Center for Advanced Research and Technology

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Center for Advanced Research and Technology
Established May 2000
School type Public
Grades 11-12
Location Clovis, California, United States
Students 1350
Faculty 34
Website http://www.cart.org/

The Center for Advanced Research and Technology, more commonly referred to as CART.

Planning for the facility began long before the launch of the new millennium and purchasing of the grounds for the new school was done in January of 1997. Completed in May of 2000, students first began coming to CART for the fall semester in August of 2000.

The CART facility, which is about 75,000 sq. feet, is designed to be such an environment reminiscent of a high performance business atmosphere. Offered, are different classes, each divided into its own career specific cluster. These are Professional Sciences, Engineering, Advanced Communications, and Global Economics. Within each cluster are several career-specific laboratories in which students complete industry-based projects and receive academic credit for advanced English, science, math, and technology.

Eleventh and twelfth grade students from the Clovis and Fresno Unified School Districts are bused to CART where they attend half-day classes in one of the laboratories taught by teams of instructors from both education and business.

Instead of most local public highschools where students move from one class to another for different subjects, CART implies a different technique in that each lab is taught by three teachers each teaching a branch of subject related to the main subject. Usually the made-up is a lab will have one teacher who teaches English while the two remaining teachers will teach different sciences.

CART Logo
CART Logo

Contents

[edit] Courses

Professional Sciences

Advanced Communications

Engineering

  • Robotics (PM Only)
  • Biomedical Engineering
  • Product Development
  • Architectural Design

Global Dynamics

[edit] Professional Sciences

[edit] Forensic Research

Students using investigating techniques commonly used through out law enforcement, will study forensic techniques as well as past cases. Students use scientific evidence to paint a picture of what happened in the past. DNA, fingerprinting, physical evidence analysis, scene reconstruction, and biotechnology are some of the techniques that are introduced to students partaking in this class.

[edit] Biomedicine

The Community Medical Centers Biomedicine Learning Lab requires students to explore issues in human anatomy/physiology and biochemistry through their study of how a body functions and how it reacts to disease. Students work through medical case studies while applying their science and English content. A portion of the student's time is spent working in collaborative groups on four community health-related projects throughout the year. The projects include: Foundations in Medical Science/Profiles of Medical Professions, Genetic Disorders, Epidemiology, and Trauma/Emergency Medicine. The academic course work is integrated throughout each project and brings relevance to the content. Students learn how to utilize multiple resources such as: medical mentors, medical libraries, the Internet, and medical journals.

[edit] Environmental Sciences and Field Research

In the Environmental Lab at CART students complete environmental projects that will make a difference in the local community and the world. Students will have the opportunity to work closely with professional mentors from several environmental agencies, for example, United States Forest Service, California Department of Fish and Game, Natural Resource Conservation Corps, Endangered Species Recovery Program, or the San Joaquin River Parkway and Conservation Trust to complete these real world, hands-on environmental projects. In the past, students have worked to save endangered coral reefs, establish a CART recycling program, design and plant native plant gardens, restore lands to the native habitat, monitor Bald Eagle populations, and teach younger students how to raise trout and the importance of the San Joaquin River. Through these projects students learn valuable job skills and how to use the technology of the environmental career field. Students who enjoy learning about plants, animals, science, literature, California ecosystems, and making a difference will enjoy this lab.

[edit] Psychology and Human Behavior

The Psychology and Human Behavior Lab will introduce psychology as an empirical science. Students will investigate the general principals and theories related to human behavior and mental health. This Lab focuses on personality theories, memory, learning, intelligence, psychological disorders and mental health treatments. Other focuses will include the study of the evolving brain and chemical changes that may occur during one’s lifespan. We will also analyze how literature and writing play an important role in psychological welfare and human behavior growth.

Students will take a journey through the human mind, beginning with learning in the brain. They will then travel chronologically through the developmental stages. The next stop will be detours and choices in mental and healthy lifestyles. Students will conclude the year exploring parenting and professional choices in Psychology.

