Broken Sky

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Broken Sky is a novel series which draws on heavy anime influence, and was written by Chris Wooding between the years 1999 and 2001. It contains 9 volumes in its widely known form, but has been released in various formats. The story focuses on the twin worlds of The Dominions and Kirin Taq, which are widely seen as parallel universes, and deals with issues of race relations, resistance movements and growing up. Its main characters, Kia and Ryushi, must grow up quickly to rise above the situations they are plunged into, and eventually have to fight in a rebellion to overthrow King Macaan and his equally malicious daughter Princess Aurin.

Contents

[edit] Setting

The story of Broken Sky takes place across two worlds, The Dominions and Kirin Taq, which are parallel universes. In the story, characters known as resonants are able to "shift" between the two worlds. The name Broken Sky comes from a myth introduced in the series that the two worlds of Kirin Taq and The Dominions were once one world, but the sky split and they became two.

[edit] The Dominions

The Dominions are a varied yet sun-washed continent, with mountainous rocky plains to the north, arid deserts in the south, green steppes in the east, wind-swept craggy grasslands to the west and a fertile central mass. It is surrounded by a massive sea which sailors are unable to cross due to huge monsters destroying any ships that come near a vast, uncharted ocean, referred to as Deepwater. The people of the Dominions are tanned, and generally Caucasian.

[edit] Kirin Taq

Kirin Taq is a land in constant twilight - its single unmoving sun permanently eclipsed. The people of Kirin Taq, however, are a dark blueish black or gray color. We are also shown that Kirins see better in the dark due to them living in semi-darkness all their lives.

[edit] Netherfane

Netherfane is the world of the deliverers,and it exists between the two worlds. Very little of it is known, except to the deliverers themselves. The normal rules of space and time do not apply here, and it can cause amnesia/insanity if glimpsed upon by someone who is not a deliverer.

[edit] Plot

Spoiler warning: Plot and/or ending details follow.

The story revolves around the journey of two twins, Ryushi and Kia. In the beginning of the story, the pair are living a sheltered life in the mountains where they train in the use of both their weapons skills and their spirit stones. Their father, Banto, is frequently away on mysterious business trips. In the beginning, Banto returns with his elder son Takami, who has just come of age and has been allowed to go with his father on a trip. Banto also brings a strange young girl named Elani home.

more to come . . .

[edit] Objects, Items or Stones

[edit] Spirit Stones

What makes the worlds of Broken Sky most interesting is the spirit stones. Implanted by Deliverers shortly after birth, each color of stone imbues a certain 'power'. The amount of spirit stones implanted increases the person's control over this power, as well as how much they can use, but also costs the parent more in monetary terms. It is said that, on average, people have about two or three. In Kirin-Taq it is outlawed to have spirit stones so most have none. Each stone's color allows its owner to tune, or manipulate, the ley energy into its corresponding power.

Deep Red - Earth: ability to create golems from the ground, move rock, sand, and clay. It also gives its user the ability to sense the earth and pick up vibrations. Kia has these stones.

Pale Blue - Air: ability to manipulate air into concussive energy. This allows the user to create shields or obliterate an enemy. Ryushi has these stones.

Black - Construction affinity: those with black stones are immediately accepted into the Machinist's Guild. These people are able to build hi-tech machines that require massive amounts of energy supplied by the pilot.

Green - Machine affinity: those with green stones are accepted into the Pilot's Guild. These people are capable of fueling and operating machines built by machinists. Ty has these stones.

Noman Stones - mirage: user can manipulate his self image to appear differently in the mind of whomever he targets. The more people that are targeted, the harder it becomes to hold the image. Gerdi is famous for playing tricks with his. Apparently there are several different variations of this power, one of which is invisibility.

Silver - animal empathy: user who has a high friendship with any animal can enter the eyes of that being. Whist is capable of seeing through Blink's eyes and vice versa.

Milky-white - psychometry, the ability to see associated events or emotions that have occurred from contact with an object. Calica possesses these stones.

Various colors - ethereal fire: user can manipulate and create fire. Takami uses these stones in a manner similar to Ryushi, shields and blasts.

