Cel Damage
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Cel Damage | |
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Developer(s) | Pseudo Interactive |
Publisher(s) | Electronic Arts / Play It (PS2) |
Release date(s) | 2001 |
Genre(s) | Vehicular combat |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: Teen (T) |
Platform(s) | GameCube, PlayStation 2, Xbox |
Cel Damage is a video game published by Electronic Arts for the Microsoft Xbox and Nintendo GameCube. It was developed by Pseudo Interactive.
Cel Damage is a cartoony take on vehicular combat games like Twisted Metal. The story focuses around six cartoon characters from a fictional cartoon show called "Cel Damage". The characters annihilate each other to the delight of TV audiences and, since they are cartoons, instantly regenerate. The player battles through twelve different levels and three game modes.
Cel Damage pokes fun at everything it gets close to. Weaponry includes cartoon staples like vacuum nozzles and portable holes, relatively mundane weaponry like chainsaws and baseball bats, and downright unusual items like freeze rays, giant springs, and portable nuclear devices.
Each character has a large number of taunts. A player can use taunts during the game, though all characters also automatically taunt each other.
Contents |
[edit] Characters
- Sinder - A demon who was kicked out of Hell for being way too destructive. Exceptionally chaotic (and supposedly not potty trained,) his in-game taunts range from childish nonsense ("Nahah, POW"!) to proper English in a dignified English accent ("I say, how inconvenient.") Drives an ATV equipped with a grill-mounted woodchipper. His default weapons are Flame Balls.
- Violet - A Teenage Anime demon from Japan with tremendous angst. Super aggressive, and is evidently slowly succumbing to a chronic disease. Violet is 100% attitude and 110% delivery! Drives a tank equipped with mortar launchers. Her default weapons are Skull Balls.
- Fowl Mouth - A Black and White 1930's gangster duck. Talks with a heavy Chicago accent and occasionally has to be bleeped out. Drives a Vintage Ford that has a Tommy gun under the hood. His default weapons are Bricks
- B.T. Bruno - A ex-construction worker with dreams of being an entertainer like Elvis. Standard redneck personality. Drives a bulldozer equipped with a sledgehammer large enough to temporarily flatten other cars. His default weapons are small hammers.
- Dominque Trix - A dominatrix (like the name suggests)with a steel nerve. Clearly enjoys sadomasochism, her in-game taunts are almost all sexual innuendo. Drives what looks like a Chevy Impala with a specialized dynamite crossbow. Her default weapons are Spiked Balls.
- Flemming - A stereotypical nerd complete with tacky bowtie and Coke bottle glasses. Taunts range from schoolyard quips to calling for Mommy. Drives a Hovercraft he invented, complete with dual laser cannons. His default weapons are Shurikens.
- T. Wrecks - Unlockable character and "boss" of the Jungle areas. A T-Rex in a cheesy leisure suit. Hollywood agent meets Mesozoic predator. Not much of a stretch. Drives a Monster Truck equipped with a shrink ray.
- Brian the Brain - Unlockable character and "boss" of the Space areas. A brain in a robotic water jug, complete with two goldfish. Appears to drive a futuristic robotic tank that is directly attached to his brain jar. The robotank is armed with nuclear mines that resemble barrels of toxic waste.
- Whack Angus - Unlockable character and "boss" of the Desert areas. A psycotic bull driven by revenge. Won't rest until he gets back at everyone who has eaten a burger. Drives a stagecoach armed with twin boomeranging meat cleavers.
- Count Earl - Unlockable character and "boss" of the Transylvania areas. A vampire that loves driving as much as he loves biting virgins. Seems cynical, almost innured, to the chaos and carnage around him. Drives the Batmobile, complete with homing missiles.
[edit] Lands
- Space - Futuristic, featuring domed cities, lunar landscapes, and entire miniature solar systems.
- Babbling 5, Lunarcy, Shooting Stars
- Jungle - Verdant, featuring gator-infested swamps, a Mesoamerican pyramid, and a lost temple
- Swamp Stomp, Temple of Boom & Schmoe Vs The Volcano
- Desert - Cartoonish, reminiscent of Wile E. Coyote and the Road Runner, complete with 10-ton anvils, sheds of dynamite, and sudden 100-foot drops.
- Wild Woolly West, Death Canyon & Mesa Maddness
- Transylvania - Dark, with crypts, Gothic castles, and stormy skies.
- Monster Mosh, Count's Castle & Bohemian Raspberry
[edit] Graphics engine
The Cel Damage graphics engine uses a rendering technique called cel-shading to produce the cartoon like appearance.
[edit] Game engine
The physics engine in Cel Damage is unique. Rather than aiming to simulate realistic real-world physics, it emulates complex cartoon physics. This can be seen for example when a car turns and the entire shape of the car deforms and flexes into the turning direction. Cars and game objects can realistically sliced into pieces, flattened, frozen, shattered, shredded, impaled, lit on fire (and subsequently burn to a crisp and fall into ashes), and more.
The Cel Damage physics engine has even attracted the attention of Science News Online. The article “Calculating Cartoons” (Jan. 26, 2002) has a segment about the cartoon physics in the Cel Damage game.