Chaos Emeralds

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The Chaos Emeralds, as depicted in Sonic Advance from a side view.
The Chaos Emeralds, as depicted in Sonic Advance from a side view.

The Chaos Emeralds are seven fictional emeralds from the Sonic the Hedgehog video games. The Chaos Emeralds have mystical properties and abilities, and the holder of them all can use them for a large variety of things, such as transforming into a powerful "super form". Each emerald is composed of positive and negative charged materials which make them an everlasting source of energy and allow them to float in the air. All player characters that are capable to transform only use the positive charged part of the Emeralds to do so, which is demonstrated by Sonic at the end of Sonic Adventure. After the super form is reached, the Emeralds discharge and send themselves across the world (or to Special Zone), and as such characters often collect them throughout the games. While they were more like "bonus" items in the early games of the series, the Chaos Emeralds became necessary plot devices in Sonic Adventure, and that trend has continued throughout the later 3D games.

Contents

[edit] Background

Sonic 3's Special Stage
Sonic 3's Special Stage

The Chaos Emeralds' back story are shrouded in mystery, and they are known to have existed for thousands of years, along with the larger Master Emerald. The games and comics have revealed that both the Echidna and Babylon civilizations that existed thousands of years prior to the games knew about the Chaos Emeralds, along with the Black Arms, who have visited Earth for at least 2000 years. The civilization that created Emerl over 4000 years prior to the games is also known to have been experimenting with the Chaos Emeralds. The Chaos Emeralds were named such by the remaining Echidnas due to their connection with Chaos, who destroyed their civilization.

While the Chaos Emeralds can lie around basically anywhere, they can quite often be found in Special Stages (also known as "The Special Zone"), strange alternate dimensions. Even alone, their power is unmatched by anything else in the universe; except perhaps by the Master Emerald, which can control them.[citation needed].

The Chaos Emeralds in themselves are usually used for weapons of mass destruction (in Doctor Eggman's case), Chaos powers, and activating Super Transformation. The energy can also be given from one super form to another character to allow that person to achieve a super form of his own, as seen at the end of Sonic Heroes and Sonic the Hedgehog.

The reason Chaos Emeralds always need to be collected at the start of a game is because after a large amount of their energies are used,for example Super forms, or reviving Babylon Garden, they disappear supposedly through Chaos Control. This can be proved by observing that no matter what media it might be, (cartoons, video games) after the character using the Emeralds reverts back to his or her original state, the Chaos Emeralds are no where to be found, especially in Sonic X.

Because of the huge power readings emanating from each emerald, creating radars to track them are relatively simple (Rouge, Tails and Eggman all had one in Sonic Adventure 2, and Tails used one again in Sonic Riders). Each emerald is linked to each other, and as Tails describes, act like magnets attracting each other, allowing him to discover Eggman's location on the ARK.

[edit] Role in the games

Spoiler warning: Plot and/or ending details follow.

Throughout most of the early games, Doctor Eggman tries to get his hands on the Chaos Emeralds in order to fuel his doomsday weapons. The player can choose to collect the Emeralds in their Special Stages in order to unlock a "good ending", a super form, or both. The Chaos Emeralds have gained a more important part of the plot in later games.

In Sonic Adventure, the Chaos Emeralds were collected by Eggman in order to feed Chaos, The guardian of the chao and Emeralds, and that changed form every time it received one of the gems. With all seven, it became Perfect Chaos, and used up all of the negative energy in the Emeralds before dropping the unpowered and colorless emeralds onto the ground. Sonic then picked all seven up and used the positive energy to become Super Sonic and destroy Perfect Chaos. Also in the game, Tikal the Echidna states that "The 7 Emeralds can change our thoughts into power", and that the Master Emerald controls that power.

In Sonic Adventure 2, Sonic and Shadow had the ability to use the Chaos Emeralds to utilize "Chaos Control", an ability that alters time and space to teleport or freeze time. Interestingly, Sonic at one point uses the Chaos Control ability with a fake Emerald that had the same properties as a normal one, but less power. Shadow's own game implies that proficient use of Chaos Control is actually a bloodline trait, which explains why Shadow can use Chaos Control without an Emerald, as he is seen doing in later games.

In Sonic Heroes, the gameplay pays homage to classic elements, so it goes back to a way of collecting the Chaos Emeralds in special stages to unlock the Last Stage. In that stage, Sonic becomes Super Sonic, and allows Tails and Knuckles to use the Chaos Emerald energy to transform into imitations of their super forms, the only visual changes being two spheres of golden energy surrounding Tails and Knuckles.

