Talk:Bloom (shader effect)

From Wikipedia, the free encyclopedia

Famicom style controller This article is within the scope of WikiProject Video games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
Stub This article has been rated as Stub-Class on the assessment scale.

Contents

[edit] Merge with Light Bloom

I agree that this should be merged with "Light Bloom." At this time, both are used almost 100% interchangeably and have morphed into one. —The preceding unsigned comment was added by 83.244.79.237 (talk • contribs) 2006-05-07 19:11:31 UTC.

[edit] Earliest games to use blooming

There is a problem with "The first game to use blooming was Deus Ex: Invisible War." According to the wikipedia articles about tron 2.0 ( http://en.wikipedia.org/wiki/Tron_2.0 ) and deus ex ( http://en.wikipedia.org/wiki/Deus_Ex:_Invisible_War ) tron was released BEFORE deus ex and therefore deus ex cannot be the first game to use it. However I didn't change the article because i don't have enough knowledge about bloom and the first games which use it. —The preceding unsigned comment was added by Monkeyget (talk • contribs) 2006-07-04 09:02:07 UTC.

Well, it's moot now, because Ico predates them both. There may be earlier ones, too, so I softened the qualification to "one of the earliest". — Wisq (talk) 16:46, 28 July 2006 (UTC)

[edit] Just on a computer?

Isn't this a real effect in real-world optical systems? Is there another name for that? My sense is that it is due in part to imperfections in optical systems. For example, looking through slightly-dirty lense will produce a fine image if the dynamic range of the scene is low, but a bright spot will illuminate the dirt sufficiently to wash out (bloom over) nearby parts of the image. —Ben FrantzDale 13:51, 28 July 2006 (UTC)

[edit] Better image.

The current image of the game, "Nexuiz" is awfully subtle. How about an image where the bloom is more apparant? Like Tron 2.0 or Prince of Persia? --24.249.108.133 20:15, 22 January 2007 (UTC)

Yep, it's subtle; the problem is, most computer game screenies can't easily be used for this, because it has to fall within Fair Use, and I don't know how solid our case is here. (Though, I think the example on sprite article is pretty strong.) When I made the Nexuiz screenie, I was thinking of using DarkPlaces (fully tunable Bloom intensities), but the Quake data is still proprietary and the GPLed total conversions that don't use Quake data at all are rather weak. Nexuiz is graphically nice, but it refused to run on Darkplaces, and Nexuiz engine doesn't let me crank up the bloom levels. *sigh*
However, if there's good examples of Bloom (and lack of it, for comparison!) from Ubisoft-developed & published games like Prince of Persia, that'd be mighty swell because those can be messed with with attribution; see Template:Ubisoft-screenshot. --wwwwolf (barks/growls) 17:34, 1 February 2007 (UTC)