists of two commands: while on the Veldt, he can use Leap to jump out of the party into the monster formation and end the battle. The next time he is encountered on the Veldt, he will rejoin the party with the ability to use those monsters' attacks via the Rage command. When he uses a monster's rage he will act like the game controlled monster of that rage, including status bonuses, penalties, monster skills or magic, until the battle ends or he is KO'd. An exploitable bug in the original SNES Final Fantasy III release giving Gau tremendous attack power in the game.
[edit] Mog
Mog (モグ Mogu?) is a moogle who, like all of his species, lives within the caves of Narshe. He is distinguished from all the other moogles encountered in that he can speak human language. In the Japanese and GBA versions of the game, his job class is given as "Moogle". Mog is, in effect, the mascot of the game's original US release; he appears cover of the box for Final Fantasy III (US), the cover of Kefka's Domain (the original US release of the Final Fantasy VI Original Sound Version), and in the original US commercial for the game, wherein he interviews (and disposes of) numerous threatening monsters for possible inclusion in the game. In Final Fantasy VI Original Sound Version, Mog's theme is called "Mog". His theme is simply a version of the Moogle theme also heard in Final Fantasy V, Final Fantasy IX and Final Fantasy Crystal Chronicles. His leitmotif is also found in the track Ending Theme [Character Medley].
Mog is one of several moogles who aid Locke in fending off Imperial soldiers while he attempts to escape from Narshe with Terra. Later, Mog is taken hostage by a thief named Lone Wolf, where he is rescued by the Returners. In return for their help, Mog lends his aid to the group. In the World of Ruin, Mog is once again encountered in the mines of Narshe. Alternatively, if the player chooses to take the treasure Lone Wolf tempts him with instead of rescuing Mog, he will not be playable until the World of Ruin.
Mog's special skill, Dance, changes the environment of the battle and randomly invokes one of four skills. After successfully starting a dance, Mog will carry on dancing until he is KO'd and revived or the battle ends. Dances are learned after winning a battle in the appropriate environment.
[edit] Strago Magus
Strago Magus is an elderly mage living in the village of Thamasa. He is a descendant of the ancient Mage Warriors who fought the War of the Magi. Despite Strago being shown riding a machine of some sort in the artwork, no such machine makes an appearance on the game. In the Japanese versions of the game, his name is Stragus Magus (ストラゴス・マゴス Sutoragosu Magosu?). In the Japanese and GBA versions, his job class is given as "Blue Mage". In 'Final Fantasy VI Original Sound Version', Strago's theme is called "Stragus". It is also the background music in Thamasa. His leitmotif is also found in the track Ending Theme [Character Medley].
Strago is the only person in Thamasa who professes any knowledge of the existence of Espers or magic. After talking to him, everyone else becomes more friendly, and the innkeeper lowers his outrageous rate to a mere piece of money. During the night, Strago asks Terra and Locke to help him rescue his granddaughter Relm from a burning building, and then joins the party to search for the Espers that escaped the Sealed Gate. In the World of Ruin, Strago's despair leads him to join the Cult of Kefka, until he is found by his granddaughter, Relm, who manages to return him to his senses. Shortly thereafter, on his return to Thamasa, an old friend fakes being injured while fighting Hidon to convince Strago to track down and defeat his old enemy once and for all.
Strago's special skill, Lore (also known as Blue Magic), allows him to learn certain special attacks from enemies. When a particular special attack is used by an enemy when Strago is in the party, he will learn that attack, which can subsequently be used like other magical spell.
[edit] Relm Arrowny
Relm Arrowny (リルム・アローニィ Rirumu Arōnii?) is a ten year old artist from the village of Thamasa. Her Grandfather (believed to be adoptive and of no relation) is Strago Magus. In the Japanese and GBA versions of the game, her job class is given as "Pictomancer." In Final Fantasy VI Original Sound Version, Relm's theme is called "Relm". Her leitmotif is also found in the track: Ending Theme [Character Medley]. "Relm" is also featured in the Final Fantasy VI arranged album Final Fantasy VI Grand Finale in the track "Relm". The theme is arranged a cappella for the ninth track, "Kami No Yurikago" ("God's Cradle"), of Final Fantasy: Love Will Grow.
Relm is first encountered when the party visits Thamasa. After speaking to her grandfather, Relm introduces herself to the party. After finishing the conversation and staying the night at the local inn, the party is awakened by Strago, and asked to rescue Relm from a burning house. Relm is rescued from the burning house, and when the party leaves for the Esper Cave the next morning, Relm follows them. She is eventually useful in helping the party defeat Ultros, showing him that he is, in fact, a stupid-looking octopus, by sketching him. When the World of Balance becomes the World of Ruin, Relm is found in one of two places. If Shadow is still alive, Relm is in the mansion of the rich art-collector, Owzer, where she is painting him a portrait of an Esper. The portrait becomes possessed by a demon named Chadarnook, and the party is forced to defeat it, after which Relm once again joins the party. If Shadow died at the end of the World of Balance, she can be found in the Veldt Cave instead of Shadow. Relm also has a mysterious relationship with Shadow, who is rumored to be her father, according to a number of clues hidden throughout the game.
