Blaster Master 2
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Blaster Master 2 | |
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Developer(s) | Software Creations Ltd. |
Publisher(s) | Sunsoft |
Release date(s) | March 15, 1993 |
Genre(s) | Run and gun |
Mode(s) | Single player |
Platform(s) | Mega Drive/Genesis |
Media | 16-bit cartridge |
Input | Sega Genesis gamepad |
Blaster Master 2 is a sequel to Blaster Master for the Sega Mega Drive/Genesis. The play as Jason and control a robotic vehicle called S.O.P.H.I.A. (only used for Blaster Master 2, referred to as SOPHIA, Sophia or Sofia on other versions) in the game and its your usual jump and shoot side-scroller game.
Contents |
[edit] Game overview
[edit] Introduction
Blaster Master 2 was released on March 15, 1993 in the United States; two years after Blaster Master Boy. The game artwork and engine was developed by the now defunct Software Creations Ltd. under license from Sunsoft, and the series had now moved on to the Mega Drive/Genesis, Sega's 16-bit console. Regional market releases for Blaster Master 2 were solely in the United States but later exported into Canada and Europe.
[edit] Story
It has been four years since Jason's Encounter with the Plutonium Boss and the radioactive mutants under the Earth. His only reminder of the incident is S.O.P.H.I.A., the vehicle he used to stop them, which he has hidden in an abandoned barn. One day, one bolt of lightning struck the house and caused the ceiling to crumble, knocking Jason unconscious. When Jason woke up, S.O.P.H.I.A. was in pieces and the parts he had collected from his first dealings with the Mutant Bosses were missing. Little does Jason know that there are more lightning beings where the first one came from and they are planning to destroy the Earth. The beings started digging towards the Earth's core in order to shift the planet's weight off its axis, leading to total annihilation. The parts from SOPHIA are being used to create a robotic army to assist the being in accomplishing their mission. Now, Jason must stop them, but he won't make it without the help of SOPHIA. Since he can't recover the parts, he decided to redesign it to better prepare himself for the ordeal facing him. After 29 days, SOPHIA. was completely rebuilt and ready for battle. Remembering where he saw the being's footsteps, Jason jumped in his vehicle and headed towards the mountains where the challenge begins.
[edit] Summary
Like many 16-bit titles, it went widely unrecognized and fell to the wayside, becoming increasingly rare shortly after its 1993 release. Also similar to other 16-bit era games, it features no credits other than the "Sega" logo on startup and "Licensed by Sega Enterprises Ltd" on the title screen. In all, BM2 provided a 16-bit "arcade" type addition to the Blaster Master saga, with the original elements brought in and enhanced for the newest home consoles available at the time.
[edit] Characters
[edit] Jason
Jason Frudnick is the main character throughout the Blaster Master series. He is the character that accidentally discovered SOPHIA while trying to retrieve his pet frog Fred. In Blaster Master 2, Jason is young (age 19) and couldn't have been more prepared for battle. His job is to eliminate the Plutonium Boss once and for all. Jason's equipment is fairly simple in Blaster Master 2. He is wearing body armor that has moderate protection from heat and impact. Jason also comes with his usual blast cannon that is equipped onto his left arm brace. It does not overheat, and has unlimited energy. In Blaster Master 2, Jason is mostly seen inside SOPHIA's canopy, but can easily hop out at any time in the game when in the sidescroll view. Jason does not take impact from falling to well in BM2, but when in the "Jason view" he does not take damage from falling impact. Jason is more easily seen in detail when challenging a boss or even an underboss. He is approximately ten times larger in this view.
[edit] S.O.P.H.I.A.
SOPHIA is the robotic vehicle used throughout the Blaster Master series. SOPHIA comes in many different models, and the one that is seen in Blaster Master 2 is SOPHIA 4th (2000). The model has been rebuilt by Jason and has many new and helpful features from the previous models of SOPHIA (SOPHIA Nora MA-01, SOPHIA Nora MA-02).
[edit] Gameplay
Under the development team of Creations and the marketing team at Sunsoft, several things were altered in the new Blaster Master 2 game, such as the name of the vehicle (now "S.O.P.H.I.A."), as well as significantly expanded gameplay. There are now 8 levels to play through, and each level containing a power-up or new obtainable weapon in which Jason or SOPHIA can use throughout the game. The platform-jumping characteristics that made the original NES game so popular among fans were preserved, while other viewpoints provided an additional level of gameplay unique to BM2 alone. There were now three ways to play: sidescroll view (S.O.P.H.I.A. and Jason), overhead view (S.O.P.H.I.A.), and Jason running through rooms (with a large view, and a small view with Jason running through certain parts of the stages).
[edit] Sidescroll view
In the sidescroll view, players battled through levels just like in Blaster Master, except in 16-bit graphics. Jason could get powerups such as homing missile, three-way missiles, bubble shield, and lightning spread.
[edit] Overhead view
In the overhead view, S.O.P.H.I.A. can not use upgrades, but instead could rotate the turret 360 degrees while the player runs through obstacles and gunfire. S.O.P.H.I.A. rotates her turret differently then when in the sidescroll view. A tap of the B and C buttons on the Genesis controller will rotate left and right.
[edit] Jason view
During the course of the game, Jason could enter several rooms, one of which may contain a mini-boss (such as a giant bee or worm) that he must fight in order to gain a powerup or key that will let him enter the next stage. Sometimes these mini-bosses will give Jason or S.O.P.H.I.A. a powerup that enhances their abilities. For example Jason can get a jetpack, or missile launcher. S.O.P.H.I.A. can get a hover module, or a drill that can break through stone.
[edit] Sound
To match the new 16-bit gameplay atmosphere, Blaster Master 2 incorporates many techno beats and trance, as well as house, all of which took excellent advantage of the Sega Genesis' music processor.
[edit] Publicity
In February of 1993, Diehard GameFan Magazine released their fourth issue of their first volume, and it featured the Blaster Master 2 headline. The cover of the issue depicted SOPHIA firing upon the GameFan mascot as it leaped out to attack her. The GameFan mascot is not featured in the game or any other games, and the blast that SOPHIA is using on him is also not true to the game, but the model of SOPHIA used is fairly accurate.
Three months after the US release of Blaster Master 2, EGM wrote a review and posted it in one of their magazines in a column. The review contained information about BM2, as well as people based opinions and what they rated the game. The average score that the review came to was 7/10.
[edit] Gallery
[edit] Screenshots
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[edit] See also
- S.O.P.H.I.A (from the Blaster Master series) - information on Jason's robotic vehicle, SOPHIA.
[edit] External links
- Blaster Master 2 at MobyGames
- Blaster Master 2 at Games4Win
- Blaster Master 2 at GameFAQs
- Blaster Master Underground (BMUG) - a complete record of all games in the series, including external media and background development history on each game
Blaster Master |
Blaster Master • Blaster Master 2 • Enemy Below • Blasting Again |