Beyond Castle Wolfenstein

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Beyond Castle Wolfenstein
Developer(s) Muse Software
Publisher(s) Muse Software
Release date(s) 1984
Genre(s) Stealth-based game
Mode(s) Single Player
Platform(s) Apple II, Commodore 64, DOS

Beyond Castle Wolfenstein is a 1984 computer game by Muse Software. It is the sequel to the innovative and successful Castle Wolfenstein, a prototypical stealth-based game. As with the original game, Beyond Castle Wolfenstein was originally developed for the Apple II but was quickly ported to DOS and the Commodore 64.

[edit] Description

Spoiler warning: Plot and/or ending details follow.

Like its predecessor, Beyond Castle Wolfenstein is a combination action and adventure game. It is set in World War II during Adolf Hitler's rule as Chancellor of Germany. The objective of the game is to traverse all the levels of the secret Berlin bunker where the Führer is holding secret meetings with his senior staff. The player must retrieve a bomb that the operatives have placed inside the bunker and place it outside the door of the room where Hitler is holding his meeting.

The game features a top-down view of each room on the level, though the characters are seen upright like in a side-scroller. The player tries to traverse the levels by sneaking by, impersonating and sometimes killing opponents. The game is controlled via a joystick, paddles, or the keyboard. The player successfully completes the game after planting the bomb and escaping the bunker before it explodes.

The game is similar to its predecessor, but features a number of game play updates. The guards now use a pass system, in which the player is periodically summoned by guards and asked to show the correct pass (which varies by floor), or offer a bribe. If an incorrect pass is shown or the bribe is rejected due to the lack of money (for a total of 2 times), the guard will attempt to activate a bunker-wide alarm or kill the player.

The highly explosive grenades of the previous game have been replaced with a dagger, which can be used to silently kill guards instead of attracting attention with gunfire.

Additionally, the audio system includes an increased vocabulary and greater variety of sound effects.

Upon successful completion of the game, the player is rewarded with a high resolution graphic of the bunker exploding in the background, with the player running away in the foreground.

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