Yellow - healers: A healer is given yellow stones which enable him to heal another being by taking the damage onto himself. Though yellow stones also increase the speed of their natural healing rate, they are taken after their pah'nu'kah into a monastery to learn how to use their ability without killing themselves.

Purple and Grey - torturer: this gives a person the ability to influence pain in others. The taskmasters of the mines in the Dominions, as well as their bosses, have these.

Swirling Green and Black - Chaos, Entropy: Destroys whatever is around them, causing chaos. Princess Aurin has these.

[edit] Trigger Stone

King Macaan has this purple stone in his forehead. Corresponding stones are placed in many of his subordinates, including the Jachyra and the Keriags. Using this stone, it takes a mere thought from him to wipe out any or all life connected to the trigger stone. This is generally used to keep rebellious or unwilling but useful servants/slaves under tight control.

[edit] Heartstone

The heartstone is a stone Princess Aurin wears around her neck. Somewhat similar to the trigger stone, it is used to control the Keriags. Lesser heartstones are implanted in all the Keriag Queens, and if Aurin takes it away from her pulse for more than a day, all the Keriags would die. Only one other person can wear the stone - Aurin's splitling Calica.

[edit] Glowstones

Glowstones are stones which emanate light. They're used in place of electric lights in the world of Broken Sky. Mainly appearing in the Dominions, Kirin Taq usually makes do with lit torches or other kinds of brazier. They appear in both orange and white colours - the white stones are more expensive as they show colours as they really are.

[edit] Damper stones/collars

Damper stones are stones which limit the use of spirit stones near them. Like spirit stones, the more there are, the greater their effect. In large numbers, they can cancel out any use of spirit stones in a whole room. Usually, however, they are used alone, set into a metal collar. This lone stone, when touching the skin, is enough to dampen the spirit stone use of the person it touches and possibly anyone who comes too close.

[edit] The Communion

The Communion is possibly a stone, but we know it only as the glowing light in the Koth Macquai's chest. It contains all the memories of all the previous Macquais, and thus all of Koth Taraan history. It is always passed on to the oldest Koth Taraan.

[edit] Organizations

[edit] Parakka

Parakka are a resistance movement set up to overthrow King Macaan from the Dominions, and Princess Aurin from Kirin Taq. They are led by a Council, which many of the main characters sit upon. Parakka starts off in the Dominions alone in a hidden base called Gar Jenna, with just one or two people situated in Kirin Taq. However, after their failed attempts at stopping the Integration (Macaan's culling of the worlds using Resonant energy), they flee to Kirin Taq, while Macaan and Princess Aurin believe they are dead. Here they begin recruiting among the Kirin people, and make their home in a barren, rocky area called the Rifts. They call their new home 'Base Usido'. Aurin soon learns of Parakka's transfer to Kirin Taq, and begins searching for them. In order to protect themselves against her forces, mainly comprised of the monsterous, spider-like Keriags, Kia and several other members of Parakka seek aid from the Koth Taraan. After a tenuous start, the Koth Taraan become staunch allies of Parakka. Eventually, Parakka become a main force in protecting the world after a crazed King Macaan invades the Machinists' Citadel, and activates the Pulse Hammer - attracting the huge monsters of the Deepwater onto land. Together with remnants of Macaan's forces, Parakka attempts to hold off the Deepwater monsters while Ryushi, Kia and the others head inside to reverse the Pulse Hammer's effects, driving the Deepwater monsters away, and stop Macaan once and for all.

[edit] The Guardsmen

Macaan's Guardsmen make up the bulk of his army. Aurin has the Keriags, but Macaan's Guardsmen are just as numerous. For many years it had been the rule that every child given 'force' spirit stones would be conscripted. Thus, Macaan's army is not only immense, but also unmatched in destructive power. They are loyal firstly to Macaan, even those under the command of Princess Aurin.

