User:BCube/Works in progress/Yukon Trail

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The article has now been posted. You may find it at Yukon Trail.
Yukon Trail
Image Needed
Developer(s) MECC
Publisher(s) MECC
Designer(s) ???
Release date(s)  ???
Genre(s) Simulation, educational, strategy
Mode(s) Single player
Rating(s) ???
Platform(s) Computer Operating Systems - DOS (Windows 95, Windows 98), Macintosh System 7
Media CD-ROM
Input Computer mouse

The Yukon Trail is a computer game from MECC, the creators of Oregon Trail. The game is based around the Klondike Gold Rush of the late 19th century. Players start out in Seattle, where they must partner up, secure travel, and purchase needed provisions.

Contents

[edit] Gameplay

This section is applicable to the Macintosh release of Yukon Trail.

[edit] Start

The game starts in Seattle in August 1798 (almost one century before the actual Gold Rush). The player is presented with a town with a wharf with a ferry and downtown. The game does not allow the player to buy tickets for the ferry until he chooses a partner: A banker, a carpenter, a native of the Yukon, and a journalist. The partners (except for the journalist) each have unique modifiers: The carpenter can build a boat more effectively, the native can carry the most, and the banker has the most money. The player can then buys equipment and food for the journey (although they do not have to). The player then purchases a ticket on one of three ferries (each with varying reliability, with the corresponding cost) to either Skagway or Dyea. There is also a peddler who will sell you various items, some you can sell later on (items include "gold-sniffing" gophers, eggs, or kittens).

[edit] The trail

Once the player gets a ticket, he heads to the wharf where, depending on the ferry, he either boards immediately, waits a week, or waits two weeks. Once in the town (either Skagway or Dyea), he can purchase supplies if he had not purchased them in Seattle (at an increased rate), gamble, or head for the trail.

The Yukon Trail gives children plenty of opportunities to think about the situation, giving many options and many possible consequences for each event, thus building problem solving skills. The initial choice players make on the trail, and can constantly change if wished, is the load they carry. Larger load resulted in the ground moved each day to become somewhat faster (as some of the supplies have to be left behind), granting time bonuses. Moreover, the trail becomes much more difficult to travel when encroaching upon the winter months. However, a larger load will result in a higher probability of the player or his partner being injured.

Midway through the trail, the player stops at a camp. He can then purchase (or sell) goods before heading to the Canadian border to the Yukon Territory.

Along the trail, numerous random events can occur. Random events include: someone being injured (resulting in the player deciding whether he wants to continue at a slower pace or resting), banditry of goods or supplies, and sudden inclement weather.

[edit] The river and Dawson

Once the player arrives at the border, he will be allowed if he has a certain amount of food. Then, he arrives at Lake Bennett. He is allowed to build one of three boats. He then heads for the river.

On the river, the speed is determined by the type of boat chosen. There are several minigames, which involve guiding your boat out of rocks and whirlpools. After the minigame, if the player's boat had been injured, he can choose to repair the boat or build a new one from scratch.

The river will eventually lead the player to Dawson City, where he is presented with a list of areas he and his partner can claim. Once they have claimed an area, they can begin searching for gold. Once it becomes winter, the gold searching stops and the player's score is tallied by the amount of money he has (from the entire journey).

[edit] Landmarks

Periodically, the player stops at landmarks along the journey, and where players can learn historical facts about each location.