Relm's special skill is Sketch, which allows her to duplicate the skills of her enemies with varying degrees of success. In early copies of the North American Super Nintendo Entertainment System version of the game, Sketch was notoriously glitch-ridden (mostly when used on invisible or otherwise atypical enemies) due to an uninitialized pointer. These glitches have a variety of effects, but most often crash the game. Extreme examples of the glitch could even erase saved game data. The glitch was repaired in later revisions of the cartridge, and is not present in the PlayStation remake of the game in any form. After equipping a relic called Fake Moustache, Relm's Sketch ability turns into Control, which allows the player to completely control the enemy, and select from a small list of the enemy's attacks to use.
[edit] Gogo
Gogo (ゴゴ?) is a mysterious stranger, completely shrouded in multicolored fabric, and trained in the art of mimicry. (S)he is one of two secret characters in the game. In the Japanese and GBA versions of the game, his/her job class is given as "Mime".
Gogo can only be encountered deep within the belly of a monster called the Zone Eater. By finding their way to Gogo's lair, the Returners prove their worthiness to Gogo, who then agrees to lend his/her services to their cause.
Gogo's special skill, Mimic, allows him/her to copy the last action performed by any party member. This creates a wide array of unique strategies, as (s)he can do things that normally, only one person can do, such as Setzer's slots, and Gau's rages. The only ability (s)he cannot copy is Terra's Trance. Gogo's menu commands are also customizable, and (s)he can be assigned any three commands used by other characters in addition to his/her own Mimic ability. In addition, Gogo never needs to be taught magic, as (s)he will have access to all the magic spells of the characters currently in the party if the player gives him/her the magic skill.
Gogo also appears as a boss in Final Fantasy V, granting use of the 'Mime' class.
[edit] Umaro
Umaro (ウーマロ Ūmaro?) is a yeti found in the isolated depths of the mines of Narshe. He is one of two secret characters in the game. In the Japanese and GBA versions of the game, his job class is given as "Yeti".
Umaro can be glimpsed briefly hiding in the mines early in the game, but it is not until the World of Ruin that he formally meets the Returners, when Mog suggests they get the yeti's help. They find a bone, supported by a stick, with the Midgardsomr Magicite in its eye. Umaro then attacks the Returners for taking his treasure. When confronted by Mog, Umaro agrees to lend his assistance to the party.
Unlike the other player characters, Umaro cannot use magic, Espers or any weapons or armor (other than the Bone Club and Snow Scarf, which he starts out with). In addition, Umaro is in a constant state of berserker rage, and the player cannot directly control him in battle. Initially, Umaro will automatically attack by either swinging his Bone Club or throwing himself at the enemies. In this way, he is like the Berserker class from Final Fantasy V, and was likely based on that class. Once equipped with the Berserker Ring relic, he will also pick up and throw other party members at enemies, causing more damage to the enemy (and none to the party members). Lastly, if he is equipped with the Blizzard Orb relic, he will also perform an attack similar to a magic attack. While the boss battle with Umaro may suggest it, using a Green Cherry on him does not have any effect beyond its usual effect of lifting Imp status.
[edit] Other major characters
This section covers other characters who either play a major role in the plot, or are briefly controllable by the player (but without the full range of options given to the above fourteen characters).
[edit] Kefka
Kefka is a colorful, misanthropic madman and the game's primary antagonist. In the Japanese versions of the game, his name is spelled Cefca and in Japanese official publications, his full name is given as Cefca Palazzo (ケフカ パラッツォ Kefuka Parattso?)
Kefka serves as one of Emperor Gestahl's three top generals (alongside Celes and Leo). He was the first volunteer for an experimental Magitek infusion, under the supervision of Cid. The process was still flawed, and although Kefka gained the ability to wield magic, it warped his mind, turning him into a nihilistic and brutal sociopath. He is also a rank coward, running from almost all in-game fights involving him, or employing Imperial Soldiers or illusions to fight for him.
It was Kefka who forced the Slave Crown upon Terra and used her to lead an attack on Narshe to claim the frozen Esper. Kefka also appeared at the Magitek Research Facility, where the party observes his physical abuse of weakened Espers whose power he had drained. During a siege battle, Kefka grew impatient with General Leo and poisoned Doma's drinking water behind his back, resulting in mass casualties and a swift victory for the Empire.
Citing the poisoning of Doma, Gestahl eventually has Kefka imprisoned, but a plot twist later revealed this to be a ploy to gain the Returners' trust; Gestahl later accompanies Kefka to Thamasa to seize Magicite from the Espers congregated there. When the honorable General Leo tries to intervene, Kefka kills him.