In Shadow the Hedgehog, the Emeralds were found throughout the stages again (again, Special Stages weren't used), and Shadow collected all 7 by the end of the game, only to let them be stolen by the evil alien Black Doom, who used them to Chaos Control the Black Comet to Earth's surface. Shadow then got the Chaos Emeralds back and transformed into Super Shadow in order to destroy Black Doom and teleport the Black Comet into space to be destroyed by the Space Colony ARK's Eclipse Cannon, the cannon itself using the Chaos Emeralds as its power source.

In the 2006 game Sonic the Hedgehog the Emeralds fully take on the power to "transform thoughts into power", just as the Master Emerald was said to be capable of doing in Sonic Adventure. These emeralds appear slightly smaller in size, and give off gleaming sparks of light of their respective colors, and are given the additional title of "miracle gems". In the time-frame of the game's events, Sonic and Shadow discover that Chaos Control performed in close range by two individuals at the same time with an Emerald each creates a rift in time and space, allowing each of them to mentally choose a desired place and time, with which they can reach by entering the rift. Princess Elise's father, the duke of Soleanna also proves in this game that animals and robots aren't the only ones able to access the power of the Emeralds, by using a single emerald to chant and seal the newly born Iblis into his daughter's soul, so long as she abstain from crying, with the only other stipulation being that the vessel must be of royalty. Mephiles succeeds in mass-producing duplicates of himself using two Emeralds, and showing Silver a fabricated vision of a smug-looking Sonic surrounded in flames, through the Emerald itself. Mephiles also somehow uses some sort of "shortcut" when he uses the single Emerald in his possession to warp all six of the other Emeralds to his location, and uses their full power to begin his and Iblis' transformation into Solaris. Lastly, Elise, sharing the hopes and desires of the remaining cast (possibly even including Eggman) to bring Sonic back to the land of the living, uses all seven Chaos Emeralds to bring Sonic back to life, in the form of Super Sonic, who thanks Elise and shares his power with fellow hedgehogs Shadow and Silver.

Sonic and the Secret Rings do not include the Chaos Emeralds (making it the third Sonic game and first 3D Sonic game to not feature them, the first being Sonic CD which featured the Time Stones and the second being Knuckles Chaotix which featured the Chaos Rings), which have been replaced with the seven World Rings which, ironically, appear to have the same power as the Emeralds, except they're powered by emotions instead of thoughts, and they are needed to unlock the "Last Chapter". However, they do share a similarity with the Chaos Emeralds that when all seven are gathered, they can be used to transform an individual due to the emotions they're experiencing. Sonic uses the Rings to become Darkspine Sonic. This form is fueled by rage, and focuses more on the gained physical strength as opposed to the Emeralds' transformation that emphasizes on mystical powers gained.

Spoilers end here.

[edit] Appearance

[edit] Amount

In the first game of the series, Sonic the Hedgehog, there were six Chaos Emeralds. This was also true for the Game Gear/Master System games Sonic the Hedgehog, Sonic the Hedgehog 2, Sonic Chaos and Tails Adventure. The amount was extended to seven Emeralds in Sonic the Hedgehog 2 for the Mega Drive, and that number has been consistent ever since, except for the two following games which contained eight.

In the arcade game Sonic the Fighters, in order to travel to the Death Egg II, the player must collect all the Chaos Emeralds. Each character held an Emerald in the "story mode", and to get another one from a different character, they must be defeated in a fight. However, instead of the traditional seven Emeralds, there are eight. The widely accepted reason for this is because there are eight fighters, and so Sonic Team added another Chaos Emerald. Some fans believe that this eighth Emerald is fake, others claim it was the Master Emerald, but it is usually treated as a gameplay device rather than a significant plot element.

In Sonic the Hedgehog 3, after accessing the Sound Test and entering a code, the player has access to a secret, and very difficult, 8th special stage. Upon completion, this stage yields the grey Emerald. In Sonic 3 & Knuckles, after accessing the Sound Test, two unused Special Stages could be accessed (one Chaos Emerald stage, with the same layout as the one in Sonic 3, but with different colored panels, and one Super Emerald Stage). They unlocked a "golden" Emerald (instead of the grey one as in Sonic the Hedgehog 3). After that, the player goes on to the Angel Island stage. This eighth Emerald is simply a glitch.

