Blockland
From Wikipedia, the free encyclopedia
Blockland | |
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(Official In-game screenshot of Blockland.) | |
Developer(s) | Eric 'Badspot' Hartman
Ben Garney |
Publisher(s) | Eric 'Badspot' Hartman |
Designer(s) | Eric 'Badspot' Hartman |
Engine | Torque Game Engine |
Release date(s) | February 24, 2007 |
Genre(s) | Sandbox |
Mode(s) | Singleplayer, LAN Multiplayer, On-line Multiplayer |
Platform(s) | Retail: PC, GNU/Linux
Free Version: PC Only |
System requirements | 500MHz CPU, 128MB RAM, 16MB OpenGL Compatible video card |
Blockland, is a semi-noncompetitive multiplayer computer game built on the Torque Game Engine, in which players build with interconnecting LEGO-type blocks in virtual online worlds. Users construct massive buildings and artwork across numerous servers and then systematically destroy and rebuild them again. The game is neither endorsed by, nor affiliated, with LEGO. It was spotlighted on The Screen Savers on February 11, 2005, drastically increasing the user base overnight.
Blockland is available for $19.95 from the main website, a demo is also available for download. The demo restricts access to online play and limits you to 150 bricks. You do not need to download any other necessities once you have entered a key.
The game does not currently run on Macintosh computers, although compatibility is in the works.
[edit] Game Code Modification
Blockland features an add-on system to aid users in adding new content. This way, users do not need to modify source code for the game. This works by having an auto-detection system built into the game code, reading whatever script files are in your add-on's folder. From there you can start a mission and select individual add-ons to use.