Using the power of the Espers, Kefka helps Gestahl revive the Floating Continent. When the Returners confront Kefka and Gestahl on the continent, Kefka freezes them (except Celes) with the power of the Warring Triad's statues, the source of all magic in the world. He tells Celes to kill her friends to show her loyalty to the Empire, but she in turn stabs Kefka instead. Enraged, Kefka knocks her aside and attempts to command the statues to kill them all. Gestahl, fearing that the statues' balance will be broken, urges Kefka to calm down and not to upset the statues. The power-mad Kefka dismisses the emperor's warning, forcing Gestahl to attempt to kill Kefka with his own powerful spells. The spells, however, are absorbed by a protective field generated by the statues. Kefka directs the statues to unleash their power on Gestahl, whose body Kefka unceremoniously boots off the Floating Continent to certain death. He then moves the Statues from their delicate balance, unleashing enough raw magical energy to reshape the face of the planet.
Imbued with the power of the statues (as well as countless Magicite taken from Espers he's slain), Kefka taps into powerful energy and wields godlike power. He uses the Statues to forge a massive tower of random debris to serve as his headquarters, as well as to smite millions of people who refuse to worship him. Many towns are destroyed by Kefka's 'Light of Judgement', a beam of incinerating light capable of cutting fissures into the planet's surface. Many global inhabitants even form the "Cult of Kefka." Members of the Cult are in a zombie-like state, wandering mindlessly. Some join the cult because they have lost their loved ones or purpose in their life (in the case of Strago in the World of Ruin), but it is likely that many joined out of fear of Kefka.
At the game's conclusion, confronted by the protagonists, Kefka finally reveals his nihilistic motivations, explaining that all life is meaningless, and that the lives of mortal humans are without purpose. Thus, he proclaims that his new goal is to eradicate everything in existence. The party questions his claims--citing examples of meaning in their personal lives--and Kefka goes berserk, turning the Light of Judgment on the World of Ruin one last time before the party attacks him. The ensuing confrontation with Kefka is the climactic battle of Final Fantasy VI, in which Kefka descends in a robed "god"-form with both feathered and bat-like wings. The music played in this fight is Dancing Mad.
Kefka's archetype resembles that of a mad clown. He has enjoyed a large degree of popularity with the fans of the Final Fantasy Series. His character was considered innovative. Before Kefka, most videogame villains acted as distant, monstrous, or shadowy figures, who often were devoid of much hint of character or personality traits beyond that of brutish archetypes. Kefka, on the other hand, was forced to scheme, manipulate, and overcome obstacles to win power. His most defining attribute, however, was a sardonic sense of humor.
[edit] Notes
- In the original Super Nintendo release of the game (under the name Final Fantasy III in America), Kefka's maniacal laugh were one of the only "words" in the game to have accompanying audio, the others being Terra's scream of agony as an Esper as well as the operahouse scenes.
- The spelling of Kefka's Japanese name is referenced in the Game Boy Advance remake: a guard at Figaro Castle in the World of Ruin states, "I hear that some fanatical members of the Cult of Kefka insist on spelling Kefka's name with Cs instead of Ks. That just seems silly to me. Kefka's Kefka. He's still the same villain, no matter how you spell his name!".
- At the end of the game, Kefka (or at least a projection of him) appears in a glowing 'pyramid' of lights that revolve and act similar to a mood ring: it glows blue (calm) when he first appears, turns green (stressed) when he hears the party's declarations of hope, and finally flashes to red (anger) when he unleashes the Light of Judgement.
- Kefka also appeared as a Chance Card in Dragon Quest & Final Fantasy in Itadaki Street Portable.
- In 2006 Kefka was made into a toy in the Final Fantasy Master Creatures line. The figure is 6" tall from the bottom of the base, although Kefka himself is only about 4" or so in height. It represents his "god" form from the end of the game. The Japanese "Cefca" spelling is used. This figure is far more demonic looking in appearance compared to the game.
- In The Elder Scrolls III: Morrowind, one of the dungeons is called "Kefka Burial".
[edit] Banon
Banon is the leader of the Returners, a resistance movement dedicated to the defeat of the Empire. In the Japanese versions of the game, his name is spelt Bannan (バナン Banan?). Depending upon player choices, Banon may convince Terra to join the Returners' cause, and he briefly joins the player's party. During this time he is controlled by the player and has the special skill Health, which allows him to heal the entire party without expending magic points. In the Japanese versions of the game, his job class is given as "Priest" (this became "Oracle" in Final Fantasy VI Advance) and his special skill as "Pray". His fate following the change of the world is unknown; fanon holds that he and the other NPC Returners were killed by Kefka either prior to his appearance at Thamasa or during his ruining of the world.