[edit] Colors

The Chaos Emeralds as they appeared in Sonic R -  yellow, purple, red, white, cyan, orange and green. Normally, there is no orange Emerald, and it is supposed to be the blue one.
The Chaos Emeralds as they appeared in Sonic R - yellow, purple, red, white, cyan, orange and green. Normally, there is no orange Emerald, and it is supposed to be the blue one.

In the original Sonic the Hedgehog, the six Emeralds were blue, yellow, red, green, pink and gray. A seventh, purple Emerald then appeared in Sonic the Hedgehog 2, and the blue Emerald became a cyan color. In Sonic the Hedgehog 3, the pink Emerald was replaced with a new blue one along with the cyan one, and the yellow Emerald became orange. It was colored yellow again in Sonic Adventure, and the colors of the Emeralds have remained constant ever since, as (in Sonic Advance/Sonic Rush order) red, blue, yellow, green, white, cyan, and purple. The white Emerald often appears grey, and Sonic R had both a yellow and an orange Emerald instead of a blue/cyan one (the Chaos Emerald was blue in the racing course it was found in, but the screen after the race shows it as cyan).

Certain games have used their own unique colors for the emeralds - in Sonic Spinball, they are all blue, while in Sonic Battle, they are all green (although, at one point, Tails mentions that collecting shards "of the same color" will make an Emerald).

In the Sonic the Hedgehog comic series by Archie Comics, the emeralds were spread across seven locations in the galaxy and there were hundreds of them. Each location had its own unique emerald color, with the total number of colors being seven. A later plot development led to all Emeralds of a certain color being fused together as one, resulting in the seven emeralds of the games. A black emerald served as a prison for Chaos 0 (see Sonic the Hedgehog #80).

In the Sonic the Comic series, the emeralds are blue, yellow, red, green, orange, white and purple.

[edit] Gem cut

Through out the game series the Chaos Emeralds have taken different forms. Sonic the Hedgehog showed the Emeralds to be octagon. Sonic the Hedgehog 2 showed the Emeralds to be hexagon, but they were again octagon in Sonic the Hedgehog 3. The Super Emeralds and Master Emerald in the same game appear as brilliant cut, and the Chaos Emeralds have also appeared as such in most games since. Notably however, is that the brilliant cut Emeralds look exactly like the original octagon Emeralds when seen from above, suggesting that the gems have been brilliant cut all the time.

In Sonic X's Sonic Adventure adaption, the Chaos Emeralds seen in the ancient Echidna past were point cut (shape example: ♦) until Tikal's father enraged Chaos, and the Emeralds are suddenly shown as brilliant cut.

[edit] Power source

As revealed in Sonic Adventure, Chaos Emeralds have both positive energy and negative energy. When the negative energy is absorbed by Chaos to become Perfect Chaos, they lose their color, showing that the negative energy may be the main energy of the Chaos Emeralds. The positive energy is harnessed/activated by friendship, as revealed when Tails says, "Negative forces aren't the only way to empower the Chaos Emeralds. Our positive feelings toward each other can make them work!".

The emeralds have seemingly unlimited energy, and they all draw their energy from Chaos (not to be confused with the "god of destruction, Chaos), which is fuelled by our thoughts[citation needed]. The more emeralds there are in one place, the more total energy than there would be with the same amount of emeralds seperatly, because they react to one another.

In the Sonic the Hedgehog comics, the Chaos Emeralds are not actually power sources in themselves, but are rather open gateways into a mystical energy field known as "The Power of Chaos" or the "Chaos Force". This is the same energy which Shadow uses to power his attacks, and which the creature Chaos is made up of.

[edit] Other Emeralds

[edit] Master Emerald

Main article: Master Emerald

[edit] Super Emeralds

The Super Emeralds are a set of 7 Emeralds that transformed from the Chaos Emeralds with the help of the Master Emerald (although some believe that the Super Emeralds are separate from the Chaos Emeralds as shown by collecting 7 Chaos Emeralds and not entering the Special Stages an eighth time). The Emeralds made their appearance in Sonic 3 & Knuckles. It may be possible that the Master Emerald transferred half of its power into the 7 Chaos Emeralds, there by turning them into the 7 Super Emeralds. These giant Emeralds are grey, and Sonic and company have to step on them and play through new Special Stages (taken from Sonic and Knuckles) to light them up to their original colors. Getting all the Super Emeralds (from both games) makes the Master Emerald glow, and enables Sonic to transform into Hyper Sonic, Tails to transform into Super Tails, and Knuckles to transform into Hyper Knuckles. These "Hyper" forms are improvements over the usual "Super" forms, with increased speed and power, along with powerful new abilities.

