Bretonnia

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Book Cover of 6th Edition Bretonnian Army Book
Book Cover of 6th Edition Bretonnian Army Book

In Games Workshop's Warhammer Fantasy fictional universe, Bretonnia is a country located west of the Empire, between the Grey Mountains and the Great Ocean in the lands that were once part of the domain of the Elves. It was modelled in many ways on Medieval France, England and on the Arthurian legends.

Contents

[edit] Background

The Land of Bretonnia is a feudal, traditional society where the peasants serve the knights in return for protection, while the knights are bound to militarily serve their lords in return for certain rights and titles. At the top of this feudal hierarchy is the King. Beneath the Kings are the Dukes. Beneath them is another layer of nobility - the Earls and Barons in respective order. The King, Dukes, Earls, and Barons are also each the lord of a number of Knights, who are the lesser nobles. Each Knight (including the higher nobles) has his own force of Men-at-Arms chosen from the most physically-abled peasants. In return for serving his knightly lord, each peasant is given a small tract of land for his family and can be expected to be called upon for service in times of war. The Knights' forces typically consist of the stronger Men-at-Arms and the more lowly Bowmen levies. The lands of Bretonnia are also ruled by spiritual and mystical leaders – the Fay Enchantress, her Damsels, and the Grail Knights – who are all faithful servants to the Lady of the Lake.

The kingdom of Bretonnia is made up of the following 14 dukedoms: Couronne, L'Anguille, Artois, Lyonesse, Mousillon, Gisoreaux, Montfort, Bastonne, Bordeleaux, Aquitaine, Parravon, Brionne, Quenelles and Carcassonne. Each region, with the exception of Mousillon (see below), is ruled by its own Duke, who in turn has various nobles and knights that serve beneath him. The great castle of the King is in the fortified city of Couronne, traditionally the capital. The Forest of Loren is within the borders of Bretonnia but considered to be the forbidden realm of the Wood Elves.

Bretonnia is, in many ways, similar to the fairy tale-like kingdom of Lyonesse or Logres under King Arthur, with noble knights who live by a series of vows (to uphold the virtues of honor and chivalry) and beautiful damsels who are rescued by courageous, dragon-fighting heroes. However, there is a darker side; the divide between the luxurious lifestyle of the knights and the miserable poverty of the peasants is exaggerated well beyond the historical truths of the Middle Ages.

[edit] Revisions - Warhammer Fantasy Battles

[edit] Early editions

There have been two distinct stages in the development of the idea of Bretonnia. When originally introduced into the Warhammer Universe, it was a race very similar to the Empire - including many elements no longer part of the army, such as cannon and crossbows. Bretonnia was riven with corruption and was a truly dark kingdom, despite its claims to nobility. The third edition (and into the fourth) saw the introduction of the infamous foot knights, retainers, brigands, as well as peasant levies. The general air of Bretonnia also had elements of France immediately before the French Revolution, with the nobility described as wearing powdered wigs and travelling in sedan chairs.

[edit] Fourth and fifth editions

Book Cover of 5th Edition Warhammer Campaign Pack Perilous Quest
Book Cover of 5th Edition Warhammer Campaign Pack Perilous Quest

While this dark concept of Bretonnia lived on in the first edition of Warhammer Fantasy Roleplay, Games Workshop began to move away from it when the fourth edition of Warhammer was introduced. The noble elements behind the grime remained, but Bretonnia was now resplendent in shining armour. Fourth edition Bretonnia saw crossbowmen, cannons, retainers, and mounted men-at-arms and bowmen as well as knights - both mounted and on foot.

With the introduction of the fifth edition army, the knights were good and generous, and the cannon and crossbow had vanished along with much of the darker Bretonnian history. A different and much nobler king was introduced and the Bretonnian army became very distinct from that of the Empire, taking on its Arthurian flavour with special rules to protect its knights from unchivalric weapons such as guns, as well as explaining how they could continue to survive next door to a power such as the Empire. The army introduced the Foot and Mounted Squires and the Men-at-Arms were armed with either spears or halberds. Two new specialized formations were introduced, the Arrowhead formation for the archers and the Lance formation for all levels of knights.