[edit] Ultros
Ultros is a large, talking, purple octopus who appears multiple times as both antagonist and comic relief. In the Japanese versions of the game, his name is Orthros (オルトロス Orutorosu?). He fights the party on multiple occasions in the World of Balance, sometimes with the aid of his friend and ally, "Mister" Typhon (Chupon in the SNES version). In the World of Ruin, both Ultros and Typhon find their way to the Dragon's Neck Colosseum. Having wound up owing too much money to the Colosseum owner, Ultros begins a job working as its receptionist, while Typhon serves as a combatant in the Colosseum when no other monster will do it (usually if a worthless item is bet such as Tonic).
Ultros is also relatively well known for his catchphrases, his most famous probably being "Don't tease the octopus, kids!", which he says when the party first meets him at the Lethe River. Ultros occasionally even breaks the fourth wall; his first words to the party are "Uwee hee hee... Game over!" Ultros also shouts "Seafood Soup!" when hit with his weakness, Fire, and states "Muscleheads? Hate 'em!" if Sabin attacks him with the Blitz command during a fight with him.
Ultros and Chupon, this time properly translated as Orthros (オルトロス Orutorosu?) and Typhon (テュポーン Tyupōn?) respectively, also make an appearance, along with Death Gaze (Doom Gaze) and the Phantom Train, as optional bosses in Final Fantasy I & II: Dawn of Souls. Orthros also makes an appearance in Final Fantasy XII as an elite mark who attacks women, and Typhon in Final Fantasy VII as a summon. In Final Fantasy X, the octopus boss Tidus and Rikku encounter in the underwater ruins at the beginning of the game is named Tross. In Final Fantasy XII, he appears as a Rank V Elite Mark and a flan, but retains the shape of his eyes. He'll only appear in his area when there are three female characters in your party, which makes Orthros seem to be a lecher (This could be true also for Ultros. During the first battle with him if he's about to attack just Terra with a "Tentacle" attack he says: "Delicious Morsel, I'd love to get my tentacles around her!"). There is a direct reference to Final Fantasy VI in the item won from Orthros: the Stolen Articles. When selected, the phrase "Don't tease the... flan?!?" appears, a reference to Ultros' catchphrase (changed, since the Orthros in this game is a Flan-type creature).
In the GBA version, his name is kept as Ultros, despite his partner Typhon being renamed as such.
[edit] Leo Cristophe
Leo Cristophe (レオ・クリストフ Reo Kurisutofu?) is one of the three leading generals of the Empire. Unlike Kefka and General Celes, Leo refused to undergo the magic fusion procedure, and is therefore incapable of using magic. He possesses a strong sense of justice and honor, despite his continued loyalty to a regime that possesses neither.
Leo was the general assigned to the conquest of Doma. He attempted a relatively peaceful end, but Kefka (against Leo's direct orders) poisoned Doma, killing most of its people. Leo later apologized to the Doman survivor player character Cyan and faulted himself for the atrocity. Later Leo is appointed by Emperor Gestahl as an ambassador to the Espers unleashed in the human realm by Kefka. He greets the assembled creatures in the village of Thamasa, and manages to negotiate peace between humans and Espers. Before the terms of the truce can be carried out, however, Imperial forces under the command of Kefka besiege the city and kill all of the Espers present. Leo recognizes that he was deceived by Kefka, and he attempts to defend Thamasa from Kefka's forces in a brief segment during which he is a player character. Leo defeats Kefka's army, but Kefka conjures an illusion of Gestahl, which confronts Leo and explains his exploitation of Leo's skills for his own ends. Leo is shocked by his emperor's greed, and Kefka kills him. The player's party buries him in the subsequent scene.
During the original release of Final Fantasy VI in North America, many rumors circulated the Internet claiming that General Leo could be revived. This phenomenon would repeat itself after Aerith Gainsborough's death in Final Fantasy VII.
Leo's special ability, Shock, uses his sword to create a column of energy around himself and his target to deal heavy damage. The ability Shock has appeared in three other games: in Final Fantasy IX, it was a powerful sword based ability, much like the original skill, in Final Fantasy XI it was a Lightning based Enfeebling spell that temporarily lowered the Mind stat while dealing a small amount of damage over time, and in Final Fantasy XII, it was the second strongest black magic.
[edit] Cid del Norte Marguez
The fifth (or sixth, depending) character from the Final Fantasy series to go by the name Cid, Cid Del Norte Marguez (シド・デル・ノルテ・マルケズ Shido Deru Norute Marukezu?) is the chief researcher for the Empire. His research into the magical power of Espers led to the development of the Empire's powerful Magitek armor. He is very close to former Imperial General Celes, and when Celes turns on the Empire, Cid too begins to have his doubts regarding Emperor Gestahl's plans. Eventually, Cid helps Celes and her allies, the resistance group known as the Returners, escape from a trap Gestahl had laid for them in Vector. Following Kefka's catastrophic attack on the world's surface, Cid finds himself stranded on an isolated island with Celes, who has fallen into a coma. Cid cares for Celes until her recovery one year later, and becomes ill himself in the process. Depending on Celes's actions subsequently, Cid either dies of his illness, leaving Celes to discover the small raft he had built to return them both to civilization, or recovers and bequeaths the raft to Celes himself. In order for Cid to recover, the player must pay attention to which fish he or she catches for him. Feeding Cid the faster fish will improve his health, while the slower fish make him sicker. He will say different things depending on his health.
