Beyond Dark Castle

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Beyond Dark Castle
Beyond Dark Castle Title Screen
Developer(s) Silicon Beach Software
Designer(s) Mark Stephen Pierce (graphics)
Jonathan Gay (programming)
Release date(s) 1987 (Mac)
1989 (Apple IIGS)
1989 (Commodore 64)
Genre(s) Platform game
Mode(s) Single player
Platform(s) Apple Macintosh, C64, Apple IIGS
Media Two 3.5" 800k floppy (Mac)
Input Mouse, Keyboard

Beyond Dark Castle is a computer game released for the Macintosh in 1987, by Silicon Beach Software. It is the sequel to Dark Castle, with more levels, monsters and items, as well as a larger game map and longer levels. A sequel, the third game in the series, Return To Dark Castle, was announced in 2000, and is still in production by Z Sculpt.

Contents

[edit] Features

Trouble 3 room

Movement in Beyond Dark Castle is similar to Dark Castle with the addition of a helicopter backpack and that Duncan can now collect and drop bombs. These can be used to destroy snakes, mice, and even walls. There is now a health meter that needs to be replenished, multiple keys can be collected, and the levels now scroll (horizontally and vertically). Games can also be saved and loaded (using a unique "computer room"), and there is also a practice mode.

While in Dark Castle, the Black Knight's chambers could be entered at any time, Beyond Dark Castle requires Duncan to collect five orbs which are scattered around the new, much larger castle. As before, the Fireball and Shield must also be acquired before the assault on the Black Knight himself.

[edit] Story

Spoiler warning: Plot and/or ending details follow.

The game starts off with the end of Dark Castle, where Prince Duncan toppled the Black Knight's throne. In the original version, after toppling the throne, The Black Knight stands up shaking his fist, and a gargoyle drops Duncan in Trouble 3. In the newer version by Delta Tao, Color Dark Castle, after defeating the Black Knight on advanced, the Black Knight's throne falls down, off the bottom of the screen, and Duncan does a victory dance as it fades out.

In Beyond Dark Castle When starting a new game, a fireplace and mantle, and Duncan walks up and tries to take a torch, only to have the whole wall turn around. It is shown that Duncan is in a large Ante Room, where there are 5 pedestals for holding orbs. Duncan then proceeds to collect all 5 orbs, and a gate is opened that leads to the final duel with The Black Knight. Duncan makes his way through the room until finally finding the Black Knight, where they then fight.

On normal and intermediate difficulties, when the Black Knight is defeated he falls back into his chair, and ducan makes his way over to the fire place by the throne, and is taken back to the main menu, where he does a victory dance. After the score is shown, Duncan goes back though the wall and ends up back in the ante room.

On Advanced the Black Knight fall back into his chair, then turns into a little swirling ball of energy, and flies up the place where his drinks were coming from. Duncan then goes to the fireplace, and pulls on the torch, and is taken back to the main menu. This time, after doing his victory dance, the Energy ball that the Black Knight turned into comes from the top of the screen, and turns Duncan into the Black Knight. The Black Knight then pulls the torch and the wall turns around, showing a "The End" on the other side.

Spoilers end here.

[edit] Levels

This game had 15 levels, like the first game, which came out of the 5 doors in the Great Hall.

  • Ye Roof: Computer Room, Clock Tower, Swamp, Forrest.
  • West Tower: West Tower Wall, West Labyrinth, West Tower Top.
  • East Tower: Black Night's Brewery, East Labyrinth, East Tower Top.
  • Underground: Basement, Catacombs, Dungeon.
  • Main Hall: Ante Room, Black Night's Showdown & The Final Battle.

[edit] Remakes

Dark Castle for Cell phones.
Dark Castle for Cell phones.

Return To Dark Castle, the sequel, contains all the levels from Beyond Dark Castle, as well as many new ones. It's being developed by Z Sculpt.

A version was released for the Apple IIGS.

A version for the C64 and the Amiga was also released by Activision.

A version was planned by Delta Tao but dropped.

A version of Dark Castle was made for Cell Phones, which borrows some level designs from this game.

[edit] External links