Biomechanical Toy
From Wikipedia, the free encyclopedia
Biomechanical Toy | |
---|---|
Screenshot of Biomechanical Toy |
|
Developer(s) | Ricardo Puerto and Zeus Software |
Publisher(s) | Gaelco |
Designer(s) | Raul Lopez, Ricardo Puerto |
Release date(s) | 1995 (Arcade |
Genre(s) | Platform game / Run and gun |
Mode(s) | Single player, Up to 2 players, alternating turns |
Platform(s) | Arcade Game |
Input | 8-way Joystick, 2 Buttons |
Arcade cabinet | Horizontal |
Arcade CPU(s) | 68000 |
Arcade sound system(s) | OKI6295 |
Arcade display | Raster, 320 x 240 pixels, 1024 colors |
Biomechanical Toy is a scrolling shoot 'em up platform arcade game released by Gaelco in 1995.
Contents |
[edit] Background
A criminal called Scrubby has escaped. He was imprisoned for trying to steal the Magic Pendulum - which brings toys to life. Relik, a cuckoo clock, guards the pendulum. Scrubby appears suddenly and steals the pendulum. You, a hero called Inguz, are called on to recover the pendulum before the toys' magical world disappears...
[edit] Gameplay
You control a hero who has to traverse toyland and shoot evil toys, collect power-ups, and defeat bosses to advance levels. The gameplay is similar to that of the better known Metal Slug series of videogames.
[edit] Trivia
Zeus also made a game for the Commodore Amiga called Risky Woods.