[edit] Emperor Gestahl
Gestahl is the leader of the Empire. In the Japanese versions of the game, his name is Gastra (ガストラ Gasutora?). Obsessed with the ancient stories of magic, Gestahl has overseen the rise of the Empire as the world's preeminent military and political power thanks to the development of Magitek. With his right hand man, Kefka, he plots to harness the magical energy of the long-lost Espers. Gestahl, however, fails to recognize Kefka's impatient and overzealous disposition. His trust in Kefka ultimately proves to be Gestahl's downfall: on the Floating Continent, Kefka finally betrays his Emperor, striking Gestahl down with the power of the Warring Triad's statues, and casually kicking the once mighty Emperor's body off the Floating Continent. Whether the Emperor survives Kefka's treachery has been a point of debate, but because he does not appear in the World of Ruin (save for his portrait in Jidoor), it is generally accepted that he is dead.
[edit] Biggs and Wedge
- See also: Biggs and Wedge
Biggs (ビックス Bikkusu?) and Wedge (ウェッジ Wejji?) are two temporarily playable Imperial soldiers featured at the very start of the game equipped with Magitek armor. Biggs' name is incorrectly Romanized as "Vicks" in the original North American release. With the help of Terra, who is under the control of a slave crown, they raid the town of Narshe, where a frozen Esper has been dug up in the mines, with orders to seize it and bring it back to the Emperor. After breaking the town's defenses and defeating the mines' guardian, they reach the Esper. The Esper, apparently reacting to Terra's presence, sends out waves of energy which engulf the two soldiers. Their fate is unknown, but they are presumed to have been killed.
Their names are based on Luke Skywalker's wingmen Wedge Antilles and Biggs Darklighter, from the movie Star Wars Episode IV: A New Hope. Final Fantasy VI is the first of four games in the Final Fantasy series to feature characters named Biggs and Wedge. They also appear in another SquareSoft game, Chrono Trigger, with a third member, Piett, named after an imperial admiral from Star Wars Episode V: The Empire Strikes Back. Interestingly, in the US release of Chrono Trigger, Biggs was again mistranslated as Vicks.
[edit] Maduin and Madeline
Maduin (マディン Madin?), a Gigas Esper, and Madeline (マドリーヌ Madorīnu?) (Madonna in the original North American release and the PSX version), a human woman, were the parents of Terra. They were shown in a flashback scene in the game (in which Maduin is briefly playable). After Madeline accidentally stumbled onto the Esper world, Maduin nursed her back to health. Though other Espers did not trust her, Maduin believed her to be good and defended her from the others. The two would eventually conceive a child, Terra. Two years later, when Gestahl and his troops discovered the Esper world, they began capturing Espers. The Espers quickly used their powers to drive the humans out and seal the gateway to their world. Unfortunately, Maduin, Madeline, and Terra were sucked out before the gateway closed. Madeline, near death, begs Gesthal not to take Terra (in the original U.S. translation, "Madonna", having been blinded from the crash, asks Gesthal to watch after her child, not knowing who he really is). Gestahl is delighted about the prospect of a half Esper, half human child, and walks away, striking down Madeline when she attempts to stop him. Maduin, along with most of the other Espers captured during the incident, apparently spent the next twenty years in the Empire's Magitek Research Facility being drained of their power before they were finally reduced to magicite when Locke and Celes infiltrated the facility. Maduin's remains would later help his daughter accept her heritage after she discovered she was part-Esper.
Maduin would later be referred to by name as an Eidolon used by Eiko Carol in Final Fantasy IX, Romanized instead as "Madeen."
[edit] Fiend, Demon, and Goddess
Collectively known as the the Warring Triad in the GBA version. (They were called goddesses in the original U.S. translation, although only one appears obviously female, and were known simply as the Warring Gods in Japan), Fiend, Demon, and Goddess (Kishin, Majin, and Megami in Japan; Doom, Poltergeist, and Goddess in the original North American translation) were responsible for the ancient War of the Magi as well as the creation of Espers. After being banished to Crescent Island, the three gods sealed themselves in stone when they realized their battle was destroying the world. Upon being moved out of alignment atop the Floating Continent, they awaken from their stone slumber. They are the final 3 bosses before the final battle atop Kefka's Tower. Demon controls the element of Fire, and is one of the few enemies in the game to know the powerful Hyperdrive attack. Fiend controls the element of Ice, and uses Force Field to neutralize all damage to him by elemental attacks. Goddess controls the element of Lightning, and uses a special attack to cast Doom on the party; unlike the actual Doom though, when the timer runs out, the party members become zombies, and this effect lasts the entire battle.
