Castle Adventure

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Castle Adventure

Start up screen.
Developer: Kevin Bales
OS: DOS
Use: Adventure game
License: Shareware
Website: {{{website}}}

Castle Adventure is a text game designed by Kevin Bales and originally released in 1982. It was also illegally included in Keypunch's Swords and Sorcery under the title Golden Wombat.[1]

Contents

[edit] Story

Castle Adventure is a dungeon crawl game with little back story. On the second screen of the game is displayed, “You are trapped in a deserted castle and you must escape. It is rumored that the castle is full of treasures. Can you find them all?”

[edit] Game play

The player interacts with the environment through a mix of keyboard controls and a text parser. Items visible on the screen can be picked up by passing the adventurer over them using the directional keys. For items not on the screen, the player needs to type commands such as: get diamond.

Spoiler warning: Plot and/or ending details follow.

In order to defeat monsters, the adventurer must possess a sword. Without a sword the adventurer cannot fight at all. Fighting in Castle Adventure consists of running the adventurer into a monster. Though it is not displayed, the adventurer and monsters can take a finite amount of damage. After a certain amount of damage has been inflicted, either the monster or the adventurer dies.

In order to complete the game, the adventurer must open a gate in the room that the game starts in, freeing them from the castle.

[edit] Known bugs

  • In the initial version, the save and load commands have the side effect of producing stronger monsters which show up as numbers.
  • The chains in the basement are described as "magical" even though they are not, although this could possibly be a sarcastic statement.

[edit] References

  1. ^ Castle Adventure. Home of the Underdogs. Retrieved on June 12, 2006.

[edit] External links

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