Bullet (software)
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Bullet Physics Library | |
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Developer: | http://sourceforge.net/projects/bullet |
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Latest release: | 2.42 |
OS: | Win32, Mac OS X, Unix, PS3 |
Use: | middleware |
License: | zlib |
Website: | Bullet site |
Bullet is a free software physics engine, hosted at Sourceforge. It uses the zlib license, and is therefore free for commercial use. Its author, Erwin Coumans, previously worked for the Havok project.
Features:
- collision shapes include: Sphere, box, cylinder, cone, convex hull, and triangle mesh
- implements GJK convex collision detection
- swept collision test
- continuous Collision Detection
- constraints
- COLLADA 1.4 Physics import
- modular approach supports home-brewed physics software
Bullet provides rigid body dynamics for the Blender 3-D modeling, rendering, and animation package.
The Bullet website also hosts a Physics Forum for general discussion around Physics Simulation for Games and Animation.
[edit] See also
- Blender 3D -- A 3D modeller that uses Bullet physics for animations, etc.
- Game Blender -- A game design tool that is a part of blender.
- C4 Engine -- A game engine by Terathon Software that Erwin has integrated his physics engine into.