Upon being destroyed, each of the three gods yields a one-of-a-kind, powerful weapon including the Radiant Lance, Excalibur, and Mutsunokami. It is also discovered that, since they are gone, and yet Magic remains in the world, that Kefka is the now the source (God) of Magic.
[edit] Minor Characters
[edit] ??????
?????? is a ghost wandering the Phantom Train when Sabin's party gets caught in there while trying to make their way through the Phantom Forest. (S)he can instantly kill enemies by possessing them, but will then disappear from the party. Sabin can find another ghost to join the party, however. If there are only two party members (meaning Shadow was either not enlisted earlier or has already left the party), Sabin is able to recruit two ghosts. Before the Phantom Train is fought as a boss, all ghosts will depart from the party to continue their journey to the spirit world. The first ghost the player recruits is always stronger than the second ghost.
[edit] Arvis
Arvis is the Returner sympathizer living in Narshe. In the Japanese versions of the game, his name is Jun (ジュン?). He finds Terra Branford after her encounter with Valigarmanda in the mines and nurses her back to health. After he removes the Slave Crown from her, he tries to help her escape the city before the Narshe guards find her. He is nowhere to be found after the Floating Continent rises. Commonly accepted theories on his death are that he was killed by Kefka while the party was in Thamasa, or that he was killed during the ruin of the world.
[edit] Baram
Baram (Billy in the Japanese versions) is Clyde's (Shadow's) former ally before he was injured while escaping the authorities. He begged for Clyde to kill him, but Clyde ran away. Baram haunts Shadow in a series of dreams which can be seen in-game by staying at an inn with Shadow as a party member.
[edit] Chancellor
The Chancellor is a nobleman living at Figaro Castle. Presumably he rules the kingdom while Edgar travels with the party, and usually walks about the hall outside the throne room.
[edit] Crimson Robbers
The Crimson Robbers are a band of thieves that were once held captive at Figaro Castle. After the Sandworms invade the castle, they escape through a series of tunnels and flee to Nikeah. There they meet Gerad (see below), who becomes their boss and convinces them to return to Figaro and reclaim the treasure in the castle's Engine Room. After Edgar and the party defeat the Sandworms, they hide while the Robbers return. The Robbers assume the Sandworms ate Edgar, and leave. After their retreat their locations are not known, although they may have been destroyed with brigands and straggling bands of thieves in both the Veldt Cave and the Fanatics Tower, either one of which may be the Robbers.
[edit] Darill
Darill (ダリル Dariru?) was Setzer's former girlfriend who used to race airships with him until she was killed in a catastrophic crash. She is buried with the remains of her airship in a tomb near Kohlingen. The original U.S. version of the game is ambiguous in its spelling of "Darill", and switches between "Darill" and "Daryl" several times.
[edit] Draco
Draco (ドラクゥ Dorakū?) is Maria's lead in the opera when Celes replaces her, and is the hero of the West in its war against the East. He duels against Ralse, prince of the East, over Maria, but is knocked unconscious when Locke and Ultros fall from the rafters.
[edit] Duane
Duane is the boyfriend of Katarin in Mobliz; he is 16 in the World of Balance and 17 in the World of Ruin. After Kefka's Light of Judgement hit the town, and all the adults perished, Duane and Katarin helped take care of the orphans. He is the stricter of the two "parents", and resents the party supposedly coming in and ordering them around. He initially takes the news of Katarin's pregnancy poorly, prompting her and Terra to go to the basement of a nearby house. However, he feels guilty that he is "a terrible husband" (implying the two have married), and promises to help Katarin. (In the Japanese versions of the game, it appears that Duane and Katarin had their child out of wedlock.)
[edit] Duncan Harcourt
Duncan Harcourt (ダンカン・ハーコート Dankan Hākōto?) was Sabin's martial arts teacher. When his son Vargas thought he had selected Sabin to succeed him as the leader of his martial arts academy, he became enraged and tried to kill Duncan. Duncan apparently survived the attempt (despite Vargas and Sabin believing that he did not), faking his own death as a precaution against Vargas's anger. When Sabin meets him in the World of Ruin, Duncan claims, "The earth opened to take me, but I scrambled to safety!", though this is presumably a reference to the ruin of the world rather than his supposed death at Vargas' hands. Duncan then teaches Sabin his most powerful Blitz attack.
Duncan's in-game sprite is noticeably a palette swap of Banon.
[edit] Elayne
Elayne (called in the Japanese versions of the game Mina (ミナ?)) was Cyan's wife who died along with their young son, Owain (called in the Japanese versions of the game Shun (シュン?)), after Kefka poisoned Doma Castle's water supply.