[edit] The Machinists

The Machinists are a coalition of mercenaries who work solely for the highest bidder, so as to finance more of their technological efforts in their Citadel (located in the Dominion plains). Machinist technology is used by nearly everyone, including King Macaan - from Augmentations to Resonants to create Jachyra, to large magma derricks to fuel Tusami City's energy needs, to physical Augmentations for the Machinists themselves. Machinists work in tandem with the Pilot's Guild, who provide the energy required to run all of the Machinists' piloted units. They eventually construct the Pulse Hammer, a design which is theoretically capable of repelling the creatures that live in Deepwater, allowing for traversing of the ocean. However, it is eventually used for the opposite - attracting the Deepwater monsters to wreak havoc.

[edit] Peoples

[edit] Resonants

Resonants are not given spirit stones at all. Instead, they are able to shift between the worlds of Kirin Taq and the Dominions, and take along anyone they're touching. It is theorized that while spirit stones give control over certain things such as the earth, fire, memory or physical force, Resonants control time. According to Resonant theory, Kirin Taq exists between each second of the Dominions, just as the Dominions exists in between the time of Kirin Taq. The most prominent Resonant in the novels, Elani, refers to the two worlds as being a clock - the Dominions being the 'tick' and Kirin Taq the 'tock' of the pendulum. Secretly, Macaan has been gathering huge numbers of Resonants for many years. He uses a great number of these to cause the Integration - the setting up of huge 'Ley Warrens' which allow mass transports of personnel and equipment between Kirin Taq and the Dominions.

[edit] The Jachyra

The Jachyra are Macaan's secret police. The general public know very little about them, and believe even less. They are, according to popular myth, invisible and always watching you - so even if people did believe all the tales, it would only help Macaan's cause, making them think they are always being watched. In fact, it isn't too far off. The Jachyra can see and travel through mirrors, or any other decently reflective surface. They were once Resonants, but after being Augmented by the Machinists, are no longer able to shift between worlds. It has been theorized that the manipulation of their bodies has also manipulated their powers. They are no longer whole in body, being comprised mostly of metal Augmentations to make them fast and deadly. Covered in rags, not many people have seen just how much they have changed. The Jachyra however, unlike the Guardsmen, hate Macaan. He made them into these monsters, and they hate him for it. But thanks to the trigger stone in his forehead, Macaan retains complete control - he has to merely think it, and they would all die, due to being implanted with stones connected to the trigger stone. While this may not be such a loss to many of them, who feel their lives are already long over, the glimmer of humanity left in them prevents them from forcing Macaan to kill them off.

[edit] Creatures

[edit] Koth Taraan

They are an ancient race, sharing the same ancestry as the Keriags. They are large, bulky and heavily armoured. Because of this, they are much slower than their Keriag brethren. They fight using the large claws on their hands. The Koth Taraan breed very slowly, but live long. Because of this, they are said to have been almost defeated by the fast-breeding Keriags in an ancient war, and were forced to flee. They are lead by the Koth Macquai - the oldest of the Koth Taraan. The Macquai has a glowing shard in his center, comprising of all the memories of the previous Koth Macquais. Also, because the Koth Taraan share a kind of mental communion, a form of mass telepathy, their memory is eternal, as each generation knows everything that the previous generation knew, going back to the very beginning. They communicate with humans through a similar telepathy, speaking directly into their minds. Younger Koth Taraan lack the subtle control of this power that their elders possess, and cannot help expressing their emotions as flashes of color that people see in their minds.

[edit] The Keriags

The Keriags are another ancient race, who share a common ancestor with the Koth Taraan. They are spider-like, much like a centaur with spider's legs, except that their whole body is chitinous and resembles an insect's exoskeleton in texture. They fight using deadly jagged spears called gaer bolga, which have serrations designed to cause maximum damage affixed to the blade. They are held under the command of Princess Aurin, due to the heartstone around her neck - a fragment of a larger stone, whose siblings are attached to the Keriag Queens. If she should take it off for more than a Kirin Taq cycle (approximately one Dominions day), all the Keriags would die. However, the Keriags would know the minute she took it off, would swarm, and attack her palace, in an attempt to put it back on her. At the very least, they would take her down with them. However, Macaan has added a failsafe in case Aurin should ever attempt to use the Keriags against her father. The Keriags' stones are also connected to the trigger stone in Macaan's forehead - and so he could kill them all with a single thought.

[edit] Characters

Main article: Broken Sky Characters