[edit] Engineering and Design

[edit] Product Development

The Engineering and Product Development Lab, sponsored by GRUNDFOS Pumps, uses knowledge, imagination, and skills to create solutions to engineering problems faced by our society. Solid Works software will allow students to create on the computer a design concept and then produce a prototype on state of the art rapid prototyping machines.

[edit] CAD/CAM

For students who want to learn computer aided design applications with special emphasis in manufacturing, architecture and interior design. AutoCAD is the engineering design software used for drawing and designing products.

[edit] Architectural Drafting and Design

Students receive instruction in planning, documentation and design as it relates to residential and commercial building. They will follow the stages of the design process by completing projects from beginning site analysis through finished building design. Fundamental concepts of art through architectural history and design theory are also explored. Students also use AutoCAD software to design on the computer.

[edit] Biomedical Engineering

During the chemistry year, Biomedical Engineering students explore questions about genetically engineered foods, DNA, microbes, plant tissue culture and how these topics influence both the problems and potential solutions for our society. Students conduct projects on health issues related to industry and the environment. During the physics year, Bioengineering students study engineering and it’s application to health related professions. Robotics, LASERs, remote sensing and data mapping using GIS, along with the building and testing of engineered solutions are all part of the student experience. This lab is strongly recommended as a beneficial experience for future engineers, doctors, nurses, pharmacists, radiologists and many types of health technicians.

[edit] Advanced Communications

Depending on the lab, students explore and apply a spectrum of communication skills including satellite communications, wireless technology, network and Internet design, database fundamentals, electronic graphic design, web broadcasting, and web design.

Students can choose one of the following learning labs in the Advanced Communications Career Cluster.

[edit] Game Design

This course introduces students to game design for the video game industry and the basic components and processes required to produce an interactive video game for market. The students study the history of video games and analyze successful design aspects. Career opportunities and industry standards will be researched. Students will learn game theory, concept development, character creation, writing, storyboarding, 2D and 3D modeling, scripting, programming and level designing. Students will work in teams to develop a working prototype game using game development software.
Careers include: 2D / 3D Artist, Game Designer, Animator, Game Programmer.

[edit] Credits Offered

  • English 11 or 12 (P)
  • Interactive Game Design
  • CART Technology Applications

[edit] Students have the opportunity to

  • Learn to use 2D and 3D software to create objects, characters, and levels
  • Identify components and features that make a good game
  • Explore employment opportunities in the industry
  • Learn some of the programming involved in creating games
  • Create a 2D and 3D interactive game

[edit] Multimedia

This advanced communication program is for people who want to make an impact with their words, pictures, images and music. Students in the Multimedia Lab explore and develop skills in communication, the content and presentation of message design, the psychological and sociological impacts of media, and all of the stages of production from concept to delivery. Students also study the principals and elements of art and good design theory.

Students are able to choose an emphasis in either Digital Video Production and Broadcasting or Computer Graphics and Animation. They study and learn techniques that enable them to deliver a multimedia message with maximum impact. In all areas, students explore the connection between design, psychology and language in effective communication. Students work with industry standard software such as Photoshop, Illustrator, Premiere Pro, After Effects, Dreamweaver, Flash, and other popular media applications.

[edit] Network Management

The Network Management class prepares students for the demands and enormous opportunities of the information economy. In a lab setting that closely corresponds to the real world, students get their hands on the building blocks of today's global information networks, learning by doing as they design and bring to life local and wide area networks using equipment such as network switches, routers, patch cables, punch-down blocks and RJ-45 jacks. The coursework covers a complete range of basic through advanced networking-from pulling cables through walls to such complex concepts as subnet masking rules and strategies. Students address challenges drawn for the real world of networking and find solutions that work, not only in theory but in the model networks built and tested in the classroom lab. Successful completion of this course prepares students for the Cisco Certified Network Associate (CCNA) exam.

[edit] External links