The concept of Bretonnia since the fifth edition owes a lot to mediaeval chivalric romances. Most obviously in the fifth edition, three distinct knightly troop types were introduced: Knights Errant, Questing Knights and Grail Knights. Knights embark on quests for the Grail and the goddess of the country is the Lady of the Lake. Gilles le Breton, who unified the tribes of Bretonnia into a single nation, fought twelve battles against the Orcs - mirroring King Arthur's 12 battles against the Anglo-Saxons. Another of the legendary figures of Bretonnia is the Green Knight, based in many ways on the character encountered by Sir Gawain. However, Arthurian legends are not the only influence. The geography of Bretonnia is analogous to that of France, as its political division into duchies.

[edit] Sixth edition

This image of goodness and light once again acquired a tarnish with the advent of the sixth edition of Warhammer. The chivalric knights and the special rules survived, but the background darkened, and the source of Bretonnian faith was questioned. Current writing hints that the Bretonnian state religion is a manipulation instigated by the Elven colony of Athel Loren. This concept would seem to suggest that Bretonnian military might is little more than an expendable buffer to protect Elven interests. This, however, fails to address how Bretonnian damsels can learn magic unknown to the Wood Elves, or why the Blessing of the Lady - and related faith-effects - remain in force when Bretonnians fight against the Wood Elves.

The Sixth edition also brings state of the low-born peasantry more into focus. It tells of the ninety percent tax which they must pay to their Lord, and the "absolute, destitute poverty" in which they live. It also highlights their role in the military. The men at arms are volunteers who are selected on Midsummer day. While they receive a generous wage for their service, much of this is taken back by their Lord to pay for various military expenses, including funeral arrangements. It also dispels common peasant myths that skilled peasant warriors can eventually become Knights, instead stating that the nobles do not want to fight alongside commoners. This, along with grim tales of short peasant lives, seems to seal the impression that Bretonnia is a feudal land in which the poorer majority are oppressed.

Under this latest edition the Bretonnians have re-acquired a new siege weapon - the Trebuchet, as well as a new troop type - the Grail Pilgrims. Grail Pilgrims fight with a Reliquae in a unit of 6-24 Pilgrims, not dissimilar to the 3rd edition War Altar. Pegasus Knights also appear in this edition, although again these have been seen before (in the GW game Man O'War) rather than being entirely new. Other changes are that Squires no longer fight with the army, instead their place as skirmishing troops is taken by a single unit of regular Bowmen who have been upgraded to skirmish and their place as light cavalry has been taken by Mounted Yeomen. The "Lance" formation has been modified, losing its distinctive triangular shape in favour of a rectangle that fits in better with the rest of the game system, and Bowman can be upgraded to use flaming arrows if so desired. Symbolic of relinquishing their worldly possessions and setting out on a personal Grail quest, 6th Edition Questing Knights now set aside their lances in favour of great swords.

Mousillion

The Dukedom of Mousillion is the cursed dukedom of Bretonnia. The first Duke, Landuin, is reputed to be the finest knight of the Companions of Gilles le Breton and presumably the finest Knight ever. However after his untimely death the land fell into darkness and the name is now assosciated with evil. The first major incident ito tarnish the name of Mousillon involved the Duke Merovech in the Imperial year 1813, when he ripped out the throat of the King, following a feast with impaled criminals as decorations. In a drunken fury he accused the other nobles of insulting his hospitality. In the inevitable duel that followed he ripped the King's throat out and drank his blood from a goblet. (There is no evidence to suggest he was a Vampire, however). The rest of Bretonnia denounced him and invaded Mousillon, many of his own knights denouncing him and swearing alligence to Lyonesse. Five hundred Years later Mousillon was involved in the affair of the false grail in which the Lord and Lady of Mousilllon perished and a new duke has neverbeen appointed. However in recent years rumors of a self-appointed Duke have begun to circulate.

