Calling card (crime)

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A calling card is a particular object sometimes left behind by a criminal at a scene of a crime, often as a way of taunting police or obliquely claiming responsibility. The name is derived from the cards that people used to show they had been to visit someone's house when the resident was absent.

[edit] Historical examples

[edit] Examples in fiction

  • In the 1963 movie The Pink Panther, the "Phantom" would leave behind a white glove with a monogrammed P on it after every successful theft.
  • In the 1990 film Home Alone, the "Wet Bandits" rob the houses of people on vacation, and then leave the water running.
  • In the 2000 book Angels and Demons by Dan Brown, a Hassassin uses brands representing the four classical elements as calling cards in a series of ritualistic murders related to each element (i.e. fire for one victim who had been burned to death.)
  • In DC Comics, Batman's enemies often leave calling cards. In particular, his arch-enemy, The Joker, uses two types of calling cards, one is a simple joker card from a deck of playing cards. The other is by far more sinister - Joker Venom, which causes death while laughing maddly and applies a permanent, ear-to-ear, grin.
  • In the 2004 movie Saw the killer, Jigsaw, cuts a jigsaw piece out of the flesh of the victim, symbolizing the element that the person was missing.
  • In the 2004 movie Ocean's Twelve The "Night Fox" leaves behind an onyx fox at every robbery.


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