[edit] Elder
An unnamed Esper who is presumably the leader of their realm, the Elder is the one who casts the barrier around the Sealed Gate to protect their realm, although it is implied from what he says that doing so causes him to pass on; he is never seen again after he casts the spell.
[edit] Aged Man
The Aged Man is never actually named, and lives in a solitary house, where Sabin ends up when split off from the rest of the group in the World of Balance. He says that he once had a dream in which his wife died giving birth to a "demon child" (Gau), which he abandoned in the desert. In a side quest, the party (along with Sabin and Gau) can try and convince the man that his dream was a reality. The man denies this and says he still has nightmares of the "demon child", but does compliment a dressed-up Gau on being a fine young man. If the party arrives without Gau, he believes that they are long-expected repairmen.
[edit] Gerad
Gerad (called ジェフ (Jefu?) in the Japanese versions of the game) is the false name that Edgar used in the World of Ruin in order to gain acceptance to the gang of thieves who were planning to rob Figaro Castle. "Gerad" is an anagram of his real name (Even if players name Edgar something other than Edgar, he will still use Gerad as his alias).
[edit] Gungho
Gungho is a close friend of Strago's. He and Strago have spent their lives hunting the Hidon. Later in the game, Gungho is appeared to be injured by the Hidon, though Relm discovers that this is a ruse. After Strago defeats the Hidon, Gungho refuses to believe him. Relm later accuses Gungho of faking his injury to convince Strago to hunt the Hidon, and Gungho admits the truth. In the GBA remake, Relm collaborates with Gungho in order to motivate Strago to hunt Hidon.
[edit] Hidon
Hidon is a monster that Strago and his partner Gungho once tried to destroy. It is called Hidon due to its tendency to hide deep within Ebot's Rock. The party (with Strago in tow) goes to Ebot’s Rock in the World of Ruin and destroys it. One of Strago's Lores, known as Grand Delta (GrandTrain), can only be learned from it- something most players who use Strago wish to do, because Grand Delta is the most damaging non-elemental Lore Strago can learn. Hidon itself is undead and has many abilities related to that status ailment. Hidon can be continuously refought, simply by speaking with Gungho several times until he mentions Hidon has returned to Ebot's rock.
[edit] Impresario
The owner of the opera house, he reluctantly allows the party to help set up Setzer so they can request use of his airship. He also hires them to keep Ultros from destroying an opera, and in the World of Ruin, pleads the party to slay the Dirt Dragon that is sitting on stage.
A man on the Phantom Train is also referred to as Impresario, but this is probably a translation error. It is possible that the Impresario of the opera house had, at one time, been dubbed the Conductor, but later redubbed the Impresario. The programmers could have then replaced all occurrences of "Conductor" with "Impresario", but failed to realize that doing so would relabel the conductor of the Phantom Train "Impresario", as well. This typo is corrected in the GBA version.
[edit] Interceptor
Interceptor (インターセプター Intāseputā?) is Shadow's dog, who will frequently help him in battle. Relm is the only person other than Shadow that Interceptor responds to with a friendly tone. In battle, Interceptor will often show up to protect Shadow and Relm from incoming attacks, and will occasionally counterattack as well.
[edit] Kappa
Kappa the imp first shows up during the tutorial when you meet Gau. You can also see him as the world breaks and in the auction house at the World of Ruin a lookalike Kappa robot will be up for auction.
Based on Japanese lore, a kappa is a turtle-like, water demon.
[edit] Katarin
She is Duane's girlfriend in Mobliz. Later in the game, it is discovered that Katarin is pregnant. She is less strict than Duane, and tries to convince the party that if Terra leaves, the "spirit of (their) survival" will, as well. She becomes pregnant and gives birth during the game's ending; Terra's connection to her helps her remain in the world as a human.
[edit] Lola
A young woman from the town of Maranda. Her boyfriend was an Imperial soldier, who was wounded and recovering in Mobliz after possibly attempting to desert. During the World of Balance, the party can assist the soldier in sending letters to Lola, which ends up in him offering the party useful items. However, the soldier dies of his wounds between when the world is altered and when the party reaches Mobliz . Cyan continued sending letters to her, and Lola continued to write back, but secretly knew that the letters were not from her boyfriend. When Cyan is rescued by the party, the party can take him to see Lola in person, where he tells her to continue living and move on with her life. If the party does not, she says that she sympathizes with Cyan, and that she somehow knew that her boyfriend was dead, but did not want to believe it.