Bretonnian forces are currently comprised of the following units (for the standard army list):

  • Lords and Heroes
Bretonnian Lord
Bretonnian Paladin/Battle Standard Bearer
Bretonnian Prophetess/Bretonnian Damsel
  • Core
Knights Errant
Knights of the Realm
Men-at-Arms
Peasant Bowmen
  • Special
Questing Knights
Mounted Yeomen
Grail Reliquae And Battle Pilgrims
Pegasus Knights
  • Rare
Grail Knights
Trebuchet
  • Special Characters
King Louen Leoncoeur
The Green Knight
Fay Enchantress

[edit] Revisions - Warhammer Fantasy Roleplay

Knights of the Grail - A Guide to Bretonnia, for WFRP2.
Knights of the Grail - A Guide to Bretonnia, for WFRP2.
Barony of the Damned - An Adventure in Mousillon, for WFRP2.
Barony of the Damned - An Adventure in Mousillon, for WFRP2.

[edit] WFRP First Edition

The first edition of WFRP, released in 1986, supported the original darker vision of Bretonnia, with setting notes describing the country as just as vicious and corrupt as the Empire, if not more so. The nobility was depicted as immoral, cruel, and self-interested, and politics was rife with corruption and backstabbing. This version was soon contradicted by the Warhammer Fantasy Battles army books, but remained popular with WFRP fans who mostly continued to use the older setting.

[edit] WFRP Second Edition

The second edition, released in 2005, brought WFRP's Bretonnia closer to the chivalric WFB version, with brief setting notes mentioning Bretonnia's virtuous knights, disdain for modern weapons, and the cult of the Lady of the Lake. This change was not universally popular with fans, however, and an unofficial ongoing project presents an alternate version, returning to and expanding on the corrupt kingdom depicted in WFRP first edition. The most recent source of background material regarding the kingdom is Knights of the Grail: A Guide to Bretonnia in which each prior edition of Bretonnia has been used as a guide, more thoroughly than the manner typical of a Warhammer army book.

As well as the arrogant nobility and impoverished peasantry, the anomalous place of the rising merchant class in Bretonnia is examined, including the presence of unofficial merchant 'clubs', such as the Brethren of the Lighthouse (who have a monopoly of trade within L'Anguille, the country's largest port and home to its only colony of Sea Elves, and who have watched Marienburg gain its independence from the Empire with great interest) and the Rooster and Kettle (who deal in firearms in most of the Kingdom and, given the nobility's disdain for blackpowder, have few competitors - outside of the Brethren - in its use). The complex nature of relations between noble, merchant and peasant, external relations with the Empire, The Wasteland and other realms, as well as the issue of religion among the nobility and the peasantry can also be found. A more detailed view of the local idioms, cultural differences and points of interest in each of the Duchies are present.

However, the WFRP2 setting remains inconsistent in a number of details to the WFB background. There are differences in the history of Bretonnia - for instance the battle after which the Duke of Brionne took on the emblem of the axe has changed and the current Duke of Quenelles in WFRP has been dead for 27 years in WFB (despite 'current' time being the same in both). There are also differences in the religion of Bretonnia, such as the age at which children are taken by the Fey Enchantress - in infancy in WFRP and before puberty in WFB.

A separate adventure supplement has been released for the afflicted Duchy of Mousillon, Barony of the Damned, in which the rise of Mallobaude, the Black Knight and would-be claimant to the ducal throne, is detailed, along with further information on several points of interest within the land.

Sample PDFs of these supplements can be found at the Black Industries web site.

[edit] Campaign Box Sets

  • Circle of Blood - campaign with scenarios detailing 5th edition battles between Bretonnians and Undead and some cardboard terrain.
  • Perilous Quest - campaign with scenarios detailing 5th edition battles between Bretonnians and Wood Elves and some cardboard terrain.

[edit] Limited Edition Bretonnian Miniatures

  • Le Chevalier Ermite de Malmont - French Games Day 1997
  • Bretonnian General, mounted - Winter 1999 Warhammer Box & Skulz
  • Bretonnian Army Standard Bearer, mounted - Included in 2004 6th Edition Army Box

[edit] External links


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