Talk:CD-i

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[edit] Models

This para removed, having little in common with this list of models:

The Philips CD-i system came in four models: the CD-i 450, which was the "video game CD-i", the CD-i 210, which was the common multimedia version, the CD-i 220, which was the full featured top model and the CD-i 550, which was basically a 450 with the Digital Video Cartridge installed plus it came with an arcade pad.

Dtcdthingy 03:21, 27 Nov 2004 (UTC)

Why not leave it in, still interesting information that you have to come to the discussion to find out.

  • Okay, our list is weird and incomplete. My money's on http://www.philipscdi.com/players.htm being the correct list of models. We need to take some action soon to document these models or something. -Dwiki 19:16, 15 March 2006 (UTC)
    • Okay, to answer myself, I have spent some time and updated this entry. The generalization by models doesn't seem to exist elsewhere on the Internet, so hopefully this makes this article a more useful resource. -Dwiki 20:40, 15 March 2006 (UTC)


[edit] The Loophole

As far as the loophole, I've heard it numerous times, and when I get home from work I'll take a look into finding a trustworthy source on it, because I don't believe Nintendo willingly let them do it, but they were allowed to based on the language of the contract. --Visual77 20:11, 6 December 2005 (UTC)

  • I think you're right, and I didn't mean to imply that the term loophole is blatantly misleading, but we would basically have to see the contract itself if there was a legal loophole that Philips exploited, or at least an article about Nintendo being angry. Most likely Nintendo was placed in a bad position when they went to Philips to get out of their licensing situation with Sony, and Philips was happy to exploit any connection with Nintendo legally allowed. I imagine that Nintendo grumblingly let Philips release Nintendo games but didn't complain too much when the royalty checks started rolling in. This is, of course speculation, which is why I tried to make the language as ambiguous as possible in my revision to your revision. I don't recall Nintendo ever publicly complaining about the situation, although they might have, I was about 10. Dwiki 07:08, 7 December 2005 (UTC)


[edit] Linking to emulators

Well, the emulator entry sure links to a lot of them. In general, content providers may claim that emulators themselves are illegal, but it's my understanding that at least in the US, distributing emulators is legal, since they don't infringe on copyright. Distributing the ROMs is, however, illegal, which is why [1] doesn't provide any. -- Dwiki 19:46, 15 April 2006 (UTC)

[edit] Most popular games

I removed the line stating "The most popular games for the system were The 7th Guest and Burn: Cycle." Unless there's a verifiable source, this seems to be inherently biased. Genocidal 01:46, 16 April 2006 (UTC)

[edit] Notion of the CD-i platform as being a game machine.

While Philips did dabble with the idea of expanding into the edutainment market, there was never a presumption that they would compete with Nintendo or Sega. At best there was the idea of competing with the 3DO as a multi-media appliance (or as Pioneer called it, "in­teractive home-entertainment system") in the high-end market, and a limited number of games were presented at tradeshows to round out the platform library. This was a way to sell their video platform to the affluent A/V consumer by adding the pitch tha their video system is better because your children can use it for their entertainment as well. In 1995 the home entertainment market was very segmented with multiple stratas of competition. While it's easy in hindsight to blanket them all into the "video game market", as vertical market players, in reality they were horizontal market players that crossed into the space to increase their feature lists.

These catagories of systems were generally never even marketed on the whole as game machines. They were attempts at driving a home video format/player when it was preceived that the killer ap to sell your video player was including the ability to do other things than play movies. Pioneer attempted to enter this market as well with the model CLD-A100 LaserDisc player which had Genesis/PC Engine AND karaoke expansion capabilities. But even then, that system was marketed as a LaserDisc player with these extra enhanced features. The Nuon was originally planned as an enhanced DVD player that *also* played games and would eventually have internet access. The Pippen was a home Internet appliance that *also* played games. Heck my Palm Pilot plays games but that doesn't make it a game machine.

In 1995 the replacement for VHS was the killer ap everyone was searching for. Everyone wanted to show you how great a movie looked on their player first followed by "oh and by the way it will play games too!" But that didn't make any of these systems video game consoles.

Personally I think that it's questionable having CD-i in the cvg comparison listings, and at best it should have it's own side catagory. BcRIPster 02:37, 11 January 2007 (UTC)