Blaster Master: Blasting Again

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Blaster Master: Blasting Again
Blaster Master: Blasting Again Box Art
Developer(s) Sunsoft
Publisher(s) Crave Entertainment
Release date(s) US Release Only February 7, 2001
Genre(s) Action-adventure
Mode(s) Single player
Platform(s) PlayStation
Media CD-ROM
Input DualShock

Blaster Master: Blasting Again is the fifth game in the Blaster Master series. It was released for the PlayStation on February 7, 2001. It is the only game to be released in Japan with the Blaster Master plot instead of the Meta Fight one.

Contents

[edit] Introduction

Blaster Master: Blasting Again is a third-person 3D platformer that puts the player at the controls of the high-tech, all-terrain combat vehicle SOPHIA J-7. You must navigate through several areas of caverns to uncover and ultimately stop the treacherous plans of a mysterious alien race of Lightning Beings. But sometimes having futuristic artillery isn't enough, and you must exit Sophia and go solo through alien complexes. As the game progresses you will earn upgrades for your vehicle, and be able to salvage weapon upgrades for the pilot. You will also be treated to cutscenes that help convey the key elements in the story. At the end of each stage of the game you will be faced with a boss.

[edit] Story

Spoiler warning: Plot and/or ending details follow.

There once was a boy named Jason, who had a pet frog. One day the frog, bored with his microenvironment, decided to explore the world. Hopping outside, he fell into a mysterious hole in the backyard. The tiny frog landed on a pile of boxes containing radioactive materials. The exposure to the materials led to an immediate mutation, and the frog swelled to ten times his original size. Unfazed, the big frog hopped off down the mysterious tunnel he found himself in, to see what he could see. Jason, meanwhile, upset at his pet's disappearance, began searching frantically. He too found the mysterious hole, but when he reached the bottom, there was a strange vehicle waiting for him - Sophia III. And, since nobody else was around, Jason thought he'd drive Sophia around to look for his frog. Donning a battle suit he finds with the vehicle, Jason embarks on a journey that will forever change his life.

[edit] History

Jason encounters an alien race, known as the Lightning Beings, living in caverns beneath the earth's crust. These aliens have begun preparations for a hostile takeover of the planet. Luckily for humanity, Jason really wants his frog back. Eventually Jason squares off with the mighty Plutonium Boss, leader of the Lightning Beings, and defeats him. The aliens, leaderless, scatter, and from afar, Jason watches as their world collapses upon them...watches with Sophia, and his frog.

But Jason's combat with the Lightning Beings was far from over. He learns that Sophia is actually a combat vehicle developed by another alien race trying to stop the parasitic exploits of the Lightning Beings. Teaming up with Eve, an alien Sophia pilot, Jason sallies forth to mop up the remaining Lightning Beings. Successful in combat, with the prospect of lasting peace before them, Jason and Eve marry, settle on Earth, and spawn. Their two children are Elfie and Roddy.

[edit] Prelude

Five years ago, Eve passed away. A couple of years later, Jason is killed in a ferocious attack by Lightning Beings. With the planet threatened by mysterious geologic phenomena and natural disasters, Elfie and Roddy take up the legacy of their parents, and though young and with little experience, pledge to protect humanity from the evil machinations of the Lightning Beings. Sophia has been modified and rebuilt through the years, by both Jason and Elfie, and now exists as Sophia J-7. Elfie continues to develop new parts to upgrade Sophia's abilities. The story begins with Elfie sending Roddy in on a standard surveillance mission...

[edit] Gameplay

You play the game as Roddy, a sixteen year old boy at the helm of an awesome all-terrain combat vehicle, SOPHIA. You will pilot SOPHIA through a labyrinth of 3D rooms in search of clues to the enemy's movements. Occasionally you will encounter enemy installations or limiting topography that will force Roddy to leave Sophia, and advance on foot. As the game progresses, new equipment will be made available for SOPHIA, allowing access to new areas.

Spoilers end here.

[edit] Overview

The gameplay is simple, though vulnerable to frustrations inherent to 3D platformers. The camera works well when in the vehicle, but having dismounted, the camera becomes cumbersome. Targeting while running is also difficult since there is no real strafing feature. The graphics are not incredibly detailed, nor are the textures very striking, but models are original and varied, and some environments are really well done. The game loads between each room, which can become very annoying, but load times can be shortened if playing on the PS2 changing the disc speed on the PS driver. Sound effects and music are appropriate, but tend to be recycled throughout the game, though each level has its own background theme.

[edit] Enemies

Bosses in BMBA are large creatures with separate health gauges for their various limbs, components, or parts. Bosses will be encountered both while driving Sophia and while exploring outside the vehicle.

[edit] External links