Bruce Shelley
From Wikipedia, the free encyclopedia
Bruce Campbell Shelley is a computer game designer who helped design Sid Meier's Civilization and Railroad Tycoon with MicroProse and the 1997 hit real-time strategy game Age of Empires with Ensemble Studios. He now serves in a managerial role at Ensemble and is on the board of directors for the Academy of Interactive Arts & Sciences.
[edit] Biography
Bruce Shelley was born in Michigan, USA and grew up in Baltimore. He attended Syracuse University and the State University of New York's College of Forestry, earning a degree in forest biology. Shelley continued his education at the University of Virginia. He had developed a fondness for strategy board games in school, playing Risk and Stratego.
The first time he thought of making games for a living came in the 1970s, but he had a difficult time finding a job. In 1980, he and several of his Univ. of Virginia friends formed a pen-and-paper role-playing game company called Iron Crown Enterprises and acquired the license to make games based on The Lord of the Rings. It was his first job in the games industry. Strategy & Tactics Magazine became his first publisher in the early 1980s by printing a game he created based on the American Civil War.
Shelley worked for Avalon Hill designing wargames and board games. He contributed to 1830, Titan, and others also made wargames for SPI. He later credited board game design with teaching him the value of prototyping and "designing by playing". Shelley left board games for computer games after being impressed by Sid Meier's Pirates!, created by local developer MicroProse.
At MicroProse, he collaborated with Meier on designing Railroad Tycoon (1990), Covert Action (1990), and Civilization (1991). Meier taught Shelley to think about game design more scientifically, that there are fundamental ideas that can carry over from game to game, and also confirmed his beliefs in prototyping and designing by playing. Shelley left MicroProse after five years with the company and became a freelance writer, having five strategy guides published.
In February 1995, he joined an old friend named Tony Goodman who had just started Ensemble Studios in Dallas, Texas. As a designer, he helped create the successful Age of Empires (1997) real-time strategy game. He also worked on the game's expansion packs and sequels, which went on to sell 11 million copies by 2003. Shelley's role in Ensemble's games after the original Age of Empires was more supervisory than hands-on.
PC Gamer magazine named Shelley one of the 25 "Game Gods" in 1999 and GameSpy called him the 8th most influential person in gaming in 2002. Since 2000 he has been on the board of directors for the Academy of Interactive Arts & Sciences. As of 2005 he is a spokesman and part of Ensemble's management. He shares design ideas and research, but lives away from the company. His current project is Age of Empires III.
[edit] References
- Carless, Simon. "Interview: Bruce Shelley - The Mythology Of Empires". Gamasutra. November 26, 2003. Free registration required.
- "30 Most Influential People in Gaming: #8. Bruce Shelley, Ensemble Studios". GameSpy. March 2002.