The Super Emeralds have not been seen since. However, some speculate that the emeralds in Sonic Adventure, at the Master Emerald shrine in Tikal's time period, are indeed the Super Emeralds. Their size are roughly the same size as Sonic or Knuckles, while in the present the Chaos Emeralds are about the size of their hands. This has not been made official. however the sizes aren't likely important, seeing how in one scene of Sonic Adventure 2, Knuckles holds the Master Emerald in his hand (he likely has the ability to shrink it).

A theory to the sizes are that the farther away the Chaos Emeralds and the Master Emerald are from the shrine, the smaller they become, and the closer to the shrine they are, the bigger they become. This theory, however, could be false as seen in the last story of Sonic Adventure, Knuckles talks to himself, questioning why Angel Island has fallen though the Master Emerald is restored. In that scene, the player can see the Chaos Emeralds are laid around the Master Emerald in the shrine but haven't increased in size at all. However most counter this argument with two very valid points. First not all the emeralds were collected, as there were only six of the seven emeralds. Secondly they were not placed atop their right place such as the plants as seen in Sonic and Knuckles, or in this case the 7 pillars which in the past surrounded the Master Emerald and its shrine. The pillars are now seen to be weathered down from many long years.

Another interesting fact is that one of the prototype screenshots of Sonic Adventure' showed fourteen emeralds at the same time, and the mural depicting Perfect Chaos is also surrounded by fourteen gems, making it possible that the Super Emeralds were a part of the story at some point. These may be references to the part of Sonic Adventure that includes Chaos taking the Emeralds' power from them, separating the Emeralds into two separate sets of power.

Some fans believe that these two sets of emeralds combined to form the Super Emeralds, and that the Chaos Emeralds shown after Sonic 3 and Knuckles are really the Super Emeralds, simply called Chaos Emeralds for some reason or another.

Another separate theory comes from Sonic the Comic, where Sonic and Knuckles are in the Shrine. Sonic mentions how big they have become, and Knuckles replies they grow to their natural size when in their righful place.

But Sega has said very little about the Super Emeralds after they apeared in Sonic 3 and Knuckles, other than a reference to them in Sonic Mega Collection's info screen for Sonic and Knuckles. This has cause much confusion in the fandom as to what those emeralds actually are.

[edit] Artificial Emeralds

It is possible to create synthetic Chaos Emeralds with the same wavelength and properties as the originals, but with less power. This has been proven by Tails in Sonic Adventure 2 and by both Tails and the Metarex in Sonic X. However, the Metarex-made Emeralds seem to phase out after use, becoming fragile and useless. And in addition, these particular "fake emeralds" react to Sonic in a different way; instead of transforming him into Super Sonic, he will transform into "Dark Super Sonic". Chaos Emeralds synthesized by the Metarex originally had the attribute of not having similar energy signature to real Chaos Emeralds, allowing Tails to distinguish them from the real things, although this is later corrected.

[edit] Sol Emeralds

The Sol Emeralds, as they appear in Sonic Rush.
The Sol Emeralds, as they appear in Sonic Rush.

A set of Emeralds from another dimension, the Sol Emeralds appear in Sonic Rush, where they are guarded by Blaze the Cat and sought for by Eggman Nega. They are similar in function to the Chaos Emeralds, but they are rectangular in shape (emerald cut) unlike the pointed shape (brilliant cut) of the Chaos Emeralds. Like the Chaos Emeralds, all seven can be used to achieve a transformation (named Burning Blaze in Blaze's case). It is also interesting to note their magnetic properties - both Eggman and Eggman Nega quote that the Chaos and Sol Emeralds can attract and repel each other, and this power could destroy the world. There is currently no known Sol equivalent to the Master Emerald.

It was thought within the Sonic fanbase that the Sol Emeralds were to have a role in the new game Sonic the Hedgehog, after it was confirmed that Blaze would be returning in the game as an ally of Silver the Hedgehog. However, this turned out to be untrue, and as it was also revealed that Blaze originally hailed from the 200 years into the future of Sonic's dimension, the full story behind the Sol Emeralds is unknown. Sonic Rivals then showed that Eggman Nega was from the future as well.

