CellFactor

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CellFactor Revolution
Developer(s) Artificial Studios & Immersion Games
Engine Reality engine
Release date(s) Q1 2007
Genre(s) FPS
Mode(s)
Platform(s) PC, Xbox 360 (Cancelled)

CellFactor Revolution is a new sci-fi first-person shooter from Artificial Studios and Immersion Games.

[edit] Game Info

Specifically designed to show off the multiple physical effects that can be bolstered with the AGEIA card, the CellFactor demo features one of the most important staples in all FPS games: barrels and boxes. In fact, there are loads of both on the demo's only level. The difference here is that these aren't exploding barrels and flimsy plywood boxes as usual--they're solid, heavy, and deadly, if used in the right way. Thanks to your character's psychic powers, you can lift and toss practically any of these small items and watch as they all interact with one another in a truly convincing manner--bumping and slamming into one another and spreading across the ground. If you build up enough power, you can even force-push through a pile of debris and use that to take out enemies, amusingly called out as a "PhysX Kill" by the game.

Artificial Studios has announced that CellFactor : Combat Training will be developed into a full single-player game. After it presentation at E3, it sparked the interest of publishers, and A.S. decided it was now or never to develop CF into a full title. It will be released in 2007 (Uncertain Date) after they finish development of Monster Madness and CellFactor : Revolution, a massive multiplayer version of the game taking place after the outcome of the single-player version (Demo of CF:R in late December 2006), full game to be released in early 2007.

AGEIA Technologies, Inc., the creator of the PhysX Accelerator, currently have a contest running known as the CellFactor Modders Program, it is currently full, but there are some great mods unfolding for it including Chimera Island and Warzone. More information is available on both of them at Planet PhysX - The Elite PhysX Blogging Community.

Although the CMP is full, it shouldn't stop you from downloading a copy of CF : CT and making your own mod to show it off to the gaming community.

Original Article Author: Unkown Update By: Tyler James(Project Nine Productions)

[edit] Blunders

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Despite Ageia claiming that a PhysX PPU (Physics Processing Unit) was required by the game it is possible to run the demo without the aid of the PPU by adding "EnablePhysX=false" to the end of the game's shortcut. Independent benchmarks had suggested that the PPU helped very little when faced with extreme uses of physics, such as launching a grenade from the assault rifle at a large pile of physics-enabled objects. This had led many people to believe that the technology is 'useless' and that the demo was rushed without correct testing.

The CellFactor "R36" demo, released June 8, 2006, however, allows software cloth simulation without the appropriate PhysX hardware, whereas the first demo only simulated rigid bodies in software (not the cloth or fluid effects that could be done in hardware). Simulating cloth in software instead of hardware has proven that the PhysX hardware helps significantly. Whereas in hardware mode, one could have a general frame rate of 30fps, enabling software cloth simulation causes this to drop to around 2fps. This proves that the demo wouldn't be at all playable in its entirety without Ageia's PPU.

Author: Unknown New Shotcut: The CellFactor Forum Community