Brian Howarth

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Brian Howarth is a computer game programmer. He wrote many interactive fiction computer games in the early 1980s in a series called Mysterious Adventures.[1]

He designed an adventure interpreter based on Scott Adams's database format after the Molimerx catalogue were impressed with his first (machine language written) game, The Golden Baton (1981).[2]

Following this success, he ported his games from the original TRS-80 format to the BBC Micro under his own label, Digital Fantasia.

[edit] Mysterious Adventures

These are the games in the Mysterious Adventures series.

  • The Golden Baton, 1981, in machine code
  • The Time Machine, 1981, in machine code
  • Arrow of Death part 1, 1981, in machine code
  • Arrow of Death part 2, 1982, in Scott Adams database
  • Escape from Pulsar 7, 1982 (with Wherner Barnes), in Scott Adams database
  • Circus, 1982 (with Wherner Barnes), in Scott Adams database
  • The Feasability Experiment, 1983 (with Wherner Barnes), in Scott Adams database
  • The Wizard of Akyrz, 1983 (with Cliff J. Ogden), in Scott Adams database
  • Perseus and Andromeda, 1983, in Scott Adams database
  • Ten Little Indians, 1983, in Scott Adams database
  • Waxworks, 1983, (with Cliff J. Ogden), in Scott Adams database

The Feasability Experiment was one of Edge magazine's 20 strangest moments in videogaming, calling it a "glorious stream-of-consciousness ramble".[3]

[edit] External links

[edit] References

  1. ^ List of Mysterious Adventures games at Baf's Guide
  2. ^ Adventureland article on Brian Howarth
  3. ^ Edge issue 130, December 2003