[edit] Lone Wolf
An infamous pickpocket, Lone Wolf is first seen moping in jail at Castle Figaro. Later, the party encounters him looting a house when they return to Narshe after their first trip to Vector. Lone Wolf swipes a Gold Hairpin from a locked chest and flees into the mines. He is eventually cornered at the top near Tritoch, where he holds Mog hostage, threatening to kill him. Eventually, Mog breaks free of Lone Wolf's grip, throwing them to opposite sides of the cliff. Players must choose to either rescue Mog or take Lone Wolf's Gold Hairpin. Either way, Lone Wolf falls into the gorge. Later, a Pickpocket is seen fleeing Narshe in the World of Ruin. If this is Lone Wolf or not is not addressed, although he does appear to recognize the party, implying it is him. In the GBA version, he appears to recognize the party from the World of Balance. He reveals that Narshe is mostly abandoned except for Mog, Umaro and the man in the weapon shop. Lone Wolf also appeared in Final Fantasy V as a lupine thief the party could release from a castle dungeon.
[edit] Maria
The female lead in the opera. The player's primary interaction in the opera itself is memorizing her speech, and inputting the correct lines as she sings about Draco's absence. She is forced to marry Ralse, but Draco arrives to duel him. However, since Locke and Ultros fall on the two, knocking them unconscious, and Setzer abducts Celes, the ending is unknown.
[edit] Owzer
Owzer (アウザー Auzā?, IPA: [aʊzə(r)]) is an extremely wealthy and morbidly obese art collector from the town of Jidoor. He obtains the Lakshmi Magicite, which he gives to the party after they defeat a demon called Chadarnook, which has inhabited one of his paintings, which is based off of the Esper itself.
[edit] Rachel
Rachel (レイチェル Reicheru?) is Locke's former lover, from Kohlinghen. When treasure hunting with Locke, she pushed him to safety from a collapsing bridge, falling into a pit and losing her memory. She is later gravely wounded by an Imperial attack, during which time she regained her memory. Locke entrusts her to an eccentric herbalist, known simply as the 'Patriarch', who lives in Kolinghen. He used his herbs to place her in suspended animation. It is this blunder which caused Locke to protect any young woman in need of help.
Eventually, using the damaged magicite for the Esper Phoenix, Locke revives Rachel, but only for a few moments. She tells him of how happy she was with him, and that she thought only of him when she was wounded. She urges Locke to cast off his guilt and be free, before turning into dust and merging with the Phoenix's Magicite shard, which she restores to full power.
[edit] Ralse
Ralse is the villain in the opera where Celes replaces Maria; he is the Prince of the East. He wants to marry Maria, and duels Draco when he arrives, but is knocked unconscious by the falling Locke and Ultros.
[edit] Ramuh
Ramuh (ラムウ Ramū?) is an Esper, who is found at Zozo, upon the time Terra is found. He explains the tales of how humans and Espers used to live together in prosperity. After telling his tale, he and three other Espers become magicite in order to aid the heroes in their quest. Ramuh is a common Summon in the Final Fantasy series.
[edit] Siegfried
Siegfried (also known as Ziegfried or Sigfried in some cases) is a thief that makes two minor appearances in the game. His first appearance is on the Phantom Train, in which upon opening a chest, the party is brought into a battle. After being defeated (As he has little attack and HP), he escapes with the treasure. His second appearance is in Cave of Figaro in the World of Ruin, where he is following a gang of thieves. In the Colosseum, Siegfried can be found in a small room, claiming that someone is impersonating him, and not to be fooled. Siegfried can be battled in the Colosseum, where he is an exceedingly powerful opponent. This may imply that the Siegfried on the Phantom Train was the impostor.
Siegfried is briefly mentioned by Ultros when he appears in the cave near Thamasa. Ultros remarks on the golden representations of the Statues "These'll get Siegfried's attention!" Beyond this and their work at the Coliseum, however, there is no other indication the two know each other.
[edit] Vargas
Vargas (バルガス Barugasu?) is Duncan's son, and one of his disciples. Believing, incorrectly, that Duncan has chosen Sabin as his successor instead of Vargas, Vargas becomes enraged and tries to kill his father. Vargas later ambushes Terra, Locke, and Edgar as they climb Mt. Koltz, and is only stopped from killing them by the arrival of Sabin. Sabin tells Vargas that Vargas, not Sabin, was Duncan's chosen successor, but Vargas refuses to believe him and continues attacking anyway. Sabin is able to defeat Vargas with his Raging Fist/Pummel (or Aura Cannon/Bolt if the player can manage to use it enough times before Sabin dies) blitz, since Duncan has not yet taught Vargas that technique.
[edit] Yura
Yura is the leader of a group of Espers hiding in a cave near Thamasa. When he meets Terra and General Leo, he offers a truce. However, Kefka arrives, and quickly turns Yura and his companions into Magicite.
[edit] References
- ^ Inoue, Akito. 元Road of SQUARE データベース (Japanese). Critique Of Games. Retrieved on 2007-02-08.
- ^ Inoue, Akito. 元Road of SQUARE データベース (Japanese). Critique Of Games. Retrieved on 2007-02-08.
- ^ Cyan's character page at launch site http://ffvi.nintendo.com/launch/
Characters • Locations • Terminology |