Some parts of Sonic the Hedgehog and Sonic Rivals take place in the future, but no mention is made of the Sol Emeralds, and instead the Chaos Emeralds appear there as well. It is also highly unlikely that the Sol Emeralds exist in the future along with the Chaos Emeralds due to the fact the emeralds cancel each other out. Most fans generally believe that Sonic Rush happened before Sonic the Hedgehog, due to Blaze's reaction when Silver mentions the "Blue Hedgehog", suggesting that they had met before.

"Sol" means "sun" in a variety of languages, and is the origin of the word "solar". Interestingly, "solar" is the origin of the name "Solaris", the final boss in Sonic the Hedgehog, which causes some to believe they were created from the defeat of Solaris.

[edit] Guardians

The Chaos Emeralds were originally guarded by Chaos, a Chao that had mutated due to contact with the Chaos Emeralds, and that protected both the Emerald Shrine and the other Chao that lived there.

Tikal found Chaos and the Chao in her ancient Echidna family. She loved them and cared for them, but her father found out about them and wanted the power of the Emeralds for himself. He attacked the Emerald Shrine and tried to steal the gems, but Chaos absorbed the power of the Emeralds, became Perfect Chaos, and destroyed the Echidnas. Tikal appealed to the Master Emerald to seal Chaos away inside it, sealing her own spirit in the process. The Chao lived on and bred, however.

This is the point at which the Echidnas took over in protecting the Emeralds. Knuckles is the Echidna that protects them in the time of the current Sonic the Hedgehog timeline, and also the only Echidna left according to the Sonic the Hedgehog 3 manual (in the Sonic Team storyline, other continuities like the American Sonic comics have more echidnas in existence).

Angel Island was not afloat in the time of Tikal, but was instead located in the ocean near the Echidna city (now Mystic Ruins). It's possible the Floating Island was created when Perfect Chaos arose before Tikal sealed him which there is evidence of in the Sonic the Hedgehog 3 manual. If this is true, the reason it does float high in the sky is most likely in order to protect the Emerald from invaders who might try to steal it (like Dr. Eggman eventually did).

Another reason for the fact that the Angel island floats, could be that the Master Emerald's energy causes the island to rises high above the surface. During the time of Tikal's life the Chaos Emeralds canceled out the Master Emeralds effects and after Chaos used the Emeralds to become Perfect Chaos, the lifting effect of the Master Emerald started (although it is not shown in Sonic Adventure). This is extremely likely given that Sonic needed to retrieve the Master Emerald so the island could rise and that the island began to sink and wobble in the sky after the Master Emerald was stolen again by an Eggrobo in Sonic & Knuckles.

Strangely, when the Chaos Emeralds become Super Emeralds in Sonic 3 & Knuckles, which happens during the story of Sonic the Hedgehog 3 and Sonic & Knuckles, the island still floats in the air. The question is, why does it float if the Super Emeralds are in the same chamber as the Master Emerald? This may be true because the Master Emerald can cancel the Chaos Emeralds, or enhance them to make Super Emeralds. This may mean that the Master Emerald provides power for the Chaos Emeralds, and can be made to stop their power or maximize their power in close range.

In the Archie Comics storyline, Knuckles is merely the latest in a long line of Master Emerald protectors, known as the Brotherhood of Guardians.

Blaze the Cat is the Guardian of the previously mentioned Sol Emeralds.


[edit] Chaos Emeralds in other media

[edit] Sonic the Comic

In the United Kingdom's Sonic the Comic, the history of the Emeralds is expanded considerably, though some points contradict the storyline of the games. These events were not related chronologically, but this document shall list them as such.

The story of the Chaos Emeralds begins in Mobius's distant past, during the war between the Echidna race and the Drakon Empire. Seeking vessels for their unstable, newly developed Chaos Energy, the Drakons raided the Echidnas' sacred emerald mines, and infused seven emeralds with Chaos Energy. The Echidnas were able to steal the seven emeralds back and capture a Drakon prosecutor, but exposure to the emeralds mutated the captive into a monstrous creature known as Chaos. Draining away some of the Emeralds' power, the Echidna elder Pachacamac was able to weaken Chaos, who was defeated and sealed away by the Echidnas.

