Brian Howarth
From Wikipedia, the free encyclopedia
Brian Howarth is a computer game programmer. He wrote many interactive fiction computer games in the early 1980s in a series called Mysterious Adventures.[1]
He designed an adventure interpreter based on Scott Adams's database format after the Molimerx catalogue were impressed with his first (machine language written) game, The Golden Baton (1981).[2]
Following this success, he ported his games from the original TRS-80 format to the BBC Micro under his own label, Digital Fantasia.
[edit] Mysterious Adventures
These are the games in the Mysterious Adventures series.
- The Golden Baton, 1981, in machine code
- The Time Machine, 1981, in machine code
- Arrow of Death part 1, 1981, in machine code
- Arrow of Death part 2, 1982, in Scott Adams database
- Escape from Pulsar 7, 1982 (with Wherner Barnes), in Scott Adams database
- Circus, 1982 (with Wherner Barnes), in Scott Adams database
- The Feasability Experiment, 1983 (with Wherner Barnes), in Scott Adams database
- The Wizard of Akyrz, 1983 (with Cliff J. Ogden), in Scott Adams database
- Perseus and Andromeda, 1983, in Scott Adams database
- Ten Little Indians, 1983, in Scott Adams database
- Waxworks, 1983, (with Cliff J. Ogden), in Scott Adams database
The Feasability Experiment was one of Edge magazine's 20 strangest moments in videogaming, calling it a "glorious stream-of-consciousness ramble".[3]
[edit] External links
[edit] References
- ^ List of Mysterious Adventures games at Baf's Guide
- ^ Adventureland article on Brian Howarth
- ^ Edge issue 130, December 2003