Events which followed remain lost to history - Knuckles, appointed guardian of the so-dubbed "Chaos Emeralds", was apparently sealed into some form of suspended animation for unknown reasons and the Echidna race mysteriously vanished. At an unspecified point, six of the Emeralds were divided into twelve; Drained of the majority of their power, the two sets of emeralds shrunk to the size of a fist and one set, drained even to the point that they had lost their individual colors, came to be scattered across Mobius. The other set remained in a temple on the legendary Floating Island, where Knuckles dwelled in stasis.

When the kindly scientist Doctor Ovi Kintobor began his plan to rid Mobius of all negative energy, he sought out a vessel that could contain such power. He located the six Mobian emeralds, which were highly suited to containing such energy, and planned to transfer into them the negative energy he had collected using his Retro-Orbital Chaos Compressor (ROCC), a machine comprised of golden rings. Requiring the legendary Grey Emerald - the "control Emerald" - to stabilize the transfer, Kintobor and his friend, Sonic the Hedgehog, searched for one to no avail. Eventually, Kintobor believed that he had developed a way to transfer the energy without the seventh emerald using the ROCC - but just before he was about to do so, he became distracted by a rotten egg and tripped on a cable, slamming the ROCC's control panel with his egg-laden hand. The resulting explosion and Chaos Energy transformed him into Doctor Ivo Robotnik.

Robotnik gathered up the six emeralds, and put them in sub-orbital space warps to keep their power out of Sonic's hands, but Sonic was able to reclaim them. Brought together, it turned out that together the Emeralds would generating and radiating energy in a chain reaction that saw them warped into the other-dimensional Special Zone (and restored them to their original colours). Sonic was also caught in the blast of chaos energy and was transformed into the berserker Super Sonic for the first time. After reclaiming the Emerald's from the Special Zone, Sonic hid them in the Frozen Zone where the sub-zero temperatures rendered them inactive and prevented the spatial warp. They were briefly stolen by Captain Plunder and his Sky Pirates, but before they could heat up they absorbed the pirates' negative energy and turned them into easily-beaten hippies.

In order to keep a closer eye on the gems, Sonic kept them in a refrigerated box at his Emerald Hill Zone headquarters. Robotnik, meanwhile, had encountered the awakened Knuckles and brought the echidna into his service by claiming that Sonic had stolen the emeralds. Allowing himself to be captured by Sonic's Freedom Fighters, Robotnik was able to lead Knuckles straight to their headquarters and steal the Emeralds. Knuckles reintegrated the two sets of six into one, with the help of one of Robotnik's devices that took the place of the Grey Emerald. The device also allowed him to to control the Chaos Energy, but Knuckles revealed that he'd secretly had the Grey Emerald all along and he used it to stop Robotnik.

The seven Emeralds were returned to the Hidden Palace Zone on the Floating Island, where they steadily regenerated into their original size. The green Emerald was restored to its status as the Master Emerald, which Robotnik then stole to use as the power core for his new Death Egg; Sonic managed to get it back. The emeralds were able to subsequently remain safe on the Floating Island and allowed Knuckles to generate a protective forcefield around it, although they were still the cause of some trouble when Sonic was accidentally exposed to them and transformed into an even more deranged, demonic version of Super Sonic.

When the Drakon Empire made contact with Mobius once more, Emperor Ko-Dorr, head of the House of War, secretly entered into a partnership with Robotnik in order to reclaim the Chaos Emeralds and use it to fuel a coup against the other Houses. As part of a double-cross, Robotnik had his assistant, Grimer, apparently defect to the Drakons and inform them of the Emeralds' whereabouts; the Drakon's disabled all of the Floating Island's defenses and defenders, allowing Robotnik (after Grimer had the Drakon's suddenly teleported away) to teleport in and finally seize control of all the power of the Emeralds. At first, the power seemed too much for his body to contain and he was transformed into a crystalline statue, but this soon proved to be merely a chrysalis stage as his form adapted to the energies it now contained. With the power of the reality-warping chaos energy in his control, Robotnik altered history and subjected Sonic to a series of challenges, until the hero baited him into restoring Knuckles to help him. With the echidna's aid, Robotnik was defeated and the chaos energy drained from his body - but it appeared that he could now no longer exist substantially without it, as its removal caused him to shrink into a sub-atomic state.

The emeralds were consequently left largely unmolested, aside from a brief abortive attempt by a gang of thieves working with the Doctor Robotnik Appreciation Tribe to steal them; unlike most villains, they knew the Emerald's were too dangerous to mess around with and just wanted to sell them.

Robotnik himself, restored to normal, subsequently suffered a string of defeats which plunged him into a suicidal depression. Desperate to break his master out of this dark state, Grimer unleashed the Chaos creature (which had formerly been discovered by Robotnik). Raging out of Grimer's control, Chaos headed for the Floating Island, intended to absorb the Chaos Emeralds into itself, but before it could get further than the blue emerald Knuckles jettisoned the remaining Emeralds to the four corners of Mobius. Without the emeralds' power, the Floating Island crashed to Mobius and sank into the ocean. Doctor Robotnik gathered the emeralds to draw Chaos and the Freedom Fighters to his fortress, that they might all die together along with Mobius; Sonic returned to the present just in time to witness Chaos absorbing the remaining emeralds and becoming the monstrous "Perfect Chaos". Following the creature's defeat, the Emerald's were once again in the Freedom Fighter's hands.

Additionally, at one point, a black emerald was shown to be used by a group of shadow creatures in another dimension as a means of gaining access to Mobius. Its relationship to the Chaos Emeralds, if any, went unexplained.

[edit] Sonic the Comic - Online!

The online fan-made continuation of Sonic the Comic (viewed by some as an "unofficially official" continuation due to its endorsement by some of the creators of STC) has added a little more to the history of the Chaos Emeralds. Although not explaining how the emeralds were divided into two sets or how the second set came to be on Mobius, the comic has shown them to have been found by Kintobor amongst a cache of abandoned technology left over from the Drakon-Echidna war in the Emerald Hill Zone. It also revealed Chaos Energy could be used for storing computer data and splicing genetics. The Emeralds were briefly stolen by the evil Syndicate, and destroyed the entire Special Zone by absorbing the Chaos Energy that it was made of.

[edit] Sonic the Hedgehog (comic series)

In the Sonic the Hedgehog comic series, Chaos Emeralds are much more numerous than they are in other continuities; in reality, there are far more than just seven. They are also connected to the "Power Rings", which are produced by harnessing the energy of the emeralds. This continuity explains a more scientific origin than a conventional mystical one found in other sonic continuities. It was revealed in a recent storyline that the Emeralds were the product of the Xorda (the aliens that transformed Earth into Mobius) gene bombs. Specifically they were formed by the absorption of the Xorda gene bombs' massive energy release into underground beryl deposits.

In addition, there is the existence of rare 'Super Emeralds'. The origins of these can also be attributed to the Xorda-induced cataclysm albeit these Emeralds are the product of much more concentrated energy absorbed into the beryl material. What's more, there's another level of existence known as "the Chaos Force", which is tied to the Chaos Emeralds and has been tapped into by the "Guardians of the Floating Island", Knuckles' ancestors - one theory is that the Xorda gene bombs allowed the energies of the Chaos Force to spill out into this plane and take the form of Chaos Emeralds or more canonically, the Chaos Force was only recently discovered and its existence made aware to the inhabitants of earth/mobius. There is also a special Black Chaos Emerald that served as the containment vessel for Chaos and Tikal. Mammoth Mogul's own Chaos Emerald was used in a similar manner to temporarily imprison him.

While on an alien world, Sonic discovered a batch of red colored emeralds (officially designated outside of the storyline by the editor as "Chaos Rubies"), which rather than transform him into Super Sonic, created a mad, power-crazed Super Sonic that was independent of Sonic's body (similar to Fleetway's normal Super Sonic). No such explanation has been offered as to the origins of these particular types of Emeralds though the catalyst for their existence can be alluded to a possible previous altercation with the Xorda or perhaps the idea that certain cataclysms of immense energy combined with certain minerals can follow the same suite as Earth/Mobius' Chaos Emeralds.

It was revealed by A.D.A.M. that there were many Chaos Emeralds scattered across the universe, in his plot to use Shadow and Tails to retrieve them. A.D.A.M. later succeeds in collecting all the Chaos Emeralds of the universe. While Sonic transforms into Super Sonic as a distraction, Super Shadow and Turbo Tails send all the Chaos Emeralds to the Zone of Silence. There, the Zone's new ruler Feist fused all of them into seven differently colored jewels, similar to the Chaos Emeralds in the games.

[edit] Adventures of Sonic the Hedgehog

The Chaos Emeralds made an appearance in DiC's cartoon series in a four-part story called Quest for The Chaos Emeralds, but they are very different from the game versions. There are only four, and instead of different colors they are all different shapes. They have no guardian, but the Emeralds are hidden in time instead of certain place. Each Emerald focuses on a different power:

  • Invisibility: this made the holder invisible, and is buried on an island in the time of pirates.
  • Invincibility: this granted invincibility, but it is more complicated than simply holding it. To trigger off its powers permanently, its first holder must become king. Guarded by Merlynx the Magician in the Middle Ages.
  • Immortality: This granted immortality to the holder. Resided with Robotnikhotep, Robotnik's mummified ancestor, in a Mobius parallel of Ancient Egypt.
  • Power of Life: possibly the most powerful one, this had the power to grant life to any inanimate or dead object. Inside a volcano crater in Prehistoric times and guarded by a volcano deity who would only exchange it for a sacrifice.

Robotnik forced a scientist, Dr. Caninestein, to build him a time machine to grab the Emeralds and become Supreme High Robotnik (possibly Robotnik's super form). In this form, he could rule the universe. Unfortunately for him, the scientist granted Sonic and Tails the duty of making sure he does not get them. Assisted by Caninestein's various time-travel devices (sneakers, surfboard, skateboard) and the locals from each time area (some were parodies of real historical figures or even Sonic's own ancestors) Sonic and Tails foiled Robotnik's first attempts at the first three Emeralds, facing many life-threatening situations on the way.

But Robotnik tried again and succeeded. Supreme High Robotnik almost killed the duo by sending them into the Big Bang, but they managed to escape, and Sonic formed an idea. Completely ignoring the rules of paradox, the duo managed to gather their past selves (who, as keen-eyed viewers will notice, are all shown using the skateboard instead of the devices they used previously) after they left each time area. Five Sonics and five Tails went back to the present time where Supreme High Robotnik was still wreaking havoc. The team that now consisted of ten all worked together to steal back the Emeralds and return them to their original places.

The AoStH episode Fast and Easy featured a fifth Chaos Emerald which is supposedly the most powerful - it does not focus on a specific attribute, so it is more like the game version. This emerald is of a brilliant cut and, unlike the other Chaos Emeralds, is fashioned into a ring. Its power is apparently dormant until it is plugged into a pedestal in the "Secret Zone", and then it is seemingly capable of doing anything. Robotnik intended to use this power to terrorise the world with floods, but his plans were thwarted when a thief called Easy Eddie stole it from him. After Sonic had realised what exactly was going on and the magnitude of the problem, the ring was prised from Eddie's finger. However, the thief stole it again and bargained with Robotnik, but it was a trick and Robotnik had the ring. But as always, Sonic messes up Robotnik's plans by stealing the ring from the pedestal, and subsequently throwing it into the sea. As for Easy Eddie, he managed to escape from Robotnik and give up being a thief.

[edit] Sonic Underground

Another of DiC's Sonic cartoons had Chaos Emeralds in it, but very little is known about them. Like in the games, they are a source of incredible power but the exact number of them in existence in unknown. Knuckles guards one Emerald on the floating island, and Robotnik tried to steal it and frame Sonic for it. Of course, it failed in a way very similar to the Archie story.

In a three part episode towards the end of the series' run, Dr. Robotnik managed to acquire another Chaos Emerald and used it to power his enormous indestructible fortress, the Fortress of Altitude. However, he lost the Emerald to his lackeys Sleet and Dingo, who stole it in their own pursuit of power. When Dingo attempted to go solo, the Emerald broke, and threatened to destroy Mobius with waves of Chaos.

Forced to work together with Robotnik, Knuckles and the royal siblings located the fragmented Emerald. However, when Sleet attempted to contain it by placing it within Dingo-transformed into a safe-it reacted with Dingo's mutation abilities. Becoming a giant, shape-shifting monster, Dingo threatened to destroy all of Mobius before he was brought down. The shattered Emerald was then placed within a special canister by Knuckles and taken to the Floating Island.

[edit] Sonic X

In Sonic X, the Chaos Emeralds echoed their role in the games as objects that were sought after by all parties. However, the series also introduced a new concept: Chaos Emeralds reacting to each other. In the anime, whenever Chaos Emeralds were brought together without being given time to adapt to each other's presence, they would release immense quantities of energy. When all seven were present, this resulted in an automatic gigantic Chaos